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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny Shipping - Martin Vilcans - 48 Hour Compo Entry

    Shipping on a little planet.

    View Martin Vilcans's journal. | View all entries by Martin Vilcans




    Farfin says ...
    Apr 23, 2012 @ 1:06pm

    I would have really like the circles on the map to be labelled in some way. Relying on only my knowledge of world geography got me into trouble more than once.

    fanatiko says ...
    Apr 23, 2012 @ 6:51pm

    It would have been nice a way to fully stop a ship. And, maybe, ships you aren't controlled should have some kind of IA or (at least) stop when they reach ground (got my ships killed a couple of times when switching to other while moving)

    Zemmi says ...
    Apr 25, 2012 @ 12:36am

    I agree with Farfin, either that or maybe an indicator to show me which direction to go.

    eburn184 says ...
    Apr 25, 2012 @ 1:24am

    Interesting game. I too agree with the need for labels :) Nice work on the game

    aquasheep says ...
    Apr 25, 2012 @ 1:37am

    Very unique game! I'm impressed! I like how you have to learn the geography of where everybody is, but I agree labels would help.

    I also really like how you have to micromanage your ships for efficiency, and overall the whole idea of Earth being tiny because of our global delivery system goes very nicely with the theme.

    Music, labels, and a little graphical spiffing up will make this game even better, but it's fun as it stands! Great job!

    BenW says ...
    Apr 25, 2012 @ 3:02am

    I like that one of the ships goes faster in reverse.

    doowttam says ...
    Apr 25, 2012 @ 3:28am

    Pretty interesting. Took me a little bit to get a feel for the ships. I found that if I went backwards I could move quicker, so that's what I did, sailed around backwards. Almost resorted to the internet for locations, but resisted.

    s0ulcrusher says ...
    Apr 25, 2012 @ 4:01am

    It was tough steering the ships at first but after a while I learned to be more delicate with the input. Nice work!

    Apr 25, 2012 @ 6:39am

    Loved the globe. Wish I knew where Santo Domingo was.

    lurkingshadow says ...
    Apr 25, 2012 @ 7:52am

    the boats go faster backwords?

    Cake&Code says ...
    Apr 25, 2012 @ 8:51am

    Having labels on the ports would have been nice, and some of the ships move unbearably slow. When i was the second ship on the list,t it was painful to play because it moved so slow.

    jmaasing says ...
    Apr 25, 2012 @ 11:42am

    I like this game, it has a nice feel to it. Slow moving ships is ok, the trick is to multi task. Point the ship in the right direction, switch to another ship and so forth. But yeah, they shouldn't really go faster backwards :-)

    Kimau says ...
    Apr 25, 2012 @ 12:28pm

    Brilliant! Really LOVE the game! Please continue with it.

    Only thing is put in port names somewhere because its really annoying to try find a port you don't know. Maybe a dotted line between places so you can visually pick out the paths before getting the job.

    Multiple ship control really interesting mastery mechanic

    Mesene says ...
    Apr 25, 2012 @ 2:46pm

    Nice concept, it doesn't fits a lot with the theme but I enjoyed it to much. good job!

    moop says ...
    Apr 25, 2012 @ 5:05pm

    Love the idea, difficulty was a bit high (easy to collide when picking up/dropping off) which could be frustrating but I enjoyed it all the same.

    May 2, 2012 @ 9:37am

    Great idea! It could use a more balanced introduction, though. Just one ship, e.g.

    May 4, 2012 @ 12:03pm

    Interesting concept. Would be more better with only one ship at first.

    Cyboot says ...
    May 13, 2012 @ 7:42pm

    very nice little game.
    The ships are faster backwards, intended?

    Good Job!

    May 14, 2012 @ 9:29am

    Thanks to those who voted and commented!

    A post-compo version is at http://tinyshipping.librador.com with the most annoying problems fixed (game is too long, and ships go faster backwards).

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