April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny World Thing

by solokix334 - 48 Hour Compo Entry

Well it's not what i planned exactly(I was waaaaaay to ambitious)But i still like. I'm not sure if the web version works properly or not(i didn't make it as an applet soo...).

Downloads and Links


Ratings

#844Innovation1.93
#859Mood1.40
#863Theme1.86
#880Fun1.57
#885Graphics1.63
#896Overall1.63
#980Coolness22%

Comments

ionas619 says ...
Apr 22, 2012 @ 1:08pm

this game sucks donkey dick!

mattchu says ...
Apr 23, 2012 @ 5:05am

Not really clear what was going on at first. Running into the pink square moved me to...somewhere.

Getting hit at all resulted in instant loss of all 3 lives.

Froze at random intervals.

ericdpitts says ...
Apr 23, 2012 @ 5:12am

The game would freeze up for short periods of time without warning, getting hit once would occasionally remove all 3 lives.

Spiridios says ...
Apr 23, 2012 @ 5:14am

Controls are a bit choppy, I couldn't find any way to restart except to close and re-run, and the black blobs would eventually just ignore my "sword" and kill me. Based on your journal, I'd be interested to see what you were planning. Perhaps a post-mortem post is in order?

R3ason says ...
Apr 27, 2012 @ 6:14am

Hmm, not exactly sure what to do here, but no doubt you have something in mind! As stated, a post-mortem would be great! Would love to hear the thought process behind the game. Thanks for putting the effort in, and congrats on finishing LD!

ratboy2713 says ...
Apr 27, 2012 @ 3:04pm

I couldn't play as the framerate for it appeared to be in the single digits. This hasn't happened for any other java game so I don't think it is my computer that is the problem.

aquasheep says ...
Apr 28, 2012 @ 5:10am

I also had framerate problems with the web version, but from what I could play, it seemed pretty well done. Good concept to develop further!

Serilyn says ...
Apr 28, 2012 @ 5:28am

Framerate was <1 in the web version, but non-web version was fine, possibly too fast.

Drabiter says ...
Apr 28, 2012 @ 5:59am

I see what's go on. You were going to create tower defense with player as defender right? Framerate is fine here, just need to do lot job on game mechanicsm.

PsySal says ...
Apr 29, 2012 @ 6:46am

I like the concept, which seems to be a tower defence game but where you also control a character. The basic mechanics are in place but it's too easy to just sit still and press a key to stab in the appropriate direction when an enemy comes by. Keep making games!

KevinWorkman says ...
May 1, 2012 @ 3:33am

This needs quite a bit of work to be playable, but good start for just 48 hours of work.

angrygeometry says ...
May 2, 2012 @ 11:03pm

web version doesn't work in opera for me, so i downloaded it. wasn't sure what to do at first, but got there in the end. definitely unfinished, would like to see a post-compo version or even a post-mortem!

Datamosh says ...
May 6, 2012 @ 2:29pm

Needs more work, it's a shame, since it looks like a good concept. Keep up improving! :)

Shadow says ...
May 12, 2012 @ 5:17pm

It's interesting but it's clearly a work in progress. Keep exploring the idea, looking nice so far. The web version certainly has a serious framerate problem, but the windows version (despite the bugs) worked OK. Congratulations.

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