April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Can you solve the mystery of The Mansion?
Requires: Java JRE :)
Downloads and Links
Ratings
![]() | Coolness | 50% |
#525 | Mood | 2.55 |
#618 | Overall | 2.68 |
#623 | Innovation | 2.54 |
#701 | Humor | 1.67 |
#757 | Theme | 2.31 |
#786 | Fun | 2.07 |
#794 | Audio | 1.00 |
#852 | Graphics | 1.88 |
Comments
I quite enjoyed this, though I was left unsure at the ending scene.
@Blob q cancels dialog, and also quits the game. It's a little unwieldy and I totally meant to change it but ran out of time :( :P
@Mach60KAS I appreciate the feedback ^__^ I did have a more elaborate ending planned, but time conspired against me :(
I have to say I found this game very interesting, but I was a little unsure about the end, you should have spoiler for the mystery somewhere :P It make me think of "And Then There Were None"
Oh and I think that the secluded mansion on the small island in the depths of space fit the theme really well!
I like the mechanics and i think you've done a good job, not sure if there was a way to recheck the controls once you have started, but i kept forgetting them and having to restart :(
Nice little roguelike.
I had no idea what to do. So I slaughtered everybody, got down the stairs and the red C told me I solved some kind of mystery ;)
Was fun, thought.
Nice roguelike. Not a lot of mechanics, but nice nonetheless. Would have loved some more details to the rooms.
Was kinda lost and took a while to figure out what I was doing. I didnt memorize all the controls and had to restart to get another look... but still couldn't find the fire button on my macbook :'(
I liked the "character portraits" made of huge @ symbols :)
haha, I think I just killed everybody. Fun game, but the visuals confuse me a little.
I couldn't seem to do anything but kill people... and no one seemed to notice.
I have no idea what the end meant. gameplaywise... a bit boring, I almost rage quitted while trying to find how to quit the dialogue. (not being able to check controls again without quitting and running again is really unfriendly).
If I get it right, I have to unblock the stairs and kill a spy. Not much of a puzzle, if there's some stronger meaning, I'm not seeing it.
Interesting, unique idea; I haven't seen anything similar in LD yet. I like roguelike styles in general, and I'm sure it would've been fun to write :) My suggestions would be to make it a bit clearer at the start what players are trying to do; add some more descriptions of what the keys do (including what the options are - e.g. where 'look' will do something different); plus maybe a bit more variety in the talking and such. Still good work to fit the whole thing into 48 hours, though.
Nostalgic at one level, but the actual layout had a horridly school cafeteria -like layout to me, which wasn't such a nice thing.
A key to bring up the help would have been useful.
(Bugs:
* you can out into the garden from the right-side of the very first room, and then you can go off the side of the map and crash it
* I seem to have killed quite a few people called Rex - are the names deliberately reused?
* it seems that if you repeat an action already on-screen its not shown again; this is a pain with things that ought to be shown again, e.g. that a *different* door opens or whatever
)
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Is there a specific key to hit to quit talking to someone ? Instead I just killed everybody.