December 16th-19th 2011 :: Theme: Alone

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Alone in the city

by tamat - 48 Hour Compo Entry

As always it has been imposible to finish the gameplay, there is no goal besides surviving, but at least you can walk around and enjoy the strange city full of hostile people and annoying dogs.

It was made using Flixel, graphics were created using Photoshop.

When voting take into account that this game was made by TWO people (me and my girlfriend), we didnt know it was a solo compo till the begining. It should had gone to the JAM instead of the 48hs (although it was made in 48hours).


Walk around trying to find supplies, but be careful, if the loneliness bar gets full you die, some places will help you other will make you die... alone... in the city.

Thanks a lot to my girlfriend for helping me with the graphics and for supporting me the whole weekend. <3

Controls are cursors and space.

Downloads and Links




davidwparker says ...
Dec 19, 2011 @ 4:52pm

Interesting game... it would be nice to have some instructions in game. Graphics are cool. Kind of confused of what the point is though.

Gaeel says ...
Dec 19, 2011 @ 6:12pm

Amazing style, and best use of the theme so far...
Shame there was no sound, that would have really added to an otherwise excellent game

FinalMirage says ...
Dec 19, 2011 @ 8:01pm

Neat game, really enjoyed the atmosphere and art.

beeglebug says ...
Dec 19, 2011 @ 9:17pm

This is almost exactly the same idea I had, only much much better executed! I ran into the same problem of not really having much in the way of gameplay. Brilliant submission though.

marudziik says ...
Dec 19, 2011 @ 11:51pm

Graphics and whole atmosphere are awesome, but seeing in your journal that you've had help, you haven't shared your framework before the compo, etc. - you should have submitted this as a jam entry, especially since you say you've been preparing for LD event for some time (and should have read the rules first).

Don't get me wrong. The game's pretty good, and this is definitely a great entry. Although the gameplay feels kinda lacking, I really love the mood and your postmortem is really nice to read - I'd just prefer to rate it as a jam entry, where it belongs. Oh well, maybe next time.

tamat says ...
Dec 20, 2011 @ 12:35am

Marudziik, you are right, I should had read the rules first. About my framework, I have to say it is just a couple of classes on top of flixel, nothing fancy, really, I made it time ago to clarify some obscure flixel parts.

When I said "preparing the whole month" I meant psycologically, not a single line of code was written nor graphic was created till the start (I took the 48hs seriously).

But yes, I had help on the graphics, which let me focus on the coding (although I was supervising the graphics all the time).

Thanks for your comments, next time I will try to make it just by myself.

bzizizi says ...
Dec 20, 2011 @ 8:54am

Love the art!

Cryptix says ...
Dec 20, 2011 @ 9:46pm

Surely this can't be accepted for the Competition, because all content must be created yourself.

kato9 says ...
Dec 21, 2011 @ 4:15am

Really loved the visuals in this game. Obviously there is not much to the gameplay, but I was totally happy to just walk around take in the sights. It was a little weird when I died of loneliness very abruptly, but overall I really enjoyed the experience.

It does seem like this should be a jam entry though - maybe it would be possible to have it be changed by an admin?

tamat says ...
Dec 21, 2011 @ 12:15pm

yep, I tryed but I cant from the entry page.

Dec 22, 2011 @ 4:32am

Really awesome jam entry. Hope PoV or whomever can get it transferred into that category.

Benjamin says ...
Dec 22, 2011 @ 10:15pm

that's an awesome sum of work even if the entry is transferred to jam ! Very nice graphics, and the loneliness bar is a very nice idea.

Shigor says ...
Dec 26, 2011 @ 12:54pm

Get admins to move it to jam, I'll rate it then...

As for my thoughts about game - very good pixel art which alone sets nice mood (which would be really improved with just a simple audio background). Compo version is too unfinished gameplay-wise, but shows promise. (Tried post compo version too, it works a bit better, still a lot of place for improvement, wouldn't mind playing post-post compo version :)

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