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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny World - piterlouis - 48 Hour Compo Entry

    You control the Planetoid orbiting Tiny World, your objective is to block energy meteorites with different
    color than Tiny World, while you have to permit the pass to meteorites with the same energy color than
    Tiny World.

    When a meteorite of different color impact <b>Tiny World, the planet will be slightly smaller,
    if is the same color, the planet will be slightly larger. Be careful, or Tiny World will dissapear.

    Good Luck.

    Tools used:
    - Flashdevelop for code editing and compiling.
    - Flashpunk game library.
    - Bfxr for the sounds.

    View piterlouis's journal. | View all entries by piterlouis




    MadGnomeGamer says ...
    Apr 22, 2012 @ 10:52pm

    I like it! Simple but fun, just what a LD should be! One tip though: You should add a description. I almost passed it by because it didn;t have one.

    piterlouis says ...
    Apr 22, 2012 @ 11:15pm

    I see, thanks for the tip. Corrected!! :D

    Empty The Sea says ...
    Apr 23, 2012 @ 12:43pm

    Excellent gameplay!

    Zed says ...
    Apr 23, 2012 @ 5:54pm

    Really cool. Nice idea, well implemented. Stylish, too.

    arhpositive says ...
    Apr 23, 2012 @ 7:46pm

    a very good concept, nice game. :) maybe you can think about adding some fitting background in the future, but that might take away from the simplicity of the game. my score was 1530. controls are a little bit too sensitive, but that adds to the difficulty so it's ok.

    piterlouis says ...
    Apr 23, 2012 @ 7:58pm

    Yes, the background is a lack, I wanted implement two background paralax planes with particles, but I hadn't time, in 10 hour or less for made the game... possibly in the next Ludum I will organize better my time, I want more ludums ;D. Thanks to all!

    Gremlin says ...
    Apr 23, 2012 @ 10:13pm

    Fun and clever little concept, and very playable.

    Jacic says ...
    Apr 23, 2012 @ 10:14pm

    I love the idea. Great game. :)

    vigrid says ...
    Apr 23, 2012 @ 11:23pm

    You have just scored 5 in innovation - simple, but very effective mechanics!

    Entity2d says ...
    Apr 23, 2012 @ 11:54pm

    Nice and simple, very addictive! Great work!

    Proch says ...
    Apr 24, 2012 @ 11:32am

    really fun! nice gameplay

    Apr 24, 2012 @ 11:37am

    I really love simple games like this, a great idea, and executed well! :)

    fatSquirrel says ...
    Apr 24, 2012 @ 1:41pm

    This is a blast to play...thanks for making me late to work! :P

    Sanguine says ...
    Apr 24, 2012 @ 1:44pm

    Cool concept! Some of the sounds got a little annoying though

    tacograveyard says ...
    Apr 24, 2012 @ 2:23pm

    SImple game. Very fun mechanic. Would love to see a polished version of this.

    vilya says ...
    Apr 24, 2012 @ 2:24pm

    Great game! Love the gameplay mechanism and the motion blur effects were a nice extra.

    piterlouis says ...
    Apr 24, 2012 @ 5:59pm

    Thanks a lot for all comments!!.

    artefon says ...
    Apr 24, 2012 @ 9:34pm

    Fun game. I really like the retro explosions.

    derosa says ...
    Apr 25, 2012 @ 12:08am

    I like the simple mechanics. Well done!

    strega says ...
    Apr 25, 2012 @ 9:15am

    Not a bad game! The smashing effect is really cool. I think some mouse controls would add a lot to the game and give the players some precision movement.

    the8donut says ...
    Apr 25, 2012 @ 9:36am

    Very interesting mechanics! Loved the particle effects :)

    chinchang says ...
    Apr 25, 2012 @ 6:22pm

    very innovative idea and nice job. Better graphics and some powerups could have made this is gr8 entry.

    Jhelle says ...
    Apr 25, 2012 @ 8:09pm

    Simple and fun, maybe a bit slow paced. Digging the fade effect+ particles a lot. good job.

    Hume says ...
    Apr 25, 2012 @ 10:21pm

    I like this, but I'm not very good. I like the way the spheres tremble when the game starts.

    seagaia says ...
    Apr 26, 2012 @ 6:41am

    Interesting use with the color changing, I thought!

    marudziik says ...
    Apr 26, 2012 @ 10:23am

    Pretty hard, mostly because player cannot stop the Planetoid - but it's a nice twist.

    Apr 26, 2012 @ 8:02pm

    Quite liked the controls in this one. simple, but addictive

    matt says ...
    Apr 26, 2012 @ 10:17pm

    Simple and clever.

    raarlac says ...
    Apr 28, 2012 @ 5:05pm

    Great idea! You could add a countdown timer so it would be even more challenging :)

    Shifty says ...
    May 1, 2012 @ 10:57pm

    Cool simple game. Nice colour mechanic. Perhaps an input to allow the player to accelerate the speed of the game could be a solution to increase the pace of the game. A little music would have been nice too :) Good work!

    philhassey says ...
    May 5, 2012 @ 12:42am

    Pretty cool simple game. Pretty cool take on things.

    ratboy2713 says ...
    May 6, 2012 @ 4:36am

    I loved the mechanic and the particle effect when you block an asteroid.

    ilo says ...
    May 7, 2012 @ 3:19am

    Very elegant design. And quite fun too!

    KevinWorkman says ...
    May 8, 2012 @ 12:42am

    This is pretty fun for how simple it is. With some polish and some variety, this could be a great little game.

    Keirua says ...
    May 8, 2012 @ 8:42am

    Very good game ! It's entertaining, fun to play, challenging, complete, close to the theme and beautiful. A bit hard to control though, but I loved playing it ! Maybe some highscores would add something to the challenge ?

    tcstyle says ...
    May 8, 2012 @ 7:22pm

    This game was real fun. The minimalistic look works great and the game mechanics are awesome. Very addictive. It only lacks some catchy background tune.

    azurenimbus says ...
    May 9, 2012 @ 10:58pm

    Had a lot of fun playing this. It's quite solid.

    It's interesting how you have to keep rewiring your brain every time your planetoid changes color.

    orangepascal says ...
    May 13, 2012 @ 8:25pm

    interesting concept, got boring pretty quick tho, could just be me ;)

    piterlouis says ...
    May 13, 2012 @ 11:58pm

    Thanks for all comments. Good luck mates!!

    Sodaware says ...
    May 14, 2012 @ 12:42am

    Nicely done. I liked that you had to balance switching between colours to make sure your planet didn't disappear. It gave the game a nice difficulty curve, and meant you weren't punished too much for letting the wrong colour through. Very enjoyable :)

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