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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Little Sky.... - davisan - 48 Hour Compo Entry

    "Little Sky..." by Davi Santos

    Timelapse video:

    Gameplay video:

    To Run:
    Unrar and execute LittleSky.exe

    Left and Right keys: Move the character.
    Up key: Jump
    Mouse: Interact with the on-screen buttons

    Hold "Space" and click on the "Create Cube" to create a more resilient cube.

    Webplayer added, but it was not tested. If you have any problem with it, try the windows versions. If the the windows versions has the same problem, it's a bug in the game :D.. LOL

    View davisan's journal. | View all entries by davisan




    Oreganik says ...
    Apr 23, 2012 @ 4:46am

    I love the concept, but I couldn't get higher than the first platform. And since I couldn't actually stand on that platform, or place blocks fast enough to go to the second platform, I'll never see the rest of the game. :( Still, it's a memorable idea, using your "will" to escape...

    Tulrath says ...
    Apr 23, 2012 @ 4:52am

    I liked the graphics, and it looks like you spent a lot of time on the polish for this game. But, I couldn't even get out of the first room :) I could slowly climb up the walls, but the character would always slip off the ledge right away no matter which way I tried.

    davisan says ...
    Apr 23, 2012 @ 10:03am

    Hi, thanks! I'm aware of it. It's hard to balance the cube's lifetime. Try to use the cheat: Hold space while clicking the create cube button.

    davisan says ...
    Apr 23, 2012 @ 11:44am

    Hi, I made same changes in the balance for anyone who wants to the see the ending without the cheat code.
    But I'll not change the original links, it's against the rules, right?

    davisan says ...
    Apr 24, 2012 @ 1:03am

    Hm.. I tested here, the first version is fine. You can reach the top. You only have to choose the best "number of will points" for each block, especially after the third line of blocks. :)

    FrederickK says ...
    Apr 24, 2012 @ 2:56pm

    I liked the concept but the gameplay needs adjustments.
    Maybe if there were some enemies and others platforms and be better.
    Also, nice job doing 2D in Unity! Unity is a powerful engine, but it needs time to use it, and you made in 48 hours, that's impressive!

    Foxtacy says ...
    Apr 24, 2012 @ 10:51pm

    I like your idea, and i was completely captured by the story. i loved it!

    But there's something that annoys me. Frenetic mouseclicks :)

    But hey, your idea was very good Congratulations. :)

    Darkfrost says ...
    Apr 25, 2012 @ 10:39am

    Seemed like a nice idea, story scrolled far too slowly to get through it though, so I ended up skipping it :p Seemed like a good concept, but it was kinda hard to play, blocks kept falling through the wall if I stood too close, and I could float up the walls just by holding jump and moving towards the wall

    spooks says ...
    Apr 26, 2012 @ 5:31pm

    Great story, really set the mood. Unity in 2d can be tricky for the first few times when you begin. I made mine using small animation sheet, as time was against me. I liked how you tied in 2d art with 3d aspects, I have to try that! :)

    ilo says ...
    Apr 26, 2012 @ 6:19pm

    Mix of 2D and 3D is cool, and the music set the mood really well. I wasn't overly keen on the mouse-clicking to build up will, but the idea certainly has potential.

    davisan says ...
    Apr 26, 2012 @ 7:24pm

    Thanks for the feedback! I'll soon play your game too! :)
    About the mouse clicks... the original idea was a traditional simple button, but the touchscreens came to mind, and I changed to something more familiar with them.

    Lacutis says ...
    Apr 28, 2012 @ 7:16pm

    I liked the concept a lot, the execution was frustrating though. Also the click sound on the will button was incredibly annoying.
    Very innovative idea though!

    davisan says ...
    Apr 28, 2012 @ 7:57pm

    Thanks! I agree. Next time I'll be more prepared. :)

    JaJ says ...
    Apr 29, 2012 @ 8:19pm

    A take on the theme I havn't seen yet (after playing 75 games.) The story was interesting but the game itself not that much.

    azurenimbus says ...
    May 2, 2012 @ 11:39pm

    This could have been great. Definitely the one thing that could be improved is the controls. Unique idea. Thanks for making it!

    Make A Game says ...
    May 5, 2012 @ 7:00pm

    I never really made it to the top because the boxes start to shrink. I can see the theme there but it's so bleak!

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