Ludum Dare 23 Warmup

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SameOrb

by Alink - Warmup Entry

Classic match the color game, as SameGame, but with physics which allows to have special fancy orbs.

Click on them to activate. You can also push them around a bit, but it's tricky (on purpose, mostly, and easier with some). Try few levels to check the special orbs. Space to spend a life. 'R' to restart. 'N' to skip a level.

It is classic stuff but I always loved that kind of games and wanted to play safe for the warmup. I started with a basic Box2D-Haxe prototype moving a bunch of balls, mainly to test the library. Then I added the color matching to have an interaction and a goal. Since each level was the same, I introduced fancy balls for variety (and experiment with the physics parameters). After that, I needed to provide a solution when blocked, so I added lives and a tricky pusher-cursor. I like playing the result, even with its current flaws. I will probably come back to it after the LD, because many simple ideas and improvements were cut just for time reasons.

Downloads and Links


Comments

gulaghad says ...
Apr 16, 2012 @ 5:25am

Nice idea and very polished.
I think you can add even more variation to levels with mechanics like screen tilting or shaking.

Jiyko says ...
Apr 16, 2012 @ 9:35am

Nice warm up! It plays well on my tablet too.

galman says ...
Apr 16, 2012 @ 12:21pm

Amazing idea, great work!

uberneen says ...
Apr 16, 2012 @ 12:38pm

This is a great take on a classic game. The physics cursor was a nice touch.

Alink says ...
Apr 16, 2012 @ 4:17pm

Thanks, glad you like it.
@gulaghad: yeah, I had many more ideas for this, but wanted to stop at the end of the weekend as a time management exercise. I will come back to it after the competition.

@Jiyko: good, I forgot to think about mouseless users. I hope that the pusher doesn't require to much precision.

@uberneen: "physics cursor", good name, I never know how to call this :)

Entity2d says ...
Apr 17, 2012 @ 7:50pm

Rather clever use of physics in this game! Nice work!

sf17k says ...
Apr 18, 2012 @ 5:18am

This is incredibly fun. I actually like that you have to watch your clicks and time things right to not screw up sometimes. It never feels like the game's fault when I make a mistake.

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