December 16th-19th 2011 :: Theme: Alone

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by kato9 - 48 Hour Compo Entry

ZERO2. You find yourself in a barren landscape, unsure of where you are or how you got there. Maybe you should have a look around...

This is my second Ludum Dare entry. It's a Myst style point-and-click adventure complete with prerendered graphics and a whole lotta mystery. I am NOT a programmer, so it's fairly straight forward and pretty easy to beat. Still I'm pretty proud of this. There was A LOT more I wanted to do (including sound!), but man, 48 hours really flies by, doesn't it?

Actionscript 2.0 (Yep, you read that right) in Flash CS5

Cinema 4d, After Effect CS5, Illustrator CS5, Photoshop CS5

Downloads and Links




Tristan says ...
Dec 19, 2011 @ 6:11am

Nice game.btw is that the end of the game? I wanted more because the story intrigued me. What engine did you use for this? or did you make it yourself? Reminds me of that old IF game by Infocom called "The Lurking Horror".

Shubi says ...
Dec 19, 2011 @ 7:04am

Nicely done! Music and sound would've done wonders, but it was still a nice little game.

J says ...
Dec 19, 2011 @ 9:35am

I was sad when it finished.

Tyen says ...
Dec 19, 2011 @ 10:44am

Loved it, nice integration of the videos.

Terra says ...
Dec 20, 2011 @ 5:45am

I really liked the graphics :D <3

almozayaf says ...
Dec 20, 2011 @ 12:13pm

you must remake i into longer game

lanoiadimuu says ...
Dec 20, 2011 @ 6:00pm

Awesome graphics, too bad it has no sound nor music. I usually don't like adventures, but your game kept me on screen till the end.

tacograveyard says ...
Dec 20, 2011 @ 7:08pm

A bit of sound and ambient music would really bring this world to life. Would love to see you take this beyond LD and finish it!

Gaeel says ...
Dec 20, 2011 @ 7:16pm

The lack of sound is a horribly painful here, in an otherwise powerful and intriguing experience.

tamat says ...
Dec 20, 2011 @ 10:40pm

Good narration, and great visuals. Maybe it would had been nice to know when you can scroll, sometimes I didnt realize I could scroll.


madmaw says ...
Dec 21, 2011 @ 3:33am


lordvashi says ...
Dec 21, 2011 @ 6:25am

I got stuck somewhere and couldn't get back. Also, it was annoying having some things you had to scroll to offscreen because I'd often miss it. Nice visual cues and art though! ^^

Hazard says ...
Dec 21, 2011 @ 6:32am

Very nice. Tense! I would have loved to play more. :) Music and Sound would turn it into an amazing experience. Maybe you should think about continuing to work on it.

23 says ...
Dec 21, 2011 @ 1:26pm

Like everyone mentioned, lovely graphics, would have liked some sound, seems worth following up on - one thing I'll add, though, is that it could use some more puzzles or more involvement. As it was after maybe the first elevator I just sort of tried to click on everything since the dialog wasn't much ("Huh?") and there wasn't much resistance to moving forward.

Still, a lot of promise!

Dec 21, 2011 @ 8:54pm

Very impressive visuals, a little weird plotting. The kind of interactivity I hope to have next time.

SeanAtr0n says ...
Dec 21, 2011 @ 9:00pm

Well done, I really like the noise filter over the graphics

Matt Rix says ...
Dec 22, 2011 @ 12:57am

Great art style, really fun to go through, made me wish it kept going.

Doft says ...
Dec 22, 2011 @ 2:21am

Amazing graphics.

Canyon says ...
Dec 22, 2011 @ 4:58am

Brilliant game, I would pay for a full version. Pre rendering 3d graphics was an amazing choice, because in point and click you don't often expect that it is 3d. And I didn't realise until later that it was pre-rendered. The ending seems more like a cliff hanger, and I hope it is resolved in a later version.

The game itself is impressive, but what is more exciting is the possibility of making this a full game.
As a full game it was great,
as a teaser for a full game it blew me away.
Well done!

SonnyBone says ...
Dec 23, 2011 @ 2:20am

BEAUTIFUL RENDERS. Certainly needs some ambient sounds to drive the mood. Yeah 48 hours FLIES.

bach says ...
Dec 28, 2011 @ 9:05am

Ok. This was awesome! One of my favourite entries in this LD. But yes, this needs music & sound.

Please, polish this up and do a post compo version!! :)

Make A Game says ...
Dec 28, 2011 @ 3:13pm

The graphics are awesome, but there is no music or sound that gameplay experience would improve a lot from that! Great job.
PS- Why AS 2.0?

increpare says ...
Dec 30, 2011 @ 3:45pm

I liked how getting around felt quite smooth.

ncannasse says ...
Jan 3, 2012 @ 1:03pm

nice, but would have been maybe a lot better with ambient music

Ghostik says ...
Jan 5, 2012 @ 3:54pm

Great graphic and mood :)

Thank u for game!!!

SusanTheCat says ...
Jan 5, 2012 @ 4:05pm

This game is awesome. Sound would have definitely added to it.


Erifdex says ...
Jan 5, 2012 @ 8:42pm

Wow... Just wow... Incredible graphics work has obviously been done, which totally captivated me, and drew me into this strange world. Fantastic job! It's been said already, but music, sounds and a proper ending would complete the package. Other than that, it's an awesome point-and-click, that would be a worthy winner.

kosinus says ...
Jan 7, 2012 @ 12:52am

Now I feel stupid for not even giving Myst a single thought when I set out on this compo. It seems so obvious after the fact! A Myst inspired game makes a great choice for the Alone theme.

Though, it takes talent to create Myst-like visuals. Something you clearly have a lot of. Well done, sir!

And thanks for bringing back good old Myst memories. :)

TaintedFork says ...
Jan 8, 2012 @ 5:10pm

As others have said, the graphics in this game were incredibly great. They had the right amount of style and readability and were a pleasure to behold, something very important to adventure/exploration games like this.

Sound and music would only help this, but I understand how you might have run out of time.

eli says ...
Jan 8, 2012 @ 10:19pm

Excellent entry! The graphics are truly amazing. Even without sound, things like the blood really got to me. Very dramatic lighting. Would love to see where you take this.

Cosr says ...
Jan 9, 2012 @ 3:30pm

That was nice. I liked it. A bit of sound, particularly some ambient sound for the environments (maybe not music, not sure music would necessarily work well) would have added a lot the the atmosphere.

I didn't really like having the eye as the default cursor. It meant that it was hard to tell whether something would have a little monologue description or not and so it led to a lot of random clicking on my part.

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