April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Small Slime Adventure

by VoidChronos - Jam Entry

This is my first big game ever(Thus means my first entry too :)

If you have found any bugs, please comment them. I wil not change the game at the web (cause it's against the rules of judging) so everyone will have the same gaming experience.

Have Fun!

To rate the game please play the game at original web page.

Known Bugs: On higher levels you can easily eat mobs that are much bigger then you. If anyone have ideas how to fix this i would be grateful.

Downloads and Links


Ratings

#151Theme(Jam)2.86
#163Audio(Jam)2.26
#175Mood(Jam)2.47
#188Innovation(Jam)2.45
#190Fun(Jam)2.41
#194Overall(Jam)2.59
#202Humor(Jam)1.73
#249Graphics(Jam)1.93
#723Coolness44%

Comments

kutuup1989 says ...
Apr 23, 2012 @ 11:27pm

Not bad! Although there was nothing to stop me breezing on out of the map and flying free as a bird :P It was pretty hard too but not annoyingly so.

callidus says ...
Apr 24, 2012 @ 10:33am

cool, quite hard at times. Reminded me a bit of Osmose but without the cost to move. Good entry.

Andrew says ...
Apr 24, 2012 @ 7:09pm

Nice reaction game, some of the things move a bit too fast too early but I guess that's the whole point of it :)

VoidChronos says ...
Apr 25, 2012 @ 8:46am

Update 1 Uploaded:
1. Added mouse(touch) control: Tap quickly to move;
2. Added hero collisions with level borders;
3. Added Android APK;
4. Added page with updated version of the game. If you want to rate the game as it was done (in 72 hours), please play the web version.

All the major updates will be posted there.
. Added Android APK;

Apr 25, 2012 @ 3:16pm

Nice!

davidwparker says ...
Apr 25, 2012 @ 3:20pm

Indeed, it is pretty hard... only on the second level and the big guys move way too fast. But fun, nontheless.

jonnopon3000 says ...
Apr 25, 2012 @ 5:00pm

A very solid entry. The amount of "action" on screen at once was good and entertaining, and the reaction-based gameplay is difficult enough to be satisfying but not frustrating. Nice.

demonpants says ...
Apr 25, 2012 @ 5:47pm

I thought this was a cool take on Osmos but was very difficult. Once I got touched by the too-fast moving large squares that would immediately be it for me. Feels random.

VDOgamez says ...
Apr 25, 2012 @ 5:56pm

It's hard to really tell where the enemies are, and they come at you so fast that you can't really do anything about it when they're after you. It's too hard for me to really get anything. The game just game-overs when I go to the portal on the third level, is is supposed to do that?

roundcrisis says ...
Apr 25, 2012 @ 9:21pm

Pretty hard but also just a little bit addictive:) Good entry.

Jiddo says ...
Apr 26, 2012 @ 10:14pm

I like the idea, but the game is way too hard

namuol says ...
May 2, 2012 @ 12:05am

The camera zooming in when you're smaller actually acts as a penalty since you can't see the giant baddies careening towards you :p I think if you just kept it zoomed out at all times it'd feel a lot more balanced. Good fun when I don't spawn next to a baddies and immediately shrink too much,though. Nice job. BTW thanks for porting to Android!

ericdpitts says ...
May 2, 2012 @ 11:49pm

I loved this entry! Very Osmos like gameplay, and your visual style, while simple, looked really nice. The second level was a bit hard, the huge monsters move so fast, but I'll definitely come back to this one. Great job!

manax says ...
May 3, 2012 @ 2:15am

Nice game, agree things were moving too fast at some points. Borders or a minimap would have helped, got lost in the void in one game. (Oh, and a "restart" button would have been nice. :) )

robcozzens says ...
May 8, 2012 @ 6:05am

Wow! That was hard!

azurenimbus says ...
May 10, 2012 @ 5:43pm

Interesting take on the theme!

Pavel Dlouhy says ...
May 11, 2012 @ 11:15am

It is really hard but I like it. Good job!

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