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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Flod Embarks - amodo - 48 Hour Compo Entry

    I had almost given up because I had some tough weeks prior to the weekend, little time, and even fewer ideas. Then, Sunday noon, I finally started with half an idea. But I'm happy about what came out in the end. I put about 14 hours into it. Enjoy!

    Flash Builder 4.5, Flixel, Flixel Powertools, TileStudio, Autotracker by Greasemonkey (modified a little), Audacity, SFXR


    You are Fraxtol Flod-Pirno S'nint, a lonely robot looking for friends.

    cursor keys: move
    +/-: volume

    View amodo's journal. | View all entries by amodo




    Gaeel says ...
    Dec 19, 2011 @ 12:48pm

    Fun little idea. I wish it were possible to explore the planets a little more, but a great idea, and cute characters too.

    Cell says ...
    Dec 19, 2011 @ 2:24pm

    Really great game :D

    dr_soda says ...
    Dec 20, 2011 @ 7:32am

    Is something amiss here? I follow the link for "web" and get a perpetual "Flod" page that is stuck forever

    amodo says ...
    Dec 20, 2011 @ 11:00am

    dr_soda, strange! It should play via the flash player. Didn't hear that before!

    Jeck says ...
    Dec 20, 2011 @ 2:50pm

    Great soundtrack.

    ChainedLupine says ...
    Dec 20, 2011 @ 8:35pm

    I found a friend! YAY! But capping the velocity on the ship might be a good idea. :)

    bitbof says ...
    Dec 21, 2011 @ 1:58am

    I liked the animations as simple as they were

    neilogd says ...
    Dec 21, 2011 @ 11:17am

    Good idea, very cute graphics, music is well done too. Would love to see you take the idea further!

    Rudy says ...
    Dec 21, 2011 @ 11:43am

    Interesting concept, cute graphics. Planet indicators should show the distance somehow or it's too easy to overshoot. Also spamming T let's you teleport regardless at high speed. I like the small attraction planets have, Not a lot of content in space or on planets though. Nice soundtrack.

    marudziik says ...
    Dec 21, 2011 @ 1:27pm

    Nice idea, great music, simple graphics work well. I agree with @ChainedLupine on capping ship's velocity, but some more gameplay would also be interesting.

    Sparrow says ...
    Dec 21, 2011 @ 2:44pm

    The game fits the theme but I missed depth in the game.
    The ship maneuverability was a bit unresponsive at high speeds.

    dr_soda says ...
    Dec 22, 2011 @ 5:41am

    The game finally loaded. Yay!

    So I have to ask you, have you heard of the game "Aether?" The flight through space reminded me of that game, as well as exploring planets, though the planets in Aether weren't discrete screens.

    TheOMP says ...
    Dec 23, 2011 @ 1:57am

    Great idea! I wish I could explore the planets a little bit more though. Also, capping the velocity of the ship would be a good idea as well as increasing the power of the break when turning so that way players won't go flying by planets ,but the over all concept is great!

    Dec 23, 2011 @ 4:34pm

    Good game! The music and sound design was good, and the sprites had a nice feel to them. I especially liked the main character's walking animations!

    The ship is a little hard to control, but otherwise I liked the user interface and mood. Nice job!

    Dec 24, 2011 @ 10:51am

    This is great. I love the sound and the effective non-interface. Nice work!

    tcstyle says ...
    Dec 25, 2011 @ 8:43pm

    Whoa, newtonian spacecraft physics. I don't know what's the goal of this game. Looks nice.

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