April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Ever wanted to play catch with Whoville? Sure you have! Well, now you can do it.
You are the guiding hand of Fate, controlling where the minature world will land as 8 kids toss it around in the home of an mad scientist. You can try to get it to safety before everyone on it is killed, or you can try and destroy it before time runs out.
Will you be Good....or Evil?
Press F1 for in-game help. There's an interactive tutorial, too.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#89 | Humor | 3.26 |
#90 | Theme | 3.74 |
#213 | Innovation | 3.39 |
#226 | Fun | 3.19 |
#302 | Overall | 3.19 |
#417 | Mood | 2.70 |
#571 | Audio | 2.12 |
#577 | Graphics | 2.61 |
Comments
very good for gamemaker and perhaps the best idea yet, but you should customize the message box and not use the default its show_message_settings() or something like that. still very dynamic.
Thanks Rabbits! :) I'll remember to customize the messages next jam.
I have no idea about the virus, though. Maybe your security system freaks out at the runner that's part of the download.
Yeah, same here - got a warning about the Parite.B virus. Didn't want to risk it. Corrupt GameMaker installation maybe?
I know! I'll put it up on YoYoGames like I planned and add that link to my entry! :)
I downloaded form yoyo games and AVG didn't detect anything malicious. Anyways, as for the game; I liked being able to choose between the two game modes (evil and good), and the physics gameplay was reasonably fun. Not too shabby!
Like others, I had my virus scanner block me from being able to play the exe. I do have Game Maker, so I was able to play it through the source you uploaded.
I thought your game was innovative. I never thought I'd be throwing around Whoville trying to destroy it/save it. Loved the idea.
I also thought your game fit the theme of a tiny world very well because the main object of the game is...well...a tiny world.
The graphics were not the best, but they got the job done for the most part. I did have a little trouble figuring out what the world could go through and couldn't go through at times.
I found the sound effects to be very annoying. Even after I turned my volume down a lot, the sounds were still more annoying than adding to the game. I guess it does kind of fit the immaturity theme in your game though with the kids doing exactly what their mother told them not to do and all.
Though immature, there was humor in your game with the kids being kids. Though I think it's more face-palming than hilarious.
It's an imaginative game, and I applaud you for even thinking of this sort of thing let alone making a whole game surrounding it. Good job!
Also got virus warning, but was able to "heal it" and play it. Like the idea and the graphics. Actual gameplay could need some refinement, especially the controls. Good job!
Fun and clever - lots of gameplay for 48 hours. It was hard to see the whole screen to plan shots - maybe I missed instructions or something.
Giant walls of text at the beginning were a bit much, but launching mechanic is fun. I missed the "be evil" starting the 2nd stage and was confused, couldn't figure out what to do for a while.
This is pretty cool, but I only managed to get ending B despite playing through a few times.
It was fun, I like the concept, but I don't like that you have to explicitly choose whether you want to be good or evil. Also, I found the physics very difficult to get used to.
Thanks everyone for playing my game!
Sorry about the physics; I had to use Game Maker's built in physics. :P Sound effects are also my weak point--if I hadn't had Bfxr I probably wouldn't have put any in.
I'm glad everyone liked my idea! Thanks for the review, ineap09!
It's kind of ironic about the graphics: I consider myself an artist, so when I make a game I usually pore over the graphics....but for an game jam I never bother much with them (because it can take me a day just to do a splash screen)...and someone always seems to mention that the graphics suck. ;P
I will now go and search for the entries of everyone who commented on my game. :)
Oh no!!! Mom is going to kill me D: hahah real awesome idea!
Your "web" version is a little misleading, as that usually implies that it is cross-platform. In fact the web version is only windows.
Sorry about that Toast, i didn't know how to re-name my links and Windows was already taken.
@ omaha: For the second room, toss it into the coffee cups first and then keep throwing it into the fan blades. Another hint: The higher it falls from, the more Whos die when it lands.
Hey SkullSoft! :D
Enjoyed this game, played it through to the end. Graphics are a bit lackluster but the gameplay makes up for it. Pretty satisfying to launch the earth into a circular fan.
Playing "evil" was definitely a whole lot more fun than "good."
Nice job overall. Also, GM games tend to get false positives from antiviruses, so it's probably clean, but nothing wrong with being too careful.
@ThatSnail
Thanks!
I thought I might've made it a little bit more fun to be good. Glad to know you enjoyed the evil side! >:)
Awesome game! Very creative concept. Fun being both good and evil. Runs fine in Linux with WINE.
@cobrajs
Thanks for playing! Glad you enjoyed it.
Do I get the "Runs under WINE" award now? :D
What the heck is WINE, anyways??
This was really fun and funny! I think the reason why some people get virus messages is because it's a direct link to an EXE-- and I've seen some other games also get virus warnings because they're just uploaded as EXEs. I don't think it happens if you zip your game up first.
Anyway, I liked the concept of the game and how you could choose to have different objectives! Pacifistgames noted that you shouldn't really be able to set yourself as explicitly 'good' or 'evil', but I think the reason for this is deliberate and divorced from moral implications: rather than choosing morality, I would argue that it's more of choosing which objective you want to pursue.
If it was something you 'decided' as you went along rather than set as an objective for yourself, then it would be far too easy to game it and say "well, I'm destroying the planet" once you do a lot of damage to it, or "I'm saving it!" if you have an easy shot at the gate.
Anyway nice idea, good meat to the game itself (lots of levels!) and I liked the silly set pieces like the robots having coffee on the couch. That must be an awesome household.
If you take this idea further places after the compo, I would also like to see the ability to pan the camera- it's hard to figure out where shots should go your first time playing levels and it leads to a lot of mistakes and dead Whos if your first time through the game is all on 'good' mode :P
Loved the take on the theme and the humour. Only thing missing is the subtle cries from the inhabitants of the planet
LOL I thought of adding those cries, but my sound fx skills are lacking and I couldn't find any appropiate ones for Whos crying out as they are squished.
Something has occured to me... I think I might've accidently made a loop in my code so that you can only get the evil ending. Yet I have all these people playing it, and only 1 said anything about only being able to get one ending. ...Does that mean that everyone played as evil?! :D
Loved the concept and the graphics (the simpler the better :).
Not bad, I like the concept. Though you should change "web" to something else like YoYo Games, as its not actually a web version.
I like the premise, but trying to kill all the Whos on a given level can get repetitive. The graphics were simple, but there was enough variety to differentiate the levels. Overall, it was fun!
(It wouldn't register choosing "evil" after finishing the last level, so I could only see 'Ending B'.)
Fixed the misleading link. Sorry about the broken ending!
Man this game was a lot of fun. I made sure to play through good and bad on every level that I could. One of the best games I have seen made with gamemaker. Personally didn't have a problem with the download, probably because I have GameMaker myself.
Windows Defender didn't want me to play this game, but I bludgeoned it down so that I could play. Overall this game was very fun! I liked how you could choose to be good or evil for each level. The art and back story gave the game some humor, and the minor physics puzzleyness made it interesting and still somewhat fast paced. Overall, very well done.
Next time consider distributing a file that antivirus' don't hate though :P
It would be nice to be able to look around the world to try and figure out the correct route-- there were a couple times I had to shoot blindly in a direction to see what was over there (hurting my precious little planet in the process). Great job overall, though-- funny, novel concept.
A very unusual game... neat concept. I found it a little rough around the edges (hard to get a feel for the layout of each level), but it was pretty fun. I think some sound effects of the whos screaming would be nice.
Lol, what a brilliant idea. I really like the art style as well. It feels really well made and polished. I felt bad every time I chose to play evil tho, but that also proved to be a bit more interesting. :)
Moth is right about everything. And you're playing as a bunch of kids -- choosing to be good or evil is like choosing between studying ants and studying burning ants with a magnifying glass (I imagine most kids will do both). Also the panning and the choosing to be good or evil go hand in hand. If you can see the entire level up front, choosing to be good or evil will be less arbitrary. As it stands, if I saw the portal from the first screen and no objects obstructing it, I went good, else I went evil and shot the planet diagonally fully force at the ground over and over. I think that might explain the thing about everyone expecting the evil ending, since evil is much easier.
I was confused about the ending - it asked me if I was good or evil, and I put evil since that's what I was most recently. It didn't accept my answer so I tried again and then said I was good. I think the good ending showed up for a second and then the bad ending showed up.
And yeah, I skipped the wall of text at the beginning.
Good take on the theme.
The concept & screenshots look appealingly odd, but I'll need a Mac or Web build to be able to play.
Send me a Mac and teach me how to port a game onto Mac OS's and I'll be happy to oblige! :D But right now, I've never even used a Apple computer product. I CAN make a Web build tho, and I'll try and do so next time!
That was a really fun game! I loved the choice of being good or evil when playing each level. My only complaint is that, when the next child is past the screen's site, you can't move the camera around. The concept is great though, and this is a game I'd keep around to play. :)
Oy! That's the last time I'll be able to just dive into a game without reading the comments >:(. TrendMicro's House Call also detects this as Parite. It doesn't detect the YoYoGames version as such and it's able to repair the initial version without breaking the game in any way that I can see. These things coupled with the fact that NUMEROUS different anti-virus scanners are reporting this means the odds of it being a false-positive are somewhat low, IMHO. Which leads me to ask, WHY THE FUCK DO YOU STILL LINK TO A POSSIBLY INFECTED FILE WITH NO WARNING?!!
Excuse me if that seems rude but I just wasted 2+ hours of my life making sure your entry didn't leave an infection. Parite is polymorphic so the fact that I didn't find anything is actually not much relief. I hope it's a false-positive or (more likely) that the virus just doesn't know how to properly infect gamemaker .exe's. At any rate, you've had many people tell you this file is suspect and you managed to make a non-suspect version, so pull this file down. Or, if you made changes, make a note in the link that the file may be infected. And scan your computer. These things should just be common sense.
As for the game: very cool idea, decent gameplay and graphics, crappy sound. The biggest problem is the camera. It often ends up where you don't want it and there is no way to control it. You end up having to toss the world all around the level just to see what's there. Also, you need to click to reset the planet sometimes but if you release, you end up throwing the planet instantly.
Playing as evil needs to offer bigger bonuses for coffee cups and fans. The best strategy ends up being to just toss the ball into the ground nonstop, which is no fun at all. Playing as good just seems impossibly difficult at times. Having to go back into a warp to go to a new place is unintuitive. I never did figure out how to get past the level with robots on the couch.
Thanks for the last-minute comments!
OK I guess I should have pulled the Dropbox link. I didn't think.
I totally agree about the camera--that's one of the things that I didn't do right.
And yeah, my sound effects are the result of using the random button in SFXR for two hours. :P
But I had a great experience, and now I know what to pay attention to in my next entry! :)
Thanks for responding and playing my game. Sorry again if I was too harsh, I was just grumpy from worrying about a virus :P.
DO scan your system, that virus might be preventing other executables from running properly - like mine(?). You can google Trend Micro House Call - it's a free scanner and a very decent one in my experience.
OMFG!!!
Thank you Jedi.
I scanned with the program you reccomended and found 33 files infected with Paramite A!! I have been violated! Raped! I will never trust anyone again!!!
Luckily it also removed all the infected files. One was an early version of my current project, which made me very glad of my compulsive habit of saving a backup of my work every 1-4 days.
You're welcome :D. Thanks for the award!
One other bit of advice: since you had a virus, it's probably pretty likely that you have some other malware too. Two good malware scanners that have free versions are Malwarebytes Anti-Malware and Lavasoft's Ad-Aware.
Cheers! :)
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Avira popped up, said W32/Parite virus was in the game file!