December 16th-19th 2011 :: Theme: Alone
Navigate with the arrow keys, reach the end. You need to find your way through some puzzles and navigational challenges, but there's no pressure... as long as nobody's watching you.
There are two endings. Neither of them require a perfect run through.
Downloads and Links
Ratings
![]() | Coolness | 53% |
#80 | Innovation | 3.33 |
#81 | Fun | 3.17 |
#118 | Audio | 3.00 |
#129 | Community | 3.00 |
#151 | Theme | 3.28 |
#153 | Overall | 3.11 |
#328 | Mood | 2.38 |
#372 | Humor | 1.73 |
#402 | Graphics | 2.44 |
Comments
I enjoyed playing it, it had the right length and funny puzzles.
First I was like: "Wow this game is terrible." Then I realised what I had to do, then it was really awesome. I think the fun in this game in the discovery of how the game works.
At first I thought it was one more of these unfinished boring game but I kept playing.
I kept playing
I kept playing
I kept playing
And then I realised it was the most fun game I've played in this Ludum Dare. I don't know how you've made that! You're a magician. Even the graphics I didn't like at first became awesome.
I HAVE to give you 5 stars EVERYWHERE! You put a spell on me.
Oh wow, thank you so much for the comments everyone! When I finished this (sleep deprived, at the last minute,) I wasn't sure if this would be at all comprehensible. I'm so glad to know it worked out, at least for some!
As for the "two endings" (spoilers in rot13): Vg'f zber yvxr gurer ner gjb qvssrerag jnlf gb trg guebhtu gur svany ebbz. Lbh rvgure raq hc jvgu n ghedhbvfr raqvat fperra, be na benatr raqvat fperra, qrcraqvat ba juvpu lbh hfrq.
Loved the music, and the idea for the gameplay. Took me a while to figure out how things worked (and I'm not sure if I got everything right yet), but it was fun to figure things out.
Maybe instead of one huge maze, you could have multiple smaller ones?
Multiple smaller stages was the original plan, and you're right, it probably would have been more manageable for the player. While building Level One (which was designed to let players figure things out), it grew long enough that I decided to just add challenges to the end of it instead of making more levels. I figured this way I'd be better at keeping the overall game short (for a quick LD playthrough). In hindsight, I actually think the setup for the ending (odd as it is) is improved by capping off one continuous experience.
Thanks for the feedback!
I agree with your post mortem that the placeholder graphics were strong enough on their own to convey what you wanted. Really all of it was strong enough. Nice job!
Just in case you missed it : http://oujevipo.fr/index.php?option=com_content&view=article&id=609:comfort-zone&catid=36:10-minutes&Itemid=55 (you'll probably need Google translate ^^)
You must sign in to comment.
Your note doesn't give away too much. I ranked your game highly because I'm a sucker for games that operate bizarrely and I have to keep playing in order to build up an awareness of how things are supposed to work.