December 16th-19th 2011 :: Theme: Alone

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by ratking - 48 Hour Compo Entry

In this game you are split. You are one person, alone in a lifeless world - but you have two souls, which have to work together ...

WASD / Arrowkeys - Movement
Space - Jump
1,2,3 / Mousebuttons - Soulswitching (don't do that in the first three levels :P)

Credits, where credits due:
I used this font:
And this code: (Had to modify it, though)
Three samples from for my "music".

// edit 1:
I made a post compo version which fixes the following problems:
- After dying, you controlled both souls when sometimes this wasn't good.
- Mouse sensitivity can be adjusted with N/M and was adjusted for Macs.
- The background noise loops now.

Downloads and Links




Danik says ...
Dec 19, 2011 @ 12:30pm

Brilliant concept! Challenging and fits the theme very well. A little hard on the eyes after a while though. The sound seemed to stop working after a few levels.

ratking says ...
Dec 19, 2011 @ 12:58pm

@Danik Thanks! The visuals are a problem, I know, but at least it looks a little bit different thanks to them. ;) BTW, thanks for noticing the sound bug, will do a fix soon.

Brendan says ...
Dec 19, 2011 @ 7:21pm

I love it, but the visuals break my mind after a bit. It is a really creative idea!

Ryhoiku says ...
Dec 19, 2011 @ 9:08pm

This was an amazing concept, and I had tons of fun playing it! I love it!

x2l2 says ...
Dec 19, 2011 @ 9:27pm

great idea but it turns hard to play

King says ...
Dec 19, 2011 @ 10:13pm

Wow epic! Hard on the eyes, but epic!

marudziik says ...
Dec 19, 2011 @ 10:46pm

Very, very innovative - I really like the idea. I mean, there are some 2D games using similar concept, but I don't think I've ever seen a 3D game like that. Congrats!

blahoink says ...
Dec 20, 2011 @ 12:33am

Awesome concept. you could definitely develop this further!

Dmurph says ...
Dec 20, 2011 @ 2:34am

This is a great concept! I just have a few things. I felt like I could jump a really far distance and there was not much sound. I defiantly think you can continue with this concept. Good job!

Andrew says ...
Dec 20, 2011 @ 1:47pm

It's a bit floaty and jumping feels more like a jetpack, but the idea is awesome. I had to stop cause I was getting dizzy though.

Sos says ...
Dec 20, 2011 @ 2:20pm

Awesome concept :) I especially love the use of checkerboard patters as opposed to alpha blending.

Jeck says ...
Dec 20, 2011 @ 2:40pm

Excellent concept, though damn does it hurt my brain. I liked the audio, especially the creepy laughter. A shame it cut out, but I hear that's fixed in the post-compo version.

Norgg says ...
Dec 20, 2011 @ 3:17pm


Dec 20, 2011 @ 4:16pm

Nice game. The graphics are nice however I felt sick after a while, being split in two halves definitely hurts :)

TeamEpsilon says ...
Dec 20, 2011 @ 10:23pm

Amazing! Well designed and fun to play.

nuria says ...
Dec 20, 2011 @ 11:51pm

I quit after the splitting, not pleasant. I liked the mood, graphics + laughter reminded me of killer 7, which is good!

Dec 21, 2011 @ 1:52am

Very excellent idea, and I get what you're going for. It gave me serious vertigo and I couldn't go on.

ratking says ...
Dec 21, 2011 @ 9:14am

Hey guys, thanks for the kind words!

I am very sorry to hear how badly my game treats you! Perhaps I'll cut the effect down for some of you, but I don't know how yet. :-|

bostelk says ...
Dec 21, 2011 @ 11:26am

+++s for you

Gaeel says ...
Dec 21, 2011 @ 1:27pm

Excellent game, I do not recommend playing this while intoxicated...

pighead10 says ...
Dec 21, 2011 @ 2:39pm

Awesome concept! I hear no sound, and my I now suffer from eye strain, but great fun!

Jack says ...
Dec 21, 2011 @ 3:01pm

this is absolutely excellent

QXD-me says ...
Dec 21, 2011 @ 3:58pm

Interesting idea, but the splitting hurts my eyes, am I supposed to always be seeing both views even when I control only one? Seems pretty fun, but I don't think it's that strongly relevant to the theme. I like the visual style.

ratking says ...
Dec 21, 2011 @ 4:02pm

@pighead10: Yeah, sorry, not much sound to hear here. :(
@QXD-me: Yes, you're supposed to see both views all the time, this is pretty relevant especially in the last level. I think it emphasized the "Alone" topic quite well. :)

Dec 21, 2011 @ 10:20pm

Nice little surreal and motion-sickness inducing platformer!

Good level-design, as in, it gets progressively harder and more complicated. The screen-overlay is brilliant, although highly disorienting.

Shigor says ...
Dec 22, 2011 @ 9:04pm

Nice idea, but my head exploded after a while when trying to use soul switching (after I nearly ragequit on jumping platforms) - i got completely disoriented very soon and had no idea what to (well.. i had the idea, but i just wasn't able to navigate)

Cell says ...
Dec 23, 2011 @ 7:34pm


summaky says ...
Dec 26, 2011 @ 2:55pm

It is indeed hard to play, but mind boggling! I gave you 5/5 for innovation. Very well done.

Winterblood says ...
Dec 29, 2011 @ 2:16am

Elegant visual style (even loved the garish palette), and brilliant concept - but quickly headache-inducing when the view splits. Had to stop playing on level 4 or 5 :(

ScreamRawr says ...
Dec 29, 2011 @ 4:58am

Amazing. Simply amazing.

SonnyBone says ...
Jan 5, 2012 @ 8:42pm

"(don't do that in the first three levels :P) "
Wish I would've read that beforehand... lol

NeiloGD says ...
Jan 6, 2012 @ 1:40pm

Excellent concept, and actually very intuitive! Great work :)

sf17k says ...
Jan 10, 2012 @ 7:02am

Playing this after voting's over, I think it's perfect. The mechanic combined with the visuals creates a very interesting psychological effect that evokes a sensation of an out of body experience, and reminds me of thoughts and dreams about alternative perspectives. An example of how games can simulate even thought itself. It was challenging to learn to play this but I feel smarter now.

keenblaze says ...
Jan 10, 2012 @ 9:39am

Favorite entry =)

jameslucas says ...
Jan 11, 2012 @ 12:12pm

Far and away my favorite. I think this was vastly underrated in the 'fun' category.

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