April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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ADAM

by philcsf - Jam Entry

*edit* REQUIRES XNA 4.0 RUNTIME TO PLAY (download link below)

http://www.microsoft.com/download/en/details.aspx?id=20914

Experience the wonder of Adam the ant! At least, imagine the wonder that you would be experiencing if I had time to do any gameplay.

For me, this was a huge learning experience, making a 2D XNA engine from scratch in the 27 hours that I worked on this over the weekend. Even though the 'game' itself sucks, I'd love to hear any comments or suggestions on the source code itself, especially its structure. For LD24, I'll have the engine completely finished and ready to create something awesome!

Tools: Pickle, Tiled, TiledLib
Font: 04b19
License: Do whatever the hell you want with it.

Downloads and Links


Ratings

#1178Coolness0%

Comments

geekygenius says ...
Apr 24, 2012 @ 11:51pm

How do you run it?

edbadiux says ...
Apr 25, 2012 @ 4:12am

Please provide an executable version of your game.

argo15 says ...
Apr 25, 2012 @ 6:19am

You forgot to include the exe!!!

pythong says ...
Apr 25, 2012 @ 10:33am

we cannot rate without an .exe :O!!

philcsf says ...
Apr 25, 2012 @ 1:32pm

The included file (.ccgame) works if you have the required dependency installed (XNA 4.0) like it originally said in the description.

I've changed the uploaded file to an executable, but you'll *still* need to install the runtime that's linked in the description.

tfendall says ...
Apr 29, 2012 @ 4:17am

A good start to your game jam career. Using a third party tilemap app for levels is a good time-saving idea, and you now have the basics for creating a 2D game. Looking forward to see how you progress for the next ludum dare. Keep it up!

Raptor85 says ...
Apr 30, 2012 @ 9:51pm

can't test, requires XNA4 which does not run on linux under WINE

FrozenCow says ...
May 9, 2012 @ 10:01pm

Congrats on making a first step into gamedev! The game runs well here, I'm guessing you can spend more time on more levels and an end-goal for a next game now that you have some framework for programming. Hopefully 'till next ludum ;)

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