December 16th-19th 2011 :: Theme: Alone

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TransDimensional Moon Rift

by Shigor - Jam Entry

Transdimensional Moon Rift

I've added postcompo extended version (web and Windows) - it has quicksave/quickload and a bunch of small bugfixes. You probably know that, but for rating you should try original web version.

Although it's not requirement for jam entry, I've put sources on my overfilled dropbox - feel free to do whatever you want with it, but be warned, I guess at least 50% of code is hardcoded ugly looking and barely working mess.

Old Dungeon Master style RPG with pirates, ninjas, undeads, kittens and some insanity thrown in the pot.

You wanted to be alone with your zombie kittens, but oh no, not even on the moon you can find solitude. Some rotten (meaning literally) pirates ninja looted your bag of adorable zombie kittens! Can you beat them with their own weapons and ninja loot your kittens back?

Menu button opens menu with some help (and possibility to set fullscreen on). Otherwise use WASD (and Q and E to turn) and mouse and your brains. (Right mouse + dragging turns the view).

Made in Unity (sorry, HC linux guys) in about 40 hours all from scratch by me (didn't make it in time for compo, but it's much better game thanks to one day delay). Just about one meg file with all the "art" and "sounds".

Based on playtesting on my witch it takes about 30 minutes to finish the game. (It's a bit unbalanced, but I just ran out of time)

Downloads and Links




Dec 20, 2011 @ 12:30pm

Nice! :) Lots of fun, and I loved the art style. Very impressed.

Cell says ...
Dec 20, 2011 @ 3:00pm

Really cool :D

eld says ...
Dec 21, 2011 @ 12:11am

This must be the weirdest entry of them all!

madmaw says ...
Dec 21, 2011 @ 12:43am

This is awesome

ScreamRawr says ...
Dec 24, 2011 @ 8:39am

Very interesting.... and... awesome! Well done!

Make A Game says ...
Dec 24, 2011 @ 7:10pm

"I want to be alone... with my kitties!"
The sounds are crazy. The art is the product of a mad man ;). I bet that you had loads of fun making this game!
To make it even more crazy I would use some trippin' rainbow colours, ^^ but I remember playing your "Escape" game so I feel it's a matter of personal style!

Shigor says ...
Dec 25, 2011 @ 8:32pm

Thanks guys, you don't how much comments like "weirdest entry" and "product of mad man" appeal to my insane mind :D

summaky says ...
Dec 26, 2011 @ 2:04am

Absolutely awesome. It was being in the mind of an insane person. Very well done. However, as you said, it is a bit unbalanced.

bach says ...
Dec 26, 2011 @ 8:09pm

I love Dungeon Crawlers.. And the graphics style actually worked really well! Weird though, in all the best ways.

Great entry.

Dec 27, 2011 @ 1:42am

A little strange, and the GUI could've been improved, like maybe having some of the other buttons disappear when you're in the menu, or at least making it so you can't attack while you're clicking buttons in the menu.

Otherwise the art is pretty good, the humor draws people in, and the gameplay is easy to get used to (although its a little hard).

SonnyBone says ...
Dec 27, 2011 @ 1:49am

WTF - I think I had fun. My mind is too fried to remember it all. That's a compliment!

DevMax says ...
Dec 27, 2011 @ 7:43am

Good stuff! I agree with some of the comments about the GUI. The gameplay is pretty smooth though.

No source?

Shigor says ...
Dec 27, 2011 @ 11:20am

RobProduction: yeah, attacking when clicking on items in menu was annoying, it's one of the small bugfixes I've added to postcompo version.

DevMax: sources are not required for jams, but I put it up for you anyway.

DevMax says ...
Dec 28, 2011 @ 9:19am

Ah, didnt notice this is a jam entry. Thanks.

Winterblood says ...
Dec 28, 2011 @ 2:49pm

Unsettling but consistent art style, very polished mechanics. UI could be a little tidier and game balance is a bit uneven, but this is an impressive effort. Good work!

Rudy says ...
Jan 1, 2012 @ 7:01pm

I guess this is "so bad it's good entry". The voiceover is a very cool addition that's part the reason this works. Humor is a bit dry but it works. Graphics are.... "special", but they are consistently special so it also works. There are some balance issues and the game is a bit long for an LD entry. UI is not the most user-friendly and, for example, item pickup is a dodgy and you have to be positioned and click just right to get them. I suppose dungeon crawler is semi-related to the theme, but I wouldn't say central to it. Overall, pretty wacky and funnyish, but I didn't get to finish it.

Of course, 5 stars in community for rating tons of game.

caranha says ...
Jan 3, 2012 @ 6:30pm

So, I could give you detailed feedback. Instead I'll give you this:

- When I fired your game, I was like "wtf is this noise?"
- 5 minutes later I was finding the voice over a bit funny
- After 10 minutes of playing, I was muttering "I want my kittens back" and "more brains!" to myself.

I think we can call this success!

(Oh, some of the items would end up "under" the screen when I was in the same tile as them, and I couldn't pick them up)

Pierrec says ...
Jan 4, 2012 @ 12:37pm

I didn't manage to get very far because I was too scared of this insane man I was...I think it's a compliment.

SusanTheCat says ...
Jan 4, 2012 @ 11:25pm

This is so awesome!

Ghostik says ...
Jan 6, 2012 @ 3:03pm

Nice work man :) This is one of the best games that I played here! ...but as other people wrote - It`s little unbalanced and picking items is sometimes difficult.

Were you inspired by "Legend of Grimrock" ? :D

Thank you for game :)

Shigor says ...
Jan 6, 2012 @ 4:31pm

Ghostik: for picking items there's this thing called mouse view (right click + drag, I'm pretty sure it's written in the help inside the game, but who reads helps right? :).

As for the inspiration... nah, I've noticed LoG (and I'm looking forward to it), but it was more like... "what kind of a game I could make I hadn't done already and always wanted to do?"

jeffz says ...
Jan 7, 2012 @ 10:25pm

original, nice work!

Jigxor says ...
Jan 8, 2012 @ 12:34am

I love the fluidity of the movements, especially the way the skeletons idly wobble about. Great job! The art style is really cool.

I found it pretty easy to die, you really had to eat/drink quite often to get your health back. Then when you ran out, it became hard.

I also found it very difficult to pick up certain items on the floor. When you had to click the items on screen, they often overlapped UI or it was near impossible to see certain items if you were on the tile next to them (such as rum sometimes), instead I think it would be better to just have a button to collect the item on the tile infront of you (or from the tile you're standing on).

Overall, awesome game! :D

Cosr says ...
Jan 9, 2012 @ 10:55am

A little rough around the edges, mostly in a good way, but also in a few not so good ways.

The inclusion of mouselook was very unclear, so it was annoying trying to pick up items. I didn't read the help until after getting stuck in the first room because I didn't notice the button, and even when I did read the help I did not pick up on the mouselook thing. Also, opening the menu to look for a help screen is not something I typically do when I start a game.

The sounds got a little grating after a while.

Good job overall, fairly solid game.

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