April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

Back to Browse Entries

Cells

by Ulixava - 48 Hour Compo Entry

Farm, sell and train your sells in Cells! Everything is built up in a small room where you can have all of your awesome sells. You can only have a maximum of four cells in the beginning, but as time goes on you can upgrade that number.
You can even buy a lifepotion to specified cell and make him live forever even though it's very expensive!

There's no real goal of the game more than growing your sells, making your little "Selldom" bigger, place out decorations on that ground randomly.

Just sell, buy, cell, buy, sell, buy! ;D

Kind Regards,
Alexander H������¥llenius

Downloads and Links


Ratings

#243Theme3.38
#319Innovation3.19
#492Mood2.60
#685Overall2.56
#763Fun2.13
#812Graphics2.07
#824Coolness35%

Comments

boxerbomb says ...
Apr 22, 2012 @ 11:44pm

Best Game i have ever played

Budda says ...
Apr 23, 2012 @ 6:00am

Can't rate this game as the jar file does not run.

Ulixava says ...
Apr 23, 2012 @ 10:42am

Well.. As with many other Java games you will need to have the Java JRE 7 installed and always keep your Java up to date.

- Alex (Developer)

Ulixava says ...
Apr 23, 2012 @ 11:29am

Manifest was corrupted, re-download.

azurenimbus says ...
Apr 24, 2012 @ 9:38pm

Unfortunately also couldn't run it on my Mac :( I've been having about 50% luck with java games this LD.

Tinco says ...
Apr 24, 2012 @ 10:24pm

For the mac users, instead of installing JRE7 which is a pain, I found out openjdk works fine too, you can download it here:
http://code.google.com/p/openjdk-osx-build/downloads/detail?name=OpenJDK-OSX-8-x64-lambda-jre-b35-20120424.dmg&can=2&q=

The command for me to run this game is:
/Library/Java/JavaVirtualMachines/1.8.0-lambda.jre/Contents/Home/bin/java -jar CellCollection.jar

Tinco says ...
Apr 24, 2012 @ 10:37pm

I like the concept. The cells are a bit hard to click, especially on a trackpad and it's not clear which cell you've selected. It would've been nice if there was some way to interact more with the game, now the beginning feels as if the game is wasting my time :)

lorancou says ...
Apr 27, 2012 @ 8:09pm

So, you really have to run it with "java -jar CellCollection.jar", a double-click doesn't work ("class not found" or the like). I've seen entries that didn't that though, so there must be a way.

Soooo... it kinda plays by itself. I could let it run for the night, see what's up tomorrow morning. But you've got one nice concept here, maybe some time acceleration features, or more things to do in general, and this could become a nice game.

lorancou says ...
Apr 27, 2012 @ 8:10pm

Yey! First blue cell! I want more of them! .... waits ....

Apr 27, 2012 @ 8:23pm

Great concept! Had a lot of fun with this one

lorancou says ...
Apr 27, 2012 @ 8:28pm

Arghh! They all died while I was away. What a pity :)

robcozzens says ...
Apr 27, 2012 @ 8:44pm

Jar file didn't run for me. On an iMac.

quickfingers says ...
Apr 27, 2012 @ 9:29pm

sorry didn't work for me (Mac OSX lion)

rynti says ...
Apr 27, 2012 @ 10:04pm

A fast-forward button would've been awesome, but the game is nice anyway ;)

Make A Game says ...
Apr 27, 2012 @ 11:18pm

I haven't been able to play your game =(. I tried to run with: javaw -jar CellCollection.jar And java -jar CellCollection.jar

artefon says ...
Apr 28, 2012 @ 3:33am

I had problems running it too. Exception in thread "main" java.lang.UnsupportedClassVersionError: Frame : Unsupported major.minor version 51.0

Apr 28, 2012 @ 3:56am

Didn't work on a mac. Unfortunately, I'm not really up for installing a different runtime or upgrading the system java. Hope your game does well.

Flyboy says ...
Apr 28, 2012 @ 4:16am

Could not find main class "Frame". CTD on Win7x64

yoklov says ...
Apr 28, 2012 @ 4:42am

Jar didn't work (mac).

Don't want to upgrade java :/

namuol says ...
Apr 28, 2012 @ 4:48am

Game worked for me, but I can't seem to wrap my head around what I'm really supposed to do. I can't really seem to get returns on my investment of the initial peach-colored cells. Maybe I'm not patient enough? When's the best time to sell my cells?

Serilyn says ...
Apr 28, 2012 @ 5:02am

I had the Frame exception too. Installing Java 7 and then calling java manually (so it would use version 7 rather than 6) got it working for me.
Fun little game. It would be nice to have some sort of UI with all your cells in it that you could sell from instead of having to chase them all down, or let you select and sell them while the game was paused at least.

galman says ...
Apr 28, 2012 @ 1:09pm

Nice concept. With some more gameplay it could be great :-)

Valeour says ...
Apr 28, 2012 @ 1:14pm

Couldn't run. Win7 x64. Missing Frame class.

Ulixava says ...
May 3, 2012 @ 8:00am

Again... When it does not work. Install the JRE 7! ;D

smvilar says ...
May 8, 2012 @ 1:27am

I couldn't run in on my mac :(

schnerble says ...
May 11, 2012 @ 8:39am

Looks like you've built a detailed sim there - but I have to admit it's not at all obvious to me what to do. All I seemed to be able to do was create two pink cells and watch them move - I didn't seem to be accumulating any resources, or have anything else I could do other than destroy the existing cells.
Other suggestions:
- You might want to update your game description to mention the JRE 7 requirement :) (it got me too initially)
- For next time, it might be useful to either target an earlier JRE, or make the error message clearer if you can. Looks like the majority of people *don't* have JRE 7 at this stage.

manax says ...
May 12, 2012 @ 1:49am

Argh.... soooo slow.... zzzz A fast forward would have been nice, can't imagine how you tested!! Interesting idea, but only got up to #90 before getting too impatient.

ericdpitts says ...
May 12, 2012 @ 2:23pm

For those getting the error double clicking the jar file, you just have to run it from command line as such (as others have said): "java -jar CellCollection.jar". Having a batch file included with your game to do this would help those having trouble running the game.

A bit farmville-esque, I feel, (without the whole "exploit your friends" bit) in that you just start it up with the two peach colored cells you can buy at the start, leave it running and check back later. It would be nice if it didn't take so long for everything to happen, or if there could be more player interaction. Pretty cool concept though, and I like the use of puns in your description. :P

You must sign in to comment.


[cache: storing page]