December 16th-19th 2011 :: Theme: Alone

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by Noel - 48 Hour Compo Entry

You're alone on a space station. An Abandoned space station. With no where to go.

Use the Arrow Keys + X to play.
(Or alternatively WASD + IJKL)

UPDATE 1: Uploaded a new source, with cleaned up and properly commented code.

Downloads and Links




WITS says ...
Dec 18, 2011 @ 11:23pm

Amazing as always Noel!

Jesse Freeman says ...
Dec 18, 2011 @ 11:26pm

This was amazing... great job!

IQpierce says ...
Dec 18, 2011 @ 11:26pm

I was really impressed by this, especially for a 48-hour project from a young developer! You're really talented, great job with this game!

Ian Morrison says ...
Dec 19, 2011 @ 5:09am

Really impressed by the level of polish! Getting stuck behind boxes was annoying, but otherwise a good puzzle game. With some additional mechanics to play with (like, for example, objects which fall downwards without having to be towed) it could get quite involved. I was also really impressed with how finished this game felt... my own feels hacked together by comparison!

Noel says ...
Dec 19, 2011 @ 6:01am

Thanks guys! I appreciate all the feedback and comments :)

Definitely agree it could use some more mechanics to make it interesting. I plan to continue work with this game, so I'll definitely be adding more than just the crates/lasers later on.

mooosh says ...
Dec 19, 2011 @ 6:31am

still awesome!

devwil says ...
Dec 19, 2011 @ 6:41am

i was about to write an anti-level design rant (and still may) after playing a number of other LD48 entries, and then i play this game and its greatest strength is satisfying level design.

the story/connection to the theme was kind of unsatisfying to me, though. =\ not saying it wasn't there, but the game just didn't make me feel 'alone' or even 'abandoned'.

austinbreed says ...
Dec 19, 2011 @ 7:40am

This game looks great! I don't think it did much to honor the theme, however.

cjke.7777 says ...
Dec 19, 2011 @ 8:26am

Great stuff mate!

xilefian says ...
Dec 19, 2011 @ 2:50pm

Brilliant, however it was rather dull near the end, nothing really changed it was same-styled puzzled. Got a bit confusing with the amount of screen turnings that occurred.

TaintedFork says ...
Dec 19, 2011 @ 3:51pm

This is great! It's all very smooth and things seem to work really well. There were some cases where I would get trapped, and a reset button would have helped.

Jeremias says ...
Dec 19, 2011 @ 6:00pm

Was fun to play. Good job!

Rolpege says ...
Dec 19, 2011 @ 8:15pm

Gameplay is kinda fun and original, puzzles are challenging, art is awesome and really lovely + cute.

Sfx were ok... they did the job basically! :) - but no music. This would have also helped setting the right mood. Really, just one simple, sad loop would have improved the experience a lot (although I cheated a bit playing adequate music of mine on background haha :P)

Overall, neat experience, specially considering Ludum Dare conditions - also, fantastic polishing! :)

binary_girl says ...
Dec 19, 2011 @ 9:29pm

really liked this.. good sfx/sound :)

Dec 19, 2011 @ 9:36pm

Great job. I look forward to seeing more levels and puzzles.

Dec 20, 2011 @ 12:26am

Fantastic! Even Metal Storm and VVVVVV didn't think to bring grappling hooks into the mix. This one's a strong contender in a few categories!

Matt Rix says ...
Dec 20, 2011 @ 2:05am

Great game Noel! Love the art, love the feel of the game and the mechanics. Once I got the feel of the grappling hooks, it felt really good. Smart puzzles too, lots of potential here.

Randomasta says ...
Dec 20, 2011 @ 5:40am

Very impressive for a 48 hours of work!

keenblaze says ...
Dec 20, 2011 @ 10:36am

Great idea!

Dec 20, 2011 @ 2:19pm

Nice pixels.

wgemigh says ...
Dec 20, 2011 @ 2:36pm

A good game, especially given the time constraints. The art is great. I especially love the guys floating in tanks in the background. I found the controls really frustrating until I figured out that you grapple in whichever direction you last pressed (I might have missed a screen) and that grappling while holding a crate throws it forward (I kept expecting to grapple out from under it, dropping it).

iansnyder says ...
Dec 20, 2011 @ 11:03pm

Incredible! For a 48 hour game I really can't give any serious crits :D

ladron says ...
Dec 21, 2011 @ 2:15am

Great game mechanic, solidly implemented. Really good.

ncannasse says ...
Dec 21, 2011 @ 11:28am

Enjoyed it a lot, but got stuck into a wall at some point (because of two blocks one on my left and the other on my top). Couldn't get out. Still very nice

Noel says ...
Dec 21, 2011 @ 8:03pm

Thanks for the feedback, suggestions, and constructive criticism everyone!

@Wgemigh: I definitely think the controls need to be a bit more obvious for sure. In my eventual post-ludum dare version, I'll work on that. I'm not sure how to make them more obvious, but maybe explaining them in-game a bit better would help.

Hmm, looking through my code I realize why that happens, and I've fixed it now (not in the Ludum Dare version though). Thanks!

I think I'll also add a restart button in strange situations like this, in case someone ever gets stuck again.


Gib says ...
Dec 22, 2011 @ 1:12pm

This game is sweeeeeeeet. Sexy concept.

Shigor says ...
Dec 22, 2011 @ 2:39pm

One of the best entries so far, congratulation.

Dec 22, 2011 @ 6:12pm

Generally very strong entry. Good mechanic, nice art, pretty polished. Controls are quite a way from intuitive (first time I played I didn't realise I could shoot grapple upwards).

After the initial ah-ha of the core mechanic there wasn't much else compelling going on for the rest of the game. It was just more of the same.

volando says ...
Dec 22, 2011 @ 7:06pm

Brilliant. Über alles. 10/10

iFred_QC says ...
Dec 23, 2011 @ 12:53am

5 stars if this was longer!

Th3dz says ...
Dec 23, 2011 @ 7:42am

Great game. Creative and fun. I wanted to play more levels!

SonnyBone says ...
Dec 23, 2011 @ 10:34am

Great core mechanic. Got tiring after a while. Good puzzles... totally crazy that this was in 48 hours. Good job!

Ishisoft says ...
Dec 23, 2011 @ 11:48am

Brilliant stuff, really enjoyable bit of puzzling. A bit of music would have been nice but obviously 48 hours is a tough timeframe.

JoeCool says ...
Dec 23, 2011 @ 3:24pm

Best entry so far. Absolutely brilliant. 5/5

brenthamel says ...
Dec 24, 2011 @ 9:40am

Very fun!!

davidwparker says ...
Dec 24, 2011 @ 6:05pm

Great game. I found a bug dealing with shooting up and suddenly floating where there is no platform, but other than that it was fantastic.

Cosr says ...
Dec 24, 2011 @ 11:59pm

Great game. The grappling hook, with changing gravity, is a nice mechanic. Just the orientation and pulling blocks wouldn't really be enough to take the game farther, I don't think, but it's very solid for such a short game.

I think just adding some animation to the player, where he aims up, might be enough to make it clear to the player that they can shoot upward. Adding visual cues like that might be a better way to show the player's capabilities than more tutorial text.

galman says ...
Dec 29, 2011 @ 6:34pm

Very puzzling game ! I like the idea very much!
Good Work!

angrygeometry says ...
Dec 30, 2011 @ 4:51am

made me a little dizzy but very polished and a cool little game!

Jan 1, 2012 @ 6:27pm

Best game I've tried so far, congrats!

DrPetter says ...
Jan 2, 2012 @ 1:09am

Love this. You nailed the player animation. Puzzles are perfect, as they're not too hard but still make the player feel clever for solving them. Everything is smooth and beautiful. Desolate music could have raised it all a notch, but I'm not complaining. Inappropriate music would have been worse than nothing in this case.

DDRKirby(ISQ) says ...
Jan 8, 2012 @ 9:10am

Great job! Having tried my hand at a 2D platform puzzler myself, I have newfound appreciation for good design such as this. My only complaint (besides the short scope/lack of additional mechanics, which is understandable given the time constraint) is that i would have liked to see the end exit goal differentiated a little bit more from the rest of the background elements.

Js5schnitz says ...
Jan 8, 2012 @ 10:19am

Great Job! Wonderful! I'm still going back and playing this after its release here!

Make A Game says ...
Jan 9, 2012 @ 1:20am

Another game that I played before the voting was enabled and completely forgot to return to... I really loved this game, though the difficulty jump to the last room was to steep.
I'm commenting in regards to the version you initially submitted, because I noticed that you added more levels after the submission window.

Noel says ...
Jan 9, 2012 @ 11:00pm

@Make A game:
Actually, no. I have not submitted a new version since the submission deadline. I had several versions floating around the internet though, which you may have gotten instead of the most up-to-date one.

Thanks for the feedback everyone! I'm taking all the suggestions and constructive criticism and putting them into the new version that I'm working on :)

court-jus says ...
Jan 10, 2012 @ 8:38am

That's a great game concept, nicely realized. Bravo !

SkullSoft says ...
Jan 17, 2012 @ 1:37am

Makes me dizzy! Pretty cool core mechanic; amazing that you made that many puzzles on top of the game engine in 48 hours!

PS You can throw crates forward?? I played the whole game without figuring that out!

Majonaise says ...
Jun 29, 2012 @ 5:38am

Love it. Really tight, satisfying little piece.

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