December 16th-19th 2011 :: Theme: Alone
A classic beat'em up (or what you might call it)
It is supposed to feature some kind of magical "star"-force, which I didn't have time to implement properly.
Currently, the star force just heals you when releasing 'c'.
When I improve the game I will change the star force so that you can use it to improve your abilities and/or send away a ball of fire or something similar. You decide yourself what to use it for.
Also, some of the libraries in the source code are not used such as the matrix algebra and tesselation libs.
Good luck! It is unfortunately extremely difficult to beat this game.
The improved version is available here: springworldgames.com/yae
(Important: Not the competition entry)
It is less difficult and more features will be added there.
Downloads and Links
Ratings
![]() | Coolness | 54% |
#357 | Audio | 2.17 |
#370 | Community | 2.40 |
#372 | Humor | 1.73 |
#402 | Graphics | 2.44 |
#417 | Overall | 2.56 |
#425 | Fun | 2.18 |
#495 | Innovation | 2.06 |
#589 | Mood | 1.62 |
#616 | Theme | 1.82 |
Comments
Jilius: Yeah, I made a huge mistake and changed some small constant and didn't playtest enough before the time ran out. There is a modified version at springworldgames.com/yae where you have more health and the enemies react more slowly.
Thanks for testing it!
Ahh, this game brings me back to my high school days.
I attempted to beat the game by just avoiding everyone and trying to find the exit, but I ended up getting cornered and having the snot beat out of me. So, it's super realistic!
Overall, it's an interesting concept.
Good o'l Double Dragon style! Nice. Fight mechanic is a bit iffy :)
The updated version (springworldgames.com/yae) has now lose/win music and improved mechanics.
Well done for a first time beat'em all but poor fight sensation, and the background seems odd sometimes (why a black column, different grey squares ?)
A fun little beat-em up. I liked the audio/music and had enough fun to carry me through several plays back-to-back. But, I had a really hard time timing my punches. It always felt like luck, to a point, if I was going to hit or be hit.
FredericRP: The black column is supposed to be a road :)
Tritax: Yeah, I agree about the punch timing. It sucks :)
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Its was a nice game, however its really hard to hit the enemies (almost based on luck) and the song, while it was decent, didn't looped unless i went back to the menu. Oh, and some of the keys on the "how to play" menu didn't worked.