December 16th-19th 2011 :: Theme: Alone
First 'done' game ever. Was going to do a bit more, but burnt my hand making coffee
Tools: Unity3D, Wings3D, SFXR, Photoshop
Kitten: Present
Sleep gotten: 8 hours total
Coffees: About six
Downloads and Links
Ratings
#143 | Fun | 2.90 |
#230 | Overall | 2.93 |
#270 | Innovation | 2.63 |
#304 | Graphics | 2.76 |
#326 | Community | 2.50 |
#330 | Audio | 2.26 |
#338 | Coolness | 37% |
#346 | Mood | 2.32 |
#603 | Theme | 1.90 |
#607 | Humor | 1.21 |
Comments
Nice work, mate; I love Unity for making games like this doable in such a very small window of time.
I sucked pretty bad at this game, so I didn't get very far at all, but I did like look of the enemies.
Was it just me, or did holding back to retreat not work?
Anyway, good luck with the comp. :)
@Quimby: You have to hold back down for a bit before all your existing velocity is killed and you start going backwards.
I'm impressed at your efforts. Your choice of sfx detracted from the loneliness of space, I think, but everything else was pretty cool. Wasn't quite sure what I was suppose to do so I just killed aliens, and I think that was a pretty clever play on the idea of loneliness: boring at the beginning, too hectic whenever you found other entities.
Interesting little shooter. has quite some potential.
Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were.
This game would be awesome if there was colonization of planets, ship customization, and intergalactic diplomacy.
But yeah, great effort. A score counter for blasting the baddies would have been welcome.
Jeffz asked to explain how the game matches the theme. This is a fair question.
The glib answer: Well you don't have any friends in the game, do you?
The frank answer: Not as well as I'd like. My full plan involves the relatively small player exploring grand and extensive ruins of a fallen civilization, and attempting to piece together what resources and answers they can from it, while being hounded by uncommunicative hostile forces all the way. Done properly I think this could evoke a very strong atmosphere and match the theme well. Only the barest beginnings of these elements made it into the competition's deadline. I like those beginnings, and I'm building on them in a post-dare version, but I will openly admit the dare version isn't the most thematically strong game in the compo
Quite unforgiving. I like this kind of concept for a space game.
The theme falls a little show in this game, but interesting nonetheless. It was a bit hard for me thought. The enemies looked a bit like dragons :-)
Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...
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very cool game play the enemy ships looks like snakes :P