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Ludum Dare 23

April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Mansion - householdutensils - 48 Hour Compo Entry

Can you solve the mystery of The Mansion?

Requires: Java JRE :)

View householdutensils's journal. | View all entries by householdutensils

Ratings

Coolness50%
#525Mood2.55
#618Overall2.68
#623Innovation2.54
#701Humor1.67
#757Theme2.31
#786Fun2.07
#794Audio1.00
#852Graphics1.88

Comments

blob says ...
Apr 23, 2012 @ 8:12pm

Is there a specific key to hit to quit talking to someone ? Instead I just killed everybody.

Mach60KAS says ...
Apr 23, 2012 @ 8:31pm

I quite enjoyed this, though I was left unsure at the ending scene.

Apr 23, 2012 @ 10:53pm

@Blob q cancels dialog, and also quits the game. It's a little unwieldy and I totally meant to change it but ran out of time :( :P

@Mach60KAS I appreciate the feedback ^__^ I did have a more elaborate ending planned, but time conspired against me :(

Hazematman says ...
Apr 24, 2012 @ 1:28am

I have to say I found this game very interesting, but I was a little unsure about the end, you should have spoiler for the mystery somewhere :P It make me think of "And Then There Were None"
Oh and I think that the secluded mansion on the small island in the depths of space fit the theme really well!

schizofunky says ...
Apr 24, 2012 @ 12:24pm

I like the mechanics and i think you've done a good job, not sure if there was a way to recheck the controls once you have started, but i kept forgetting them and having to restart :(

netmute says ...
Apr 24, 2012 @ 12:28pm

Nice little roguelike.
I had no idea what to do. So I slaughtered everybody, got down the stairs and the red C told me I solved some kind of mystery ;)
Was fun, thought.

daandruff says ...
Apr 25, 2012 @ 7:54am

Nice roguelike. Not a lot of mechanics, but nice nonetheless. Would have loved some more details to the rooms.

LFleck says ...
Apr 25, 2012 @ 11:53am

This made me feel nostalgic, great game.

spiral says ...
Apr 27, 2012 @ 9:58am

Was kinda lost and took a while to figure out what I was doing. I didnt memorize all the controls and had to restart to get another look... but still couldn't find the fire button on my macbook :'(

Apr 29, 2012 @ 8:52am

I liked the "character portraits" made of huge @ symbols :)

Datamosh says ...
May 3, 2012 @ 6:46am

haha, I think I just killed everybody. Fun game, but the visuals confuse me a little.

robcozzens says ...
May 5, 2012 @ 6:16am

I couldn't seem to do anything but kill people... and no one seemed to notice.

Shigor says ...
May 6, 2012 @ 12:45am

I have no idea what the end meant. gameplaywise... a bit boring, I almost rage quitted while trying to find how to quit the dialogue. (not being able to check controls again without quitting and running again is really unfriendly).

If I get it right, I have to unblock the stairs and kill a spy. Not much of a puzzle, if there's some stronger meaning, I'm not seeing it.

schnerble says ...
May 6, 2012 @ 11:04am

Interesting, unique idea; I haven't seen anything similar in LD yet. I like roguelike styles in general, and I'm sure it would've been fun to write :) My suggestions would be to make it a bit clearer at the start what players are trying to do; add some more descriptions of what the keys do (including what the options are - e.g. where 'look' will do something different); plus maybe a bit more variety in the talking and such. Still good work to fit the whole thing into 48 hours, though.

Will Edwards says ...
May 11, 2012 @ 7:18am

Nostalgic at one level, but the actual layout had a horridly school cafeteria -like layout to me, which wasn't such a nice thing.

A key to bring up the help would have been useful.

(Bugs:
* you can out into the garden from the right-side of the very first room, and then you can go off the side of the map and crash it
* I seem to have killed quite a few people called Rex - are the names deliberately reused?
* it seems that if you repeat an action already on-screen its not shown again; this is a pain with things that ought to be shown again, e.g. that a *different* door opens or whatever
)

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