April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Giant's Crash !

by Hatscat - Jam Entry

Yeah! We did it! And we're proud of us! ;-)

course all are not polish, but it's our first LD.

Team :
Lucien Boudy (scripts, 2D GUI, sfx & musics)
Eric Delanghe (3D models & level design)
and Diana Delanghe for some help (some sounds, QA, coffees & cook :-D)

Tools :
Unity, Blender, Paint.NET, PowerPoint, sfxr, FL Studio and Audacity.

Have fun!

Downloads and Links




Lidfrid says ...
Apr 23, 2012 @ 9:28pm

asd The double jump is a suicide!!! :)

Hatscat says ...
Apr 24, 2012 @ 7:15am

yeah the double jump need a bit of practice, but isn't fun? ^^ have you try the back double jump?

Jacic says ...
Apr 24, 2012 @ 10:05pm

I love the double jump ;)

Zerot says ...
Apr 25, 2012 @ 10:35am

Hard to control. Moving platforms don't really work correctly.

gritfish says ...
Apr 25, 2012 @ 10:39am

The double jump is... not great - it just spins the camera wildly, and most of the time you come to drowning.
I guess if you get all the purple crystals you win? with no way of knowing, I had no idea how long the game was and ended up giving up.

The tiny villages is a cool inclusion - tiny people running away from you (even just dots) would have been really cool.

havchr says ...
Apr 25, 2012 @ 10:41am

double jump suicide. very hard to to control and see where you are jumping. The jump felt weird. sometimes you glide along ice, like you are on skates. but cool , very cool for a first game.

Hatscat says ...
Apr 25, 2012 @ 11:00am

Thanks for your comments! You end the game when you find all the spaceship parts (cristals are bonus) and comes back to the ship. For the moving platform, we did not finded how to make it work correctly :(

Hatscat says ...
Apr 25, 2012 @ 11:31am

PS : the game's goal is announced in the last message box at the beginning

Liliaze says ...
Apr 25, 2012 @ 11:40am

Hey, hey ^^ ! After 93 "You are dead" I have successfully ! This game requires great perseverance, but I like me better and fight hard. My brother has succeeded after 50 deaths.
Congratulations to the author of the video!
If not, I love the decor, although the jumps are not always accurate.
There is a "Titanic" failed, right?

Apr 25, 2012 @ 12:26pm

Game was pretty awesome, and the double jump actually felt pretty nice!

I felt the game was a bit too unforgiving though. I died about 10 times and only managed to get 2 of the collectables. I think if you simply increase the jump height a tad I would have played for a lot more. Exploring the world felt pretty nice.

Apr 25, 2012 @ 5:51pm

I like this. Seems really well developed for such a short space of time! Had fun with it.

Toast says ...
Apr 26, 2012 @ 11:03am

Nice idea, could be a bit "ghetto" in places though.

rynti says ...
Apr 26, 2012 @ 11:05am

An increased FoV would've made it easier, double jump is, as said previously, a little hard to master^^ The graphics are - for a 48h game - pretty nice, It's hard to make a good-looking 3D-game without more time.

Dr.Pingu says ...
Apr 26, 2012 @ 11:05am

"double jump suicide" hoooooo yes !
Great work guys !

love the intro

Evil Cult says ...
Apr 27, 2012 @ 7:23am

Was very surprised to see a first person game in the jam! The gameplay didn't really do it for me but I was impressed that you were able to get all this going in the time limit. Double jump was very confusing. All in all I think this was a good achievement but still needs a lot more work. Congrats on finshing your first LD!

Evil Cult says ...
Apr 27, 2012 @ 7:24am

Oops, forgot our famous tagline/disclaimer thingy!
[Comments and ratings from this account come from various team members]

Hatscat says ...
Apr 27, 2012 @ 7:57am

thank you for your comments, we take consideration for next time.
@rynti : it's a jam entry, we had 72h to make it

KevinWorkman says ...
May 1, 2012 @ 3:38am

Interesting concept, and I like the double jump animation. Needs some polish and balancing, but good start for 48 hours.

MadGnomeGamer says ...
May 3, 2012 @ 12:08am

Music is nice! Maybe it's just my computer, but the mouse look is too sensitive and sticky on an order of 10,000!

May 3, 2012 @ 5:59pm

Great effort for a first jam game, but the controls were a little unwieldy. Still, great job and impressive work.

smvilar says ...
May 8, 2012 @ 2:46am

what did i just play

Jedi says ...
May 8, 2012 @ 11:38am

The potential is there but the gameplay needs a lot more polish for it to be fun. The controls seemed sloppy in that, hard-to-define way. I stopped playing after a platform I was standing on moved out from underneath me.

The audio is good. The graphics are certainly not bad but there's something I don't like about them, like everything is too shiny or something and it feels very artificial. Also, the tiny ship and buildings are nice but they really don't do enough to give a sense of scale.

Even though I don't think it's much fun, it's REALLY hard to make an FPS-like game in 72h; good job on this!

zazery says ...
May 9, 2012 @ 7:57pm

I didn't develop a good understanding of the collision volumes so I found myself dying a lot. The first time I played through I didn't realize you could double jump even though I read it. When I did double jump I felt even less in control of the player. Landing is hard!

asfdfdfd says ...
May 9, 2012 @ 8:54pm

Controls are pretty hard.

vilya says ...
May 9, 2012 @ 9:06pm

This is a great effort but could really do with a tutorial or some kind of gentle introduction to the gameplay - especially when it comes to the double jump (I thought the game was glitching the first few times I tried it!). It's impressive that you managed to get in a cut-scene for the intro in the limited time you had!

ericdpitts says ...
May 10, 2012 @ 11:25pm

Pretty cool graphics and sounds, but the platforming kind of killed it for me. Having the camera flip on the double jump was very disorienting, and not something I really wanted to experience. :P Some mouse sensitivity options would have been nice too, since it was way too sensitive for my mouse. But, nice job given the time frame, I love these sorts of 1st person explore-em-ups.

Valeour says ...
May 11, 2012 @ 9:10am

Jumping is a bit annoying, very amusing double jump camera though. I think if the jump was a bit more 'forgiving', the game would be a lot more enjoyable. Good entry anyway.

Catman says ...
May 11, 2012 @ 11:25am

Nice intro and sounds, controls were hard!

someone says ...
May 11, 2012 @ 4:14pm

Can't play on Linux.
A Windows release would be helpful as they run in Wine.

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