April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Zombie Siege

by Fsmv - 48 Hour Compo Entry

Its not really finished but here it is.

Originally I intended this to be a tower-defense game with resource management and a day-night cycle and I ended up with a "zombies follow you until you die" simulator.

Anyway that's my first try at Ludum Dare. Next time I probably wont try to write the engine from scratch again.

Hopefully I'll have time to make this what I planned for it to be sometime in the future.

Have fun!

Downloads and Links




orangepascal says ...
Apr 23, 2012 @ 7:47am

tried web version, but didn't load.. just a white screen :(

Sheep says ...
Apr 23, 2012 @ 9:25am

Not sure how to run this game?

yanmania says ...
Apr 23, 2012 @ 10:13am

I couldnt run the web version either :(

Meedoc says ...
Apr 23, 2012 @ 4:33pm

couldn't run the web version :\ there is, apparently, an error with the sound folder

mattperrin says ...
Apr 24, 2012 @ 9:54pm

I couldn't figure out how to run it. The "Half-time" link loaded something but nothing happens.

azurenimbus says ...
Apr 24, 2012 @ 9:56pm

Couldn't run either web or Mac versions. Let me know if you fix it: azurenimbus@gmail.com

aquasheep says ...
Apr 25, 2012 @ 1:00am

Hmm, could not get to run on Ubuntu 12.04 with either Open JDK 6, Sun Java 6, or Oracle Java 7. Not sure what the problem is.

Fsmv says ...
Apr 25, 2012 @ 9:49pm

Apparently the sound library I use doesn't work for applets. Initially I just forgot to include the library jar.

Now the web version works but there's no sound and the download versions work with sound and everything. I only ended up using two sounds from sfxr anyway, you don't miss much by not downloading it.

Hazematman says ...
Apr 25, 2012 @ 10:45pm

I liked the graphics and I think this would have been a really cool game if there was more depth added into it, but as like a basic prototype its pretty cool

azurenimbus says ...
Apr 26, 2012 @ 12:16am

Very nice prototype, I'm sure it will be a lot of fun when you add more mechanics to it. Don't stop, keep building! Don't shy away from using libraries to help out.

Cyros says ...
Apr 26, 2012 @ 12:25am

Got past the menu then nothing :( would have liked to play it

Tokken18 says ...
Apr 26, 2012 @ 12:31am

Played the web version. Was able to move about and such but there is no real gameplay I guess? Is too bad as it seemed like there was something here. Graphics looked fairly good, tree's could have been a little more substantial as right now they are about the same size as the character and it's a little hard to tell what it is. Nice work though! Good luck next time!

oldtopman says ...
Apr 26, 2012 @ 12:32am

Looks neat. protip: if you're out of time, use a timer as a highscore. 2/5

summaky says ...
Apr 26, 2012 @ 12:31pm

I couldn't start the web version and the first time I tried to run the GNU/Linux version I started up stuck behind a tree…

The second try did work, though, and I was able to play. The first thing that I failed to see is the connection with the theme. Is this because you are confined inside an area and thus a “tiny world”? The gameplay lacks some deep, but I can see this turned out a great survival kind of game with some polishing and music. If only there are a single music, I thing the game, as it is gameplay-wise, would gain a lot.

Nothing to complain regarding the graphics; they fit well.

castor says ...
Apr 26, 2012 @ 9:40pm

Web version seems quite buggy. I got stuck quite a lot. When it works it's pretty smooth and could potentially be a good game.

scgrn says ...
Apr 27, 2012 @ 8:54am

Not bad... it could be the beginning of a cool game! I didn't rate on audio because I only played the web version. Running away from zombies is always a good time!

DaveDobson says ...
Apr 27, 2012 @ 2:48pm

Interesting start to a game - there didn't seem to be much to do other than flee the zombies, but maybe I was missing something. Movement was smooth; it was fun trying to escape the horde.

nornagon says ...
Apr 29, 2012 @ 8:39am

Cool idea, but this isn't really rateable :/

jrasmussen24 says ...
May 1, 2012 @ 5:34am

The bugs in the Windows jar file prevented me from moving :/.

jwolf says ...
May 3, 2012 @ 2:11am

I also couldn't get any movement in the Windows version, but the web version was fine (albeit with no sound). I'd recommend centering the player a bit more in the camera view--you can't see much in front of the player when you're moving off one of the edges (unless that was intentional, of course).

Nonetheless, it's still a functional game. I hope you had fun making it, and that you'll do more with it and/or enter other competitions later!

May 3, 2012 @ 9:32pm

I think you have a very fun concept. I fail to see the connection to the theme, but besides that I really found it fun and something you could tweak to be pretty cool.

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