April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Corgi Recon Force

by sirpalee - Jam Entry

A human spaceship crashes into a bowl of petunia, while orbiting a distant planet. It's up to the ships dog, to find the lost parts and save his owners precious life!

So the game is a simple platformer, you can use the arrow keys to control the dog, and the small probe helps you with finding the lost parts of the ship. You can't really die, so it's more like a relaxing exploration game, set in a small world, than a hard boiled platformer.

It's our first game ever, building the "engine" from scratch, using my own opengl code to draw everything. So I hope you guys enjoy playing the game, and manage to find everything. The expected gameplay length is 5-15 min.

Downloads and Links




Make A Game says ...
Apr 24, 2012 @ 7:58pm

Aww... The background music and the protagonist made my heart warm and fuzzy =D. The intro was sweet too. I want a corgi recon force for myself!
It's a pity that there is no HUD and the approach doesn't stray from the traditional platform =(.

StarDynamic says ...
Apr 24, 2012 @ 8:05pm

I was shocked how big the tiny world was. The guitar loop fit well with the game. Overall I thought it was pretty good!

Vaelzan says ...
Apr 24, 2012 @ 8:06pm

[Comments and ratings from this account come from various team members]
I like the mood the game sets up from the outset, just the title itself made me smile. As for the game itself I found the movement felt pretty good for the most part but there seemed to be a lot of oddities with it at places. The graphics could use some work, particularly underground where the background gets a lot of contrast which makes objects harder to see. The open level design was very overwhemling for me and it is probably that alone that made me put down the game. I like the idea of the probe as well but I think it could use some tweaking and perhaps it could show the directions of nearby parts.

TellusE says ...
Apr 24, 2012 @ 8:16pm

I'm staring at the startup-cli and nothing's happening. Should I give it longer than 30 seconds to start up or are there any essential libs I should install?

bburbank says ...
Apr 24, 2012 @ 8:20pm

Oh man somebody else made a game starring a corgi! CORGI FISTBUMP FOR LIFE.

Apr 24, 2012 @ 8:20pm

Played for a bit but got tired of falling off the same platform. I agree that the backgrounds especially underground needed to be less saturated so you can see better. I also had trouble seeing the probe. O_O ._. x_x

Cool for a LD accomplishment, funny intro, but not really that fun or innovative.

sirpalee says ...
Apr 24, 2012 @ 8:43pm

TellusE, I think I have included every dll needed, but you might need the visual studio 2008 sp1 redistributable files. Otherwise I don't know what could be the problem. The game run on several windows system, and one of them was a fresh install.

sirpalee says ...
Apr 24, 2012 @ 8:47pm

For the others, it's good to hear, that you enjoyed the game. Yes, we know it's a simple platformer, but that's all we had time for. But for a first game, I think it's pretty solid and mostly bug free :) .

There are a lot of animations what didn't made into the final game, but hopefully I could include them soon. (I will probably do a post-release expanded version later this and next week, so if you enjoyed the game, be sure to look back in 1-2 weeks, and give it an another try!)

devwil says ...
Apr 24, 2012 @ 9:00pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

Chtulhu says ...
Apr 24, 2012 @ 9:15pm

Good music.
Only bug: the text messages didn't show up at first. I only saw them when i came back to the ship.

jeroenimooo says ...
Apr 25, 2012 @ 11:40am

Wouldn't run on my laptop D: no errors or anything, i will try it at home

demonpants says ...
Apr 25, 2012 @ 5:37pm

Hey fella - how about an OS X version? And I agree a browser-based option is great too.

youdonotexist says ...
Apr 25, 2012 @ 6:18pm

If possible, but put an Mac/Unix/Web version of this. I don't have access to a windows machine. :(

sirpalee says ...
Apr 25, 2012 @ 6:21pm

youdonotexist, I can put together a linux build this weekend , but sadly no Mac (I don't have one), and no Web version (I have no experienced in web development at all)

pythong says ...
Apr 25, 2012 @ 6:22pm

it would have helped to have a bar saying how many parts had been collected already. also, the cursor was hardly recognizable, you could have added a sound or make it grow or go green or sth.
also, i got a strange bug, the corgi seemed to double-jump, even triple-jump at times o.O

blob says ...
Apr 25, 2012 @ 6:54pm

Staring at the start up black screen too. The game wont run.

VDOgamez says ...
Apr 25, 2012 @ 8:28pm

It was a neat platformer, but there seemed to be some really bad bugs with the jumping. Sometimes you can't jump when you land making you fall off a platform, and sometimes if you hold down the jump key you do a jump as you touch the ground, or even in midair. One time I got a triple jump. But that's just an engine problem, and it doesn't hurt the game too bad. Aside from that it was a nice little platformer, although it was a bit easy to get lost in how big the world is. As was mentioned, I didn't get any tutorial text about the blinky probe thing, either, and the graphics were kind of flickery. However, I think the biggest thing that would have made the game better to play is some kind of indication of when you have all the parts. At one point I just decided I probably maybe had enough and went back to the spaceship. And then I got some kind of hitchhiker's guide reference and the game said "fine" and ended, so I guess that means I had enough? For building an engine from scratch, however, this is quite a nice game. Good job on that.

sirpalee says ...
Apr 25, 2012 @ 8:37pm

Thanks for the bugreports / ideas guys! They are certainly useful.

For the hints, it's kinda easy to bypass the third hint about the probe, as I managed to place it below and somewhat further from the first platform, and if you began jumping as soon as possible, you simply miss that one.

uberneen says ...
Apr 25, 2012 @ 9:39pm

Cute, soothing music, generally nice feel to everything.
Finding all the parts got kind of repetitive, but I think I wouldn't have minded that if the jump hadn't been kind of odd. Sometimes I couldn't jump at all while running, other times if I held the key down I could jump three or four times in mid-air.

Budda says ...
Apr 26, 2012 @ 9:57am

The controls and jumping need a bit of work, and the repetitive graphics underground make it hard to discern what is going on and where the parts you need to get are.

Nice background music though.

PabloAM says ...
Apr 26, 2012 @ 4:28pm

Sorry, I can´t played on Win 7 64 bit :(

Apr 27, 2012 @ 2:47am

Your music fit extremely well, but overall I found the game a little boring although I was really impressed by the over all world and how much there was to it.

Jiddo says ...
Apr 28, 2012 @ 12:42pm

Nice platformer. It's impressive that you managed to build the engine for this yourself on top of just plain OpenGL in such a short time. I would have much preferred a less repetitive dirt tile and a separate tile for dirt that you can walk in front of tho. There is also some annoying aliasing (at least when I run it). The windows release of the game works perfectly on Linux tho with the exception of the sound (at least for me).

The low gravity makes it feel a bit strange as well, and the jumping mechanic doesn't always seem to register.

Overall it is a solid platformer. Nice work!

Jhelle says ...
Apr 28, 2012 @ 1:02pm

The graphics, music and animations were really enjoyable. Except in the caves were the background hurt my eyes.

jrasmussen24 says ...
May 1, 2012 @ 5:22am

Damn cute corgi sprite you have there. If only I could make that pixelized pooch my pet. Nice intro, as well! The platforming got a little boring (as there wasn't too much variety), but still quite nice!

Gunmonkey says ...
May 1, 2012 @ 5:22am

fun little game

robcozzens says ...
May 8, 2012 @ 6:01am

I would try it, but I am on an iMac.

Super Soul says ...
May 11, 2012 @ 3:23am

running windows 7 64 bit, co-workers laptop (maybe doesn't have VS 2008 SP 1?) stuck at black screen. sounds cool, wish i could play

Jigxor says ...
May 11, 2012 @ 5:38am

That was awesome. I loved the dog's animation, very cute :)

dansludumdare says ...
May 11, 2012 @ 5:39am

Adorable dog. You should make his tongue hang out sometimes (unless I missed it).

I think since gravity is so low, you should make it so you can choose your jump height based on how long you hold down the jump key.

Jumping is buggy; you can jump in the air pretty easily and sometimes you can't jump when you should be able to.

The open world concept is awesome. Making a platformer allows LD players to jump right in, which is important for LD games I think.

There should be some kind of indicator of when you have enough parts. I think I missed the instruction to go back to your ship and just assumed I had to once I had 6 parts.

The graphics are nicely stylish, but you're drawing them weird. Round to the nearest integer before you draw them or something -- the fine lines are all blinky-seizurey. And I couldn't figure out the parts with blue background. Was I under water? (Not talking about the obvious water pools) Was I in an ice cave?

I don't really like the probe. It gives good information but it doesn't seem doggy enough. Maybe if it was a tennis ball with an antenna sticking out or something, I don't know.

You must sign in to comment.

[cache: storing page]