April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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The Tourist

by FunkyDelPueblo - 48 Hour Compo Entry

Every person belongs to their own personal universe. Through our lives, we are explorers, seeking out and defining ourselves. "The Tourist" is a game about how we form our individual world.

If you're having trouble getting started, try clearing out an open area around where you begin.

Downloads and Links




Cake&Code says ...
Apr 23, 2012 @ 6:05pm

Great little game! The beginning is a tad slow, simply because your strength requires a few seconds of "pushing" to be effective. I love the new idea of breaking the world apart around you in order to push things. It makes me feel like I'm never "stuck". I couldn't quite understand the goal of the game, but I had fun playing anyways.

Hume says ...
Apr 23, 2012 @ 6:20pm

I read the description about how we form our individual world. As suits my oeuvre, I went left and in a straight line.

I found nothing but walls, and every wall I broke down had only another wall behind it -- nothing more.

My world is barren and empty. I want to cry :(

ishav says ...
Apr 23, 2012 @ 6:22pm

The link to your game seems to be broken. I got to a game where you shoot bread that doesn't match your screenshots.

Fsmv says ...
Apr 23, 2012 @ 6:29pm

I'm not sure what I was supposed to be doing. I was looking for more things to fill the nine spots in the center but at some point it suddenly said I died. Does anything happen when they're filled?

If if I wasn't sure what was going on I loved the music. What did you use to make it?

Apr 23, 2012 @ 9:02pm

@ishav, that's really odd. Perhaps try reload/clearing your cache? I used the HTML from the bread game as the base for this page, so it's possible that's a cached version before I changed the content to my LD content.

@Fsmv, I threw the music together using a bunch of preset instruments in Logic

De10ter says ...
Apr 23, 2012 @ 11:11pm

Err, the link takes me to a page claiming to be "The Tourist", but embedded is actually "Super Gluten Fighter"

Apr 23, 2012 @ 11:14pm

@ishav, @De10ter: figured out the "Gluten Fighter" issue. It was an issue on my part with the HTML code. Should be working now if you want to try again.

Sodaware says ...
Apr 24, 2012 @ 2:27am

I like the concept, although it takes a little while to find anything. I found two people within the first few moves and then nothing for the rest of the game.

Lacutis says ...
Apr 24, 2012 @ 7:52pm

I liked the concept. Its a little too hard to find items though. I broke down walls for three minutes and didnt find anything.
I liked the movement and the way everything worked though.

Fireblend says ...
Apr 25, 2012 @ 2:09pm

Slow beginning (although I'm not sure if it was my browser's fault, time seemed to go by slowly), but I really like the concept and I think it was a really good interpretation of the theme.

30dogs says ...
Apr 26, 2012 @ 2:43am

I was about to turn in my 5th item when I suddenly died. Started a new game to see that indeed there was a countdown timer. Your description really adds a lot to the meaning of the game. I think it might be more fulfilling if it was perhaps easier to find items but you could provide less time to play. Very interesting concept.

R3ason says ...
Apr 27, 2012 @ 3:30am

Just one...more...block... :D Great idea; really like the take on the theme! Thanks!

LukeRissacher says ...
Apr 27, 2012 @ 3:36am

Interesting concept. Gameplay was pretty tedious though, at least my playthrough - I found a couple objects in the 1st minute - which gave me a little strength, then spent 4 minutes straight uncovering empty squares. Then I died. :)

dokidoki says ...
Apr 27, 2012 @ 3:49am

Seems really slow on my machine... Even standing at rest pegs one of my cores at 100%. A second in game time was about 9 seconds in real time. :(

Spiridios says ...
Apr 27, 2012 @ 3:52am

If you're trying to say our personal universe is full of confusion, then you succeeded. But it's way slow to find anything, and even once you build up your strength a bit, there's still no feedback. I finally just push a direction then clicked out of the browser to get some auto exploring done. I found an item up against the outside wall, so that wasn't retrievable. I like the base mechanic though, just needs some balancing.

madflame991 says ...
Apr 27, 2012 @ 9:56am

I like discovering things AND digging. However objects are pretty scarce in your game. The music was really nice (the echo gave it a spatial feel), too bad it started after I had wasted some time finding the first item.

pighead10 says ...
Apr 28, 2012 @ 10:15am

The music was excellent, and really created an atmosphere. I found that the lack of instructions also added to the exploration. The beginning was slow and I found the ending was slightly too abrupt, I was expecting some eerie message to match the game.

hungyg says ...
Apr 28, 2012 @ 1:19pm

a bit too slow for my taste

Ryusui says ...
Apr 29, 2012 @ 5:27am

Strange, simplistic, yet oddly beautiful. Five minutes to explore and define your world before you die. My only issue is that there's not enough to find - locating the trinkets is all well and good, but it would have been wonderful to find worlds left by others lying in the unknown parts of the map. There's a strong feeling of progress as you find trinkets and add them to the grid, thus boosting your strength; the one and only issue I have is that there should be more different kinds of wonders to find.

Evil Cult says ...
Apr 29, 2012 @ 5:31am

[Comments and ratings from this account come from various team members]
I liked the concept. From your text I found that there was some sort of message the game was trying to tell me but it wasn't quite there. The gameplay itself was a bit lacking but the look and feel was nice. Would love to see what you would have done with this with a bit more time.

seagaia says ...
Apr 29, 2012 @ 9:06pm

I thought the gameplay was a bit slow but I did enjoy finding the first two items and the music playing, which was also enjoyable in itself.

gnx says ...
May 2, 2012 @ 12:21pm

Nice presentation in sound and graphics.
It takes a bit too long to find items. I think this game would need some mechanic to ensure the player finds something at a steady rate :)

summaky says ...
May 2, 2012 @ 12:25pm

I found it a little too slow and it completely relied on luck; I didn't have a clue where the objects where. I liked the music.

Endurion says ...
May 3, 2012 @ 7:11pm

It doesn't load for me, the link seems to be dead?

May 5, 2012 @ 5:16pm

@Endurion, my hosting provider had an outage a few days ago, but is back up now.

robcozzens says ...
May 8, 2012 @ 6:01am

Was there an objective? Or is it just an agonizingly slow way to draw pixel art?

cadin says ...
May 8, 2012 @ 3:55pm

I had a really hard time finding anything. I dug around for 4 minutes, and was about to give up before I found my first object. Maybe you could make it so it's easier to find the first couple of items.

azurenimbus says ...
May 12, 2012 @ 12:39am

I thought this was a very interesting concept. I tried to pursue it for as long as I could, not sure if there is anything to be found except a deeper answer to our mournful existence through meditation and the philosophy of breaking walls.

KevinWorkman says ...
May 13, 2012 @ 7:06pm

This is a fun concept, but it went a little too slow for me. This might be because every second the clock counted down actually took several seconds, so maybe the game was lagging in general. But it wasn't clear what I was supposed to be doing. I managed to find one item and push it back to the center, but after that it was just a sea of blue. The engine is there to be improved upon though, and that's great work for 48 hours.

Shadow says ...
May 13, 2012 @ 10:03pm

Cool mechanics but the beginning is way too slow. It would be probably good to introduce the mechanics in a crafty way (like the second block you break at the beginning will always contain a block, so you make sure the player finds something early that encourages him/her to keep looking). It may also be a good idea to add some kind of "radar" which starts beeping when you are near something. Anyway, liked the game. One of the most innovative games I've seen so far.

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