Ludum Dare 23 Warmup

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by Alink - Warmup Entry

Classic match the color game, as SameGame, but with physics which allows to have special fancy orbs.

Click on them to activate. You can also push them around a bit, but it's tricky (on purpose, mostly, and easier with some). Try few levels to check the special orbs. Space to spend a life. 'R' to restart. 'N' to skip a level.

It is classic stuff but I always loved that kind of games and wanted to play safe for the warmup. I started with a basic Box2D-Haxe prototype moving a bunch of balls, mainly to test the library. Then I added the color matching to have an interaction and a goal. Since each level was the same, I introduced fancy balls for variety (and experiment with the physics parameters). After that, I needed to provide a solution when blocked, so I added lives and a tricky pusher-cursor. I like playing the result, even with its current flaws. I will probably come back to it after the LD, because many simple ideas and improvements were cut just for time reasons.

Downloads and Links


gulaghad says ...
Apr 16, 2012 @ 5:25am

Nice idea and very polished.
I think you can add even more variation to levels with mechanics like screen tilting or shaking.

Jiyko says ...
Apr 16, 2012 @ 9:35am

Nice warm up! It plays well on my tablet too.

galman says ...
Apr 16, 2012 @ 12:21pm

Amazing idea, great work!

uberneen says ...
Apr 16, 2012 @ 12:38pm

This is a great take on a classic game. The physics cursor was a nice touch.

Alink says ...
Apr 16, 2012 @ 4:17pm

Thanks, glad you like it.
@gulaghad: yeah, I had many more ideas for this, but wanted to stop at the end of the weekend as a time management exercise. I will come back to it after the competition.

@Jiyko: good, I forgot to think about mouseless users. I hope that the pusher doesn't require to much precision.

@uberneen: "physics cursor", good name, I never know how to call this :)

Entity2d says ...
Apr 17, 2012 @ 7:50pm

Rather clever use of physics in this game! Nice work!

sf17k says ...
Apr 18, 2012 @ 5:18am

This is incredibly fun. I actually like that you have to watch your clicks and time things right to not screw up sometimes. It never feels like the game's fault when I make a mistake.

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