December 16th-19th 2011 :: Theme: Alone
Didn't get time for any proper art! Other than that I'm pretty happy with this. Hope you enjoy it.
Downloads and Links
Ratings
#134 | Mood | 3.04 |
#216 | Audio | 2.63 |
#226 | Innovation | 2.77 |
#247 | Fun | 2.59 |
#254 | Overall | 2.89 |
#264 | Theme | 2.89 |
#338 | Coolness | 37% |
#412 | Humor | 1.65 |
#420 | Graphics | 2.38 |
#448 | Community | 2.22 |
Comments
As it has been said, the combat system is simple, but I liked it. It surprised me in the first place, although it's too easy overall.
Audio and Graphics fits perfectly, even if they're simple. The mood is also pretty good.
A simple thing: It took me a while to figure out that the spacebar advanced the dialogs.
Nice effort! The move/attack combo is a little hard to get used to (or maybe that's just me :), why not just use WASD + attack button (say Ctrl)? Anyway, congrats on finishing!
Really nice atmosphere, story, and extreme application of theme! Interesting combat mechanic, but I didn't seem to have any health, so no risk of losing a fight. I'd have liked a block button or something to add tactics. Solid AI pathing too :) And it's finished!
It glitched out the first time I attacked and wouldn't stop attacking :(
You squeezed a lot out of a little. The combat mechanic was surprisingly pass-able, and the lack of health etc. was a wise decision. I can't say that the minimalist graphics hurt much either. Obviously not the most stunning entry, but it's still worthwhile.
I really enjoyed those sound effects. This and the minimal music carried the mood very well. Good job!
Nice minimalist visual style. The combat wasn't too compelling - considering it seems like you can't die there was no real challenge to it.
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The mood is just great, reminds me of TimeFcuk :)
The combat system is a bit too simple, it lacks a dodge gameplay. The simple way to fix that would be to add a "charge time" to enemy attacks, with a direction indicator : this way you could be able to anticipante, dodge & counter attack ;)
Good game anyway!