April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
You are on a toast. Mine wood-mold and jam, and build stuff.
Beware of the enemys, they will try to eat you.
Instructions:
Use WASD to move and your mouse to build.
Stand on trees and jam to mine them.
You can browse trough the blocks you can build using SPACE, but they are not shown if you haven't the needed resources.
Goal:
Get the highscore.
Score= (wood+jam) / (days+enemys)
The source is licensed under CC0.
I switched the framework halftime, so this is not the best.
Downloads and Links
Ratings
![]() | Coolness | 79% |
#320 | Audio | 2.74 |
#407 | Humor | 2.26 |
#443 | Theme | 3.02 |
#541 | Mood | 2.51 |
#595 | Innovation | 2.59 |
#617 | Graphics | 2.54 |
#824 | Overall | 2.22 |
#842 | Fun | 1.83 |
Comments
The game could use a bit more explanation, it was confusing at first to figure out what I could do as a player. But, the music and sound effects were quite good!
@Spiridos: It's sort of tactical. Your goal is it to get the highest score. The score is ((wood+jam)/(days+enemys))*10, so you need to build smart to get the highscore.
I hadn't much time this weekend and I switched the framework and the concept. This isn't the best I can make.
Can you explain the game? What are the blocks I can build? How can I defeat enemies?
Not sur what the constructions do o_O.
:) really like this little world though.
I don't know how to play this. Either way, the variable displays aren't very nice, you can use sprites with number costumes as a nice looking substitute for that.
Not sure what I was supposed to do. Nice job on the GUI and interesting graphics.
Always wanted to mine jam from a piece of toast. ;-) Good little start; music is fun! Thanks for sharing.
Couldn't really tell the effects of wood vs. tile vs... the other one. Also, human was really frustrating to control. Very slow, and it seemed like you couldn't place tiles and move him at the same time. Music was great, reminiscent of old DOS games. Sound effects were pretty harsh. I enjoyed the change of seasons, but mechanically and atmospherically I didn't really get anything out of the game.
The idea might have been good but the controls are sluggish and I really didn't know what to do!
Didn't got it. And the lag in the controls it is weird. BUT, loved the lo fi gfx, and the frame of the frame. I think presentations is nice and a bit more of work would make a compelling game.
Fits the theme nicely, good idea. Controls are getting stuck a lot though. Nice audio and graphics.
Not a bad idea. I like the graphics, sound, and concept. It is rather laggy on my end too, though. I don't know how you implemented it, but it's behaving like it's going through the entire event queue no matter what, which can lag far behind the current displayed state of the game.
(That is, the game is still processing older input, even when the player wants to do something else, at that moment)
Sucks to have to switch framework mid-way though, so I can understand. We had someone in our group / meetup that had to do the same, and he didn't feel like the end result was good enough to submit (though maybe he should have anyway).
I had trouble with the lag in the controls as well. Did you play this on a fast computer? It's possible you're below the event horizon where processing events happens faster than keyboard events are created when a key is held down, and I'm beyond it.
Took a while to work out what was going on. The placeable tiles don't seem to do much.
The game seems to use the keyboard input repeat delay rather than checking the key state so so movement was horrible.
Nice idea, but it lacks a little bit of guidance. At first I didn't really know what the goal was than I restarted it to see the instructions at the beginning and gathered enough wood to kill all enemies than I was a little bit lost because nothing special happened and I could run around harvesting stuff easily without being killed.
Just when I read your comment here I understood that it's about getting score fast. It lacks some kind of 'the end' message.
The graphics have a cool style and I like the menus too, even if they look a little bit different than the rest. The music was also good and the idea with the toast and the jam was great. Just these tiles you could build looked a little bit confusing, maybe you could have drawn spikes for the damaging and some kind of distracting symbol for the green ones.
I also liked it that there were music tiles as some kind of gag/gimmick item. Another plus was the Ai and how enemies handle their priories.
The controlls were a little bit of a pain, as I could only use one button at a time and because you don't ask the game if a key is pressed every frame and use some kind of event pipeline system.
I'm not really sure how it works in java, but you could just store the status if a key is currently down in an array of booleans and use that every frame to update the movement. I did something like that for my game, because I had the same problem for javascript: https://github.com/Nehmulos/iblic/blob/master/src/Input.js (ignore the huge keyname2keycode map)
I really hope that you don't lose your motivation by reading all these confused comments and keep making games with a cool style and idea like in this one.
Sorry, the link to the source and the jar is currently dead, because filesplat does an update. Should be back soon.
I uploaded a improved post-compo version, which features:
- monsters activates now music blocks
- changed day and night cycles
- changed instructions
- enemys respawn
I think I "played" the game, but I didn't know what I did there. Hmm, does the building do anything? I think I made some music blocks, or so.
I really like the basic idea, the graphics and sound. but I couldn't see how the different blocks had a real influence on the game.
Being on a a slice of toast is one of the more creative ideas around here. Well done.
Funny and creative idea to be on a toast, but the controls are pretty terrible and the game does pretty bad job explaining how stuff works.
wasnt sure exactly what i was supposed to be doing but liked the music :)
Not sure on the purpose, and the controls frustrated me at times. But a solid effort :)
Fun. YOu should look into keyboard polling to make the controls feel more responsive.
Also I feel like everything was too small. Maybe try making the pixels bigger?
Overall I really liked this game (at least, I did after I discovered wood fended off the mosters), but didn't quite know what I was doing.
I played one game for like 30+ min, felt like a extremely simple sandbox game, felt ggggreat
Neat game! I found a bug - you can still be killed while on the help screen.
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Not really sure what to make of this game. I couldn't really figure out what the goal was. There was also a bit of response lag when night changed to day.