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Ludum Dare 23 Warmup

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8Bit Jewelz (HTML5 build) - martensms - Warmup Entry

Here's my 8Bit Jewelz (gems) remake.

The game took 5 hours for coding and additional 3 hours for tracking the sounds with milkytracker and the art / font stuff was done with gimp and inkscape.

The game is done with lycheeJS, my own javascript game framework that is crossplatform and allows crosscompiling to Android and iOS native apps with accelerated (GL-) shims:

https://github.com/martensms/lycheeJS

The HTML5 build of the game is tested and known to work in up2date Web Browsers (supporting audio & canvas), on the iPad2 and the Android Nexus S.

Have fun :)

View martensms's journal. | View all entries by martensms

Comments

dertom says ...
Apr 14, 2012 @ 8:46am

Puh,..that I call polished. Great work, and interesting engine you build up there...

zzForrest says ...
Apr 14, 2012 @ 3:19pm

That isn't bejeweled which was my first impression of the game although it was fun. Good work.

Per says ...
Apr 14, 2012 @ 10:03pm

Wow, if I make a game like that in 48 hours I'll be very happy. You only used 8 hours for this...

Gemberkoekje says ...
Apr 15, 2012 @ 11:13am

A wee bit of "Hello, this is what you're supposed to do" would help, but very nice game nonetheless, couldn't make it crash or weird out, either.

caranha says ...
Apr 15, 2012 @ 2:52pm

Awesome, plays very smoothly.

TBros says ...
Apr 15, 2012 @ 5:00pm

It gives you the hint waaaaaay too fast man. The fun in these games is just as much in the challenge as it is in winning. Nice and clean though, good luck for LD23.

lukka5 says ...
Apr 15, 2012 @ 7:35pm

wow just 5 hours! nice but yeah it gives the hint too quickly

Alink says ...
Apr 17, 2012 @ 5:09pm

Lovely graphics and animations. Perhaps the fullscreen settings should be less hidden, because it significantly change the game.

Suese says ...
Apr 20, 2012 @ 9:27am

Not bad.

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