April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by r.rivera - 48 Hour Compo Entry

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icefox says ...
Apr 23, 2012 @ 6:51am

Aww, you don't hold on to NanoCanisters between levels?

I don't like puzzle games, but I liked this. :-) Multiple ways to do a puzzle, interesting resources and options, and the constant wonder what would happen next. Only complaint is I found the text boxes a little too easy to click through.

bigbadwofl says ...
Apr 24, 2012 @ 5:46am

Congratulations on finishing LD23!

MyFrosch says ...
Apr 24, 2012 @ 4:11pm

i lost my nanos between the levels :(. But nice idea :)

Cyboot says ...
Apr 24, 2012 @ 5:04pm

I liked the idea of the nanobots.
Puzzles are easy, but not bad.

Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.

But overall not bad :)

racarate says ...
Apr 24, 2012 @ 6:01pm

I love the concept, very "A Boy and His Blob". Man, it looks pretty gnarly though. The mix between hand-drawn sprites and items and gradient-style tiles is particularly jarring. Also, it's too bad there wasn't any music or even Metroid-style ambient sounds. I want to come back and play, but I kept getting stuck at the second screen.

Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"

graytest says ...
Apr 25, 2012 @ 3:37pm

Great idea. It needs a lot of polish (controls, collision), but the puzzles are fun and the idea has a lot of potential.

sudorossy says ...
Apr 25, 2012 @ 9:28pm

Graphics were lacking a little bit, but they got the job done, and I know you're on a time limit for these things! I really like the gameplay idea though.

scgrn says ...
Apr 27, 2012 @ 1:38am

Great concept! Needs some polish and the collision detection felt a little off, but the idea has tons of potential.

SFX says ...
Apr 27, 2012 @ 11:29pm

I thought for a second that the game crashed when I beat it. Don't auto-close the game like that.

Muhiz says ...
Apr 28, 2012 @ 1:47am

Always love for good puzzles. Text screens should stay longer though.

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