December 16th-19th 2011 :: Theme: Alone

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Nightmares of a Wizard

by TeamEpsilon - Jam Entry

Nightmares of a wizard was produced by three people, two of which got about 14 hours of sleep, consumed apporximately three pounds of food, ingested a box of ice tea, attended the washroom approximately twice and spent about 58 hours spriting/coding/ROFLing... (not kidding about the acronym there) ...at their work.

NOTE: Make sure you walk up to the writing desks in each level to find out more about the story behind the game! The second desk in the dining room is bugged, however, will be fixed soon!


The uncompressed folder is exactly 200mb but it's worth it so be patient!

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README FILE-------------------------------------------------
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Nightmares of a Wizard
==---------------------------==
Hey there Ludum Dare Community member! On behalf of TeamEpsilon and company, I would like the thank you for

downloading our game and would like to urge you to rate it! This game was created for the Ludum Jam and was

produced, from scratch, within 72 hours (almost exactly, more like 71.5).
If you have any problems or questions, please post them in the comments.

Installation/Running the Game:
1. )Open the .zip file with WinRar/WinZip/7Zip
2.) right click on the folder NoaW and Extract all to a destination
3.) Go to the destination
4.) Double click the executable file to start the game, it may take a second or two to load so be patient.
5.) Play through entire game
---HINT:(There are hidden achievements so to get them all, you may need to go back to certain levels)
6.) Go Rate the game
7.) ???
8.) PROFIT
Do note that "Nightmares of a Wizard" requires some sound files that we have placed conveniently in the /zip... Please

extract everything into the same folder. (or don't play the game)
WARNING: The game cannot run without these files so do not remove them from the filepath that you have placed the

executable in.

Instructions:
Q - Firball Spell select
E - Lightning Spell select
R - Acid Spell select
F - Ice Blast Spell select
Left Click - Cast selected Spell
Right Click - Teleports your player to the cursor.
WASD - Movement controls

PROTIPS:
1.) Some enemies have immunity to certain spells so try to use them all for maximum efficiency!
2.) Freezing enemies halts ALL movement, so proficient use of this spell will greatly help you.
3.) Your teleport spell is costly so make sure you know where you want to go before using it.

Thanks and have fun!
- TeamEpsilon
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NOW OF TO CONSUME HIGH CHOLESTEROL FOODSTUFFS... AND AAAAWAAAAAAAAAY!

Downloads and Links


Ratings

Coolness50%
#8Audio(Jam)3.69
#11Fun(Jam)3.46
#15Overall(Jam)3.43
#21Mood(Jam)3.25
#42Innovation(Jam)2.85
#49Humor(Jam)2.40
#53Theme(Jam)2.69
#66Graphics(Jam)3.08
#441Community2.25

Comments

TeamEpsilon says ...
Dec 20, 2011 @ 3:24am

Rate me!!!!! :D

mooosh says ...
Dec 20, 2011 @ 4:59am

nice job. having to constantly switch between powers was pretty fun, though I felt like some of them were a little off balance.

Alex Gilday says ...
Dec 20, 2011 @ 9:22am

196mb download? That'll take hours on my 20KB/s max internet! I'm not playing this game until I go to my dad's, where the internet is a little better

Quimby says ...
Dec 21, 2011 @ 6:53am

Not bad at all; Basically what Magicka would have been had it been coded in a couple of days.
I had a lot of fun, which is kinda important for a game, so good work guys. :D

KhaoTom says ...
Dec 21, 2011 @ 11:23am

Enjoyed this game! Character reminds me of a coconut for some reason. Too bad you guys didn't get any sound effects in, but the music was nice :) Good work overall!

TeamEpsilon says ...
Dec 22, 2011 @ 7:13am

Thanks everyone!

Shigor says ...
Dec 23, 2011 @ 4:39pm

Well... I kinda expected more from the 200 mega download :) But it's good entry, one of the best entries I've yet played - because gameplay is quite good (old proven top down view + mouse shoot) improved a bit by a need to switch between powers (although I've used fireball, only switched to lightning against red squares, occasionally frost nova to keep teleporting skeletons (?) on place). Audio is perfect and helps to create a very good mood. Art was a bit of disappointment (after long download and nice title screen) as was level design. Not much use of theme either except alone in the monster (but since I consider this theme bad and number of entries trying to use it somewhat is very limited, I want hold it against you).

BTW... why 200 megs? did you use gigantic bitmaps as your levels? :)

pratolli says ...
Dec 23, 2011 @ 6:44pm

The gameplay is really awesome, but there are things that must be improved:
1) The Graphics (because it is caothic)
2) The interface (it could be better, honestly. A map wouldn't be bad)
3) The balancement (the character feels too slow)

binary_girl says ...
Dec 23, 2011 @ 8:27pm

good stuff man :)

TeamEpsilon says ...
Dec 23, 2011 @ 11:30pm

Thanks for the feedback everyone! The file is 200mb because of the large music files(all WAVs) as the program we were using was having trouble with other types of sound files.

Level design definitely could have been better, but it took far to long to make the second level (the only non-linear level) and in the interest of time we simply changed up the classic hallway with different enemies and obstacles for the following levels.

A post-ludum jam version of the game will be made available soon with randomized item drops and a few bug fixes.

Once again, thanks for all the great feedback!

summaky says ...
Dec 26, 2011 @ 2:15am

Good. Very good. It is unfortunate that that download size is so big, because I am sure it puts some players off. Next time try to use compressed audio files or avoid voice over; its quality is not very good.

The game play is solid and well done, although the player moves rather slow for my tastes.

I also wish that I could switch between spells with numbers instead of letters; somehow I am better remembering what 1 2 3 4 means if they are in the same order on the screen.

At first I didn't see that some monsters are immune to some spells; I was attacking the red squared with fire while wondering when they would die! I am not very bright, you see.

The theme is a bit of a stretch, but I guess it is a difficult theme to use effectively.

summaky says ...
Dec 26, 2011 @ 2:16am

One other thing: I rated you low in community for the choice of upload site. It tried to trick me download something else entirely unrelated to your game.

ericdpitts says ...
Dec 29, 2011 @ 11:43pm

Very cool game. The only criticism that comes to mind is I'd like some better indication of when I've been hit. A sound, a change in sprite, some red on the screen, something. But, great job you lot!

TeamEpsilon says ...
Jan 1, 2012 @ 10:00pm

Thanks!

Gregory says ...
Jan 1, 2012 @ 11:14pm

Aside from the huge file size, great game! I can tell you put a lot of attention into the detail.

There was one glitch I found. I was on the second red-carpet area, viewing the second scroll, and I clicked or pressed a button while reading the scroll and it returned to the top-down state, but with a big area covered in white: http://imgur.com/bDG5u I could still move underneath it and such. It just covered that one area.

cakemonitor says ...
Jan 6, 2012 @ 8:16am

The download size is too large. Sorry.

Scarabian says ...
Jan 8, 2012 @ 1:19pm

I enjoyed the game but the download size is definitely a negative. I would have liked to jump on things as well but on the whole really atmospheric and fun

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