April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Secrets of The Universe

by Hazematman - 48 Hour Compo Entry

Requires SFML 2
edit: I have made a windows binary, im aware of an error when running under XP that it complains about memory when you close the game, but when you run the game under windows 7 it works fine.
edit2: I just found out I forgot to include the readme with the controls in the windows version, here is a copy of it

Quest for the Secrets of the Universe Instructions and Storyline

You are on a quest to find the secrets of the universe. Travel to many
planets to find the secret keys to the sacred temple.

Use the arrow keys to move around
Press the space bar to shoot your fireballs from your mouth(Direction
of fireball is last place you were walking in)

Created by: Lucas Fryzek

Credits to:
codeman38 for PressStart2P.ttf

*REQUIRES SFML to compile and run*

Downloads and Links




Apr 23, 2012 @ 5:03am

Played it right through to the end, the music was a little jarring, but I loved the graphics (Specifically the character and zombie sprites), and it definitely fit the theme very well :)

mattchu says ...
Apr 23, 2012 @ 5:32am

Wasn't clear what I was doing at first, but caught on before the zombie could get me. Was way too easy to exploit the cave entrances(?) to get an advantage over the zombie. Both the zombie and what I'm assuming was the final boss had way too much health, and the final boss ended up killing me before I could kill him (already was low on health from the zombie attacking me while attempting to figure out what to do).

ericdpitts says ...
Apr 23, 2012 @ 5:40am

I really liked the mood of this game, the graphics and music helped this a great deal. The fighting was a bit tedious, and the zombie + boss took too long to kill. But overall, good job! I would have liked to see more.

netmute says ...
Apr 24, 2012 @ 9:58pm

Couldn't rate because I'm using a Mac. Sorry :(

robcozzens says ...
Apr 25, 2012 @ 4:02am

I would have played it if there was a Web or OSX version.

Hazematman says ...
Apr 25, 2012 @ 8:35pm

@netmute & @robcozzens I have no mac so I can't compile a mac version, if someone wants to take the source code and compile a mac version and give me the link, I will put it with the downloads

VDOgamez says ...
Apr 25, 2012 @ 9:46pm

I didn't figure it out until the boss that I could shoot. I don't think I would have liked it as much had I known I could do that. The controls seem a bit inconsistent. Holding left or right, I could add up or down to go diagonally. But holding up or down I couldn't go diagonally by pressing left or right. At the boss, once I figured out how to shoot, it seemed like you shot slower when you were further away from him, probably because only one bullet was allowed on screen. The boss health meter showed up for the entire game for me, too. I did like the gameplay of trying to trick the zombies' AI to get past them, and going between the tiny planets. The music was neat and the graphics were nice too.

Hazematman says ...
Apr 25, 2012 @ 9:56pm

@VDOgamez the health that you see before your fighting the boss is the zombie's health not the bosses health. I'm also aware of the movement bugs, and I took the lazy way out when making the bullet :P

feyleaf says ...
Apr 26, 2012 @ 3:20am

That was great! Really intense at the end when my life was already dwindling.

xBlinkedx says ...
Apr 26, 2012 @ 3:51am

Pretty good, I enjoyed it... But.. An arrow to the knee joke? Really? Besides that it was a great game xD

Spiridios says ...
Apr 26, 2012 @ 4:02am

Fun little game with a dash of humor. Enemies had way too many hitpoints or bullets did too little damage. Hitboxes seemed a bit large as boss bullets that should have sailed past hit me, but I still managed to win it eventually.

Hattered says ...
Apr 29, 2012 @ 4:08am

I didn't realize you could shoot until the boss either. The second time around, I killed the zombie on WPlanet only to find it had been just the one zombie the whole time. Secrets!

Endurion says ...
Apr 29, 2012 @ 6:42am

Nice little game, nothing ground breaking but it works.

The worlds should have more details to them, they're somewhat sparse and without challenge.

JaJ says ...
Apr 29, 2012 @ 5:15pm

Killing the zombie took way too long and some of the paths you had to take were really boring, but it does have potential. I liked the idea of flat squares floating in space.

Permanent7 says ...
May 1, 2012 @ 3:08am

Interesting...Im glad there was only one of those zombies because It just destroyed me. Had 2 hp by the end when I beat the boss. It was ok. I don't think it was too innovative but hey, there is something to be said about playing it all the way through :)

onehandclap says ...
May 1, 2012 @ 5:29pm

Takes a little time to get into it, but after that it's very good. Nice job!

demonpants says ...
May 1, 2012 @ 6:16pm

Mac port please?

Hazematman says ...
May 1, 2012 @ 11:56pm

@demonpants I have no mac to compile it on, so I can't make a mac port. If you want you can set up a C++ dev environment on your mac, download the SFML2 binaries here http://www.sfml-dev.org/download.php , grab the source from one of the links at the top and compile a mac version. Then you can pass me a link to the binary and I'll post it at the top. There is no way I can port it to mac myself.

manax says ...
May 3, 2012 @ 2:39am

A few more baddies would have been nice, I kept expecting to run into something on the next planet. Played pretty well.

Scott Baker says ...
May 3, 2012 @ 2:51am

Games with bosses. Yes!
Wish I had more to do than get the keys though. Maybe with more time. I know it was the same with my game. Great game for 48 hours.

Gunmonkey says ...
May 4, 2012 @ 6:19am

Mac :(

davidwparker says ...
May 8, 2012 @ 1:26pm

Sorry, I can't play this as I don't have Windows|Linux.

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