December 16th-19th 2011 :: Theme: Alone

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Atlantic Flight ONE

by Tritax - 48 Hour Compo Entry

Atlantic Flight One is a short rogue-like about the sole survivor of a plane crash. You must make your way back to safety while carefully managing your hunger, thirst, fatigue, and exposure to the elements.

Keypad moves (Keypad 5 - rests)
I - Inventory
Z - Status
G - Get object (from ground)
W - Wear Item
E - Eat Item
D - Drink Item
? - Display in-game help

Created with Microsoft C# and XNA 4.0. Source and Binaries are in the ZIP. The XNA Redist is available at:

Downloads and Links




Zeshio says ...
Dec 19, 2011 @ 6:39am

Third try I got it! Fun game. Did it in 30 days and 4 hours, less than 2000 turns.

FinalMirage says ...
Dec 19, 2011 @ 8:43pm

1190 turns, 21 days 5 hours.
Took a little bit of figuring out and on my first play I went straight up-left and died because I didn't find anything. :D

vubuntu says ...
Dec 20, 2011 @ 2:39am

it says I need to install .net 4.0 framework. too bad, cause I have only .net 3.5. can you port it to 2.0 or at least 3.5?

Quimby says ...
Dec 20, 2011 @ 3:03am

Excellent work; I came here from your post mortem and I'm glad I did.
This will be getting saved to my HDD for future playing - I didn't quite make it yet, but I got within 2 Km and thought I should probably go play some other games before I get too caught up in this(3 trys so far), so I wish you luck in the competition and suggest that you consider sprucing up the graphics and slapping this on XBLIG. :)

Kitch says ...
Dec 21, 2011 @ 1:03am

That was fun. Rand out of food and water within the last 5 miles... but decided just to go straight forward and made it.

SonnyBone says ...
Dec 21, 2011 @ 5:31am

I couldn't keep up with all the different key commands. I agree that this could be visually improved and offered for a buck on XBLIG.

whilefun says ...
Dec 22, 2011 @ 1:25am

keypad only? But I only have a laptop! :(

Tritax says ...
Dec 22, 2011 @ 7:36pm

I appreciate all the feedback! It's great to see people enjoying my entry.

vubuntu: unfortunately, it's using XNA4 so it needs .NET4
whilefun: i should've included arrow keys. :(

I'm considering continuing the development of this into a more feature-rich game. I guess I'll keep people posted of this. :D I'll try to post something on the main page when I have a plan (that and I can always be reached through twitter @JDBunnell).

Thanks again for checking out my entry!

Kelly Thomas says ...
Dec 25, 2011 @ 4:03pm

Nice atmosphere, it feels so desperate once it starts fading to black!

gebe says ...
Dec 28, 2011 @ 2:04am

Really enjoyable game! After 19 desperate days (and 0 hours) at sea I found myself kissing the soil of the mainland.

Hazard says ...
Dec 28, 2011 @ 3:00am

Nice idea. Some way to see islands from a bit further away would be nice, because its so easy to miss them.

caranha says ...
Jan 2, 2012 @ 3:39pm

Roguelikes are always welcome! But this game felt a bit too random. There was no way to intuit where the islands were, so winning or losing was based mostly on the luck of finding good islands while dashing for the shore.

At least I arrived with my clothing in great condition - such a dapper cast away!

Static_boy123 says ...
Jan 7, 2012 @ 9:55pm

I finished in 22 days, 8 hours, and around 1100

Cosr says ...
Jan 9, 2012 @ 8:29am

Solid little survival roguelike, particularly for 48h.

Rather despairing when it starts fading to black and you just can't find any islands, or there's none of the supplies you need on the island, or you die just as you reach an island with a wealth of the bottled water that you so desperately crave, almost within reach.

Managed to beat it on my third try or so.

demonpants says ...
Jan 10, 2012 @ 1:40am

Any chance of getting this on Mac OS X / Unix?

Tritax says ...
Jan 10, 2012 @ 1:47am

@demonpants: not the 48h compo version, unfortunately. I've ported this to Flash and begun adding some new features and tweaking the gameplay. But, obviously, it isn't reflective of the game created for the compo.

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