April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Orni - 48 Hour Compo Entry

my very first Ludum Dare entry

WASD + Mouse to control

I barely finished it - therefore I hadn't any time to make sounds :(

Downloads and Links




Werxzy says ...
Apr 23, 2012 @ 6:15am

yea, Sounds would have made a big improvement to how awesome it already is.

aaronsnoswell says ...
Apr 23, 2012 @ 6:19am

Wow - if this had sound this would be amazing! I LOVE the theme you went with, and the graphics are to die for :) The opening title gave me shivers (Asylum first appears normal, then becomes more and more twisted).

I feel like the opening text / intro went on a bit too long :)

Overall love it though. Good job :)

Daniel says ...
Apr 23, 2012 @ 7:03am

Great graphics and concept! I agree with the previous commenters, sounds would have made a great difference.

Orni says ...
Apr 23, 2012 @ 7:13am

originally I planned music as well as sound effects - but I could only work for about 12h on my ludum dare entry because of other stuff I had to do.

KhaoTom says ...
Apr 23, 2012 @ 7:21am

Cool, but the beginning part was a bit drawn out, worth the wait in the end. Sad face for no sound. Still, good work!

stromchin says ...
Apr 23, 2012 @ 1:18pm

Good mood

themizarkshow says ...
Apr 23, 2012 @ 8:35pm

The beginning was really drawn out, but the mood of it was great. You don't really need much in the way of sound/music. Just some creepy ambient stuff and monster noise. Very cool though.

mitkus says ...
Apr 24, 2012 @ 5:33am

This is really good!

MrEvilGuy says ...
Apr 24, 2012 @ 7:09am

Fantastic. When I was fighting the monster the first time, I accidentally right clicked and hit "zoom in", making the fight even more intense. The ending was amazing too. You need sounds to make this a perfect entry!

summaky says ...
Apr 24, 2012 @ 10:57am

I loved the graphics, the theme, and the mood. But the introduction was too long for my taste.

davidllanos22 says ...
Apr 24, 2012 @ 11:09am

Amazing, seriously!<3 Some sfx is what I miss..but anyway, I love it! :)

ilikescifi says ...
Apr 24, 2012 @ 11:26am

Wow. This blew me away. Honestly!? Wow!
A little psycho and crazy but that is what soaked me into your world. Great great great - and horrible! Send this game to Jason Rohrer! He will love it!

Misfit says ...
Apr 24, 2012 @ 1:56pm

Wow, cool.. Graphics are great and I think that this works without audio because silence is scary!

GFM says ...
Apr 24, 2012 @ 4:54pm

Though I liked the game, I found to introduction really long... >_<
I know, it was necessary but...

And really good usage of the theme and mood!!

SonnyBone says ...
Apr 24, 2012 @ 6:01pm

Yeah, the intro took forever... almost to the point that I thought that's all the game was about. The only clue I had was the photo you use don the game page that shows the monster. But yeah, needs sound to be super rad, but MAN this has a great mood. I love how it all ends, even if you gotta wait a while to get to the action. Great work!

dray says ...
Apr 24, 2012 @ 9:13pm

Wow, this game is awesome.
everyone have already all about the game so i don't have more to say.
Maybe the lack of real impact of the player on story?
my favorite one so far.

envy3d says ...
Apr 25, 2012 @ 8:30am

Even without sound, you nailed the feeling perfectly.

Fireblend says ...
Apr 25, 2012 @ 3:21pm

Fantastic. A shame it didn't have music or sound, but nonetheless I think this is easily among my favorites. You nailed the theme, and the mood was simply amazing. I really liked how you had to move the camera to catch some of the dialogue lines, and the character movement responded to the controls so well I almost keep wishing I had a bigger space to move around in. I'm a sucker for pixel art as well, and this is one extremely beautiful game. Thanks for making this!

Apr 25, 2012 @ 3:27pm

Nice abstract interpretation of the theme. Music would've helped pull you through the intro certainly.

steamgirl says ...
Apr 25, 2012 @ 3:44pm

Madness, total madness! :D

I agree with the others, the intro was a bit too long, but the overall game is intriguing. Audio would have added a lot, but it's still an interesting experience without. Good job!

the8donut says ...
Apr 25, 2012 @ 3:44pm

The intro was a bit too long, and it's really too bad that there's no sound. Other than that, this game is great. Loved the art style, the sort of particle-effects when you hit the monster, and the back-story. Great job!

Keirua says ...
Apr 25, 2012 @ 7:10pm

Same as everybody.
Images are beautiful, mood is the best i've seen so far, storytelling is incredible. Too bad there is no sound, and that you can't make the introduction go faster (even though it's totally normal it's like this.

bitslap_ says ...
Apr 25, 2012 @ 8:22pm

Yes yes, this applealed to me alot. Would have loved audio to these graphics. I also like the characters!

Good Job!

lanoiadimuu says ...
Apr 25, 2012 @ 9:13pm

In one word: Insane. The only bad thing i can think of is that it doesn't have any sound. But I still liked it a lot. :)

Orni says ...
Apr 25, 2012 @ 9:23pm

thanks guys - I'd never thought my entry would be received so well.
I'm really regretting to not have worked on it more (damn you real life obligations!) ... I could have implemented much more content and audio.

I'm promising you guys to work the whole 48h in the next LD and not let you down like this again :D

BlackBulletIV says ...
Apr 25, 2012 @ 10:47pm

Extremely drawn out beginning, boring gameplay, and no sound (unfortunately). However, the theme, mood and graphics were all great (with the exception of an unanimated character).

Shadow says ...
Apr 25, 2012 @ 11:51pm

Loved the mood and the graphics. I agree that this game would be so DAMN epic with music but it's already awesome like it is. Good really. Congratz!

dr_soda says ...
Apr 26, 2012 @ 3:25am

Oh if only there were sounds! This is a brilliant entry otherwise, and with a great take on the theme! I'm glad I kept the tab open last night and came back to play it this evening.

Apr 26, 2012 @ 7:24am

That was really radical, I loved it. Set such a crazy mood I don't even know if it needs sound! The way the text showed up and the mouse moved the camera looked so good. Great work

scottychips says ...
Apr 26, 2012 @ 1:31pm

Awesome little story... minimal game play but it works really well for the mood of the game. I agree the beginning was a little long though.

leafo says ...
Apr 26, 2012 @ 7:03pm

Pretty cool concept. Sounds would have helped a lot. Also the intro was really drawn out!

jimmypaulin says ...
Apr 26, 2012 @ 7:20pm

Creepy and mysterious, very good ambience and graphics are a really good fit. Some minimal noises would have been good but this is really nicely polished, good stuff!

ChronoDK says ...
Apr 26, 2012 @ 7:22pm

I love the script and the artistic feeling of the game. The mouse camera control is a nice idea too. You should make a version with sound once the voting has ended. I have never missed sound so much!

edbadiux says ...
Apr 26, 2012 @ 9:48pm

Incredibly well done game atmosphere, congratulations on your entry. I really like it as it is, without sound.

AlwaysGeeky says ...
Apr 27, 2012 @ 2:38am

Nice one, I love this! :)

Danik says ...
Apr 27, 2012 @ 10:05am

Very nice mood! Would be great with some sound and a bit longer.

chambers says ...
Apr 27, 2012 @ 2:20pm

Wow, easy 5/5 in the mood even without sound! This game is very inspiring. I liked your take on the theme a lot. The camera made me feel paranoid like the character right in the first room of the game. Awesome game, one of my favorites so far! Please make a version with sound someday =)

The graphics are also insanely good. In the platforming part I think I think the controls broke a little bit the atmosphere (because some ledges are too high above the ground and you have to hold the jump key to climb them, which makes the character jump again right when he steps on it, made it look like a bug which broke the immersion a little bit) but that's a very small detail. Apart from that, everything was perfect for me!

BlackDogg says ...
Apr 27, 2012 @ 9:27pm

Did I miss something or am I really the only one that can't play because I'm European and can't use WASD without changing languages stuff ?

Apr 27, 2012 @ 11:10pm

Watched your movie. Was interesting. Now back to the game compo. With games in it.

elektron says ...
Apr 28, 2012 @ 12:35am

This was rather disturbing. It's in a desperate need for some creepy background music though.

Cakebread says ...
Apr 28, 2012 @ 1:17am

Cool to see such a unique take on the theme, I really appreciated this one!

Gremlin says ...
Apr 28, 2012 @ 2:59am

It works; despite the long intro and the lack of sound it drags you into its twisted, claustrophobic world.

orangepascal says ...
Apr 28, 2012 @ 7:58am

very nice!

Apr 28, 2012 @ 8:04am

I thought the beginning took seriously *way* too long. I was tempted to quit had it not been for the mention on indiegames.com

But then when I actually got to the game it was pretty awesome. You should definitely put some sounds even now though.

Let me take a crack at interpreting the game. So perhaps this monster is basically the embodiment of the realization that he is a crazy man stuck in an asylum. And the less he takes the pills, the crazier he gets but the happier he gets as reality slips away.

So as the pills bring back reality crashing down, they also bring back the monster. And the scene at the end is basically him being forced to take the pills.

Orni says ...
Apr 28, 2012 @ 9:17am

yeah - the platformer controls aren't perfect. but as you can see the whole game is far from perfect. there isn't much gameplay in it to begin with. originally I planned more "game" stuff in the main level (it should also be much much bigger) but the time ran out - I only worked about 12h on this after all

I'm european myself (german) so I don't understand what's wrong. maybe the flash element isn't in focus - you have to click on it one time so that keyboard input will be registered.

it's not a traditional game, although I initially planned to include more gameplay stuff. my main goal was to make something different from the other entries - and I think I succeeded, afaik no one else interpreted the theme in this kind of way.

I wasn't aware it got posted on indiegames.com until now. I'm very surprised since this is only a small 12h piece of work.
about your interpretation: very interesting, there is no right or wrong interpretation though - however yours is quite similar to what I had in mind ;)

onehandclap says ...
Apr 28, 2012 @ 10:48am

Oozes atmosphere, despite having no sound. Good job!

eburn184 says ...
Apr 28, 2012 @ 3:12pm

Very unique, nice job! The intro was a bit on the long side as others have noted, but you did an amazing job building the game's atmosphere

Draknek says ...
Apr 28, 2012 @ 4:00pm

Well that was interesting. I found it too slow-paced for my liking though, I was really getting impatient for something to happen.

As everyone else has already said, sound would definitely improve it 100x.

TenTonToon says ...
Apr 28, 2012 @ 4:08pm

Great use of the theme! Not as much a game as an interactive experience, and what an experience it is! No wonder games like "Lone Survivor" can scare you shitless, even with their 8-bits style graphics. Awesome use of psichological resources to create anxiety and discomfort on the "player".

I hope you decide to take it further after the compo :)


oddgoo says ...
Apr 28, 2012 @ 4:30pm

I loved that jump back to the room tiles at the end. =D 5/5 on Innovation.

R3ason says ...
Apr 28, 2012 @ 7:31pm

wow...sound please! Great game!

De10ter says ...
Apr 28, 2012 @ 7:44pm

I think someone was betting on 'One room' theme ;)
Fantastic game, so simple but had so much character.
Agree with the other commenters, some sounds and music would/could push this over the edge into bwcoming an incredible experience!

7heSAMA says ...
Apr 28, 2012 @ 9:57pm

Played it twice to see if there was some way to avoid the defeatist ending. Nope. Hate it.

ilo says ...
Apr 28, 2012 @ 11:29pm

Artistically and thematically, really strong. I understand why the the intro was drawn out and why a 'fun' game wouldn't suit the theme. Shame about the lack of music - I would have rated the mood higher but for its absence.

gritfish says ...
Apr 29, 2012 @ 1:33am

The beginning was a BIT drawn out. I think music would have really helped there. But once the game gets moving it really brings out that sense of claustrophobia and dread. Other than sound, I think the only thing that could have been improved is a bigger change when you kill the first monster. I shot at that thing for ages before I realised.

AD-Edge says ...
Apr 29, 2012 @ 11:40am

Very nice little game, loved the graphics. The intro might have gone on for a bit longer than I would have liked, but it wasnt too bad. Would be tiresome if you wanted to play a couple more times though, so perhaps some way to skip the intro would help. And of course sfx would have really added to this too!
Either way though, awesome game with some great mood and atmosphere.

CappaGames says ...
Apr 29, 2012 @ 2:50pm

Well done. Really cool game, but as others have said, some sound would make this even better.

robcozzens says ...
Apr 29, 2012 @ 6:58pm

That was super creepy and cool!

Apr 30, 2012 @ 12:56am

Really, really cool. The beginning feels a little long, but once things really get going, they become epic.

MrDanH says ...
Apr 30, 2012 @ 12:21pm

Really enjoyed this, although [SPOILER WARNING] I'm not sure whether I failed at the end or it is actually possible to defeat the monster.

Apr 30, 2012 @ 6:49pm

My gawd! This game's amazing! ^^
The graphics worked so well with the insanely freaky mood :D and it fit the theme perfectly! Lovely game :3 add sound to this and it'll be perfect :)

chinchang says ...
May 1, 2012 @ 10:55am

aweomse game and story...luved the way the story goes.

kylerhoades says ...
May 1, 2012 @ 4:40pm

that is super creepy. well done.

ratboy2713 says ...
May 2, 2012 @ 2:44pm

It was nice as an interactive story, but not as a game. Liked the graphical style.

marudziik says ...
May 2, 2012 @ 7:27pm

This would've been so, so, so much better with some audio. The idea, graphics, overall feel are awesome - but lack of music (especially since the main character is supposed to be hearing voices) is a bit disappointing. Of course this is a great entry anyway, so: Good Job!

Thotep says ...
May 2, 2012 @ 9:26pm

The beginning was long-winded, but overall it's a good concept. I liked the ending.

bompo says ...
May 2, 2012 @ 9:49pm

Really great art style. Sound would make this super awesome!

nuprahtor says ...
May 3, 2012 @ 8:55am

It was a really interesting game. I liked the narration mechanics - it was not boring. And the fight scene is gorgeous! Great job!

Pixelulsar says ...
May 3, 2012 @ 10:46pm

cool, I liked the art and story, but some music would have set a great mood.

Ranoka says ...
May 4, 2012 @ 8:29pm

Took a long while to get started, but was interesting once it did! I love the concept and lo-fi graphics. I also liked how you displayed the slowly rotating text. It's a shame you ran out of time though I think it's very important for a game like this to have audio, hopefully you will make an expanded post Ludum Dare version.

derrickdool says ...
May 5, 2012 @ 4:25am

Well done.
Sound would have been the icing on the cake for this one.

MadGnomeGamer says ...
May 7, 2012 @ 1:58am

Congratulations on being mentioned on Gamasutra! :)

MadGnomeGamer says ...
May 7, 2012 @ 2:10am


Very artistic! Kudos to you, sir! (Or m'am. Whichever.)

Great interpertation of the theme; especially at the beginning. And the end, too!

I didn't think the intro was long-winded at all-it got me into the feel of the game, and it was an interestng narrative.

jeffz says ...
May 7, 2012 @ 9:41am

introduction too long, reminded me of half-life, jumping about in the train carriage. otherwise excellent!

Dr.Pingu says ...
May 7, 2012 @ 1:31pm

The idea and universe are very original.
Same as above, with music the game wiil be even better :)

The pricipal character is too fade with the background. In the first second I thought the screen was a top view.

Very good work :)

crhallberg says ...
May 9, 2012 @ 5:03am

Absolutely loved the interpretation, story, and the style. Congrats on getting featured on IndieGames.com!

tcstyle says ...
May 9, 2012 @ 11:36am

Wow. Even without sound this game creats an intense mood. I really liked the whole concept.

May 11, 2012 @ 2:18am

I like the concept quite a bit, but there was far too much text, and nowhere near enough gameplay. I understand what you were going for, but I feel it could have been accomplished with less text. Great job though, certainly interesting! :)

KevinWorkman says ...
May 12, 2012 @ 12:19am

This is too short, but that just means it was so good that I wanted more. You could really take your idea and run with it, and I hope you do.

hungyg says ...
May 12, 2012 @ 5:48am

wow that was really well thought out

23 says ...
May 12, 2012 @ 7:29am

Intro is far too long. Far, far too long.

It fit with the story, but when I realized the monster couldn't hurt me I didn't really stay engaged.

Still, incredibly polished for a first LD, moreso than anything I've done. Good work.

Krisjet says ...
May 12, 2012 @ 10:42am

Wow, I have a feeling sound and music would make this game twice as good. You have a very good mood going on and sweet graphics, but not much in the way of gameplay. I would consider shortening the intro sequence before the monster a bit too, it was pretty long. Other than that, very good job!

free_napalm says ...
May 12, 2012 @ 4:51pm

Incredible intense, although it has no sound. Great work, wish you had had more time to work on it.

Toast says ...
May 13, 2012 @ 4:15pm

The introduction pissed me off. I want a game, not a tedious, boring monologue. The rest of the game was more interesting.

deejorg says ...
May 13, 2012 @ 5:20pm

Very well accomplished mood even without sound!

alexandervrs says ...
May 13, 2012 @ 7:14pm

I believe you could get away by adding simple sound effects and ambience. :)

I treated this as an interactive movie than a game though, gameplay was pretty plain and the monster AI wasn't challenging. You could use his phobias as obstacles and give some kind of backstory or foreshadowing.

Concept was nice and you played around with the theme nicely too.

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