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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Results

    A Realization (in 13 acts) - A-Type - 48 Hour Compo Entry

    A simple platformer in 13 acts. Navigate through a dark world but watch the corner of your eye...

    Now with 2 endings!

    Edit: I've seen from comments that most are getting the 'bad' ending. I know you aren't likely to play it again for the good one, so here's a hint: use your ears on the seventh level.

    If you have problems, please try installing .NET 4:
    and XNA 4.0 Redistributable Package:

    I apologize for the inconvenience.

    View A-Type's journal. | View all entries by A-Type




    Jorjon says ...
    Dec 21, 2011 @ 7:53pm

    Excellent work. Although I got the bad ending, you made a very good job. The music is the best aspect of the game.

    Cell says ...
    Dec 23, 2011 @ 7:07pm

    Great game :)

    Benjamin says ...
    Dec 23, 2011 @ 8:38pm

    Very good game ! I like :
    - the one-wall cutting knife > original and very handy, you also designed good levels relevants to its use.
    - The ??? feedback each time something special happen. simple and efficient.
    - The music with the ambient switch near the end ( I had some "Shadow of the Beast" flashbacks when it happened )
    I dislike :
    - The plane background : It break the contrast with some of your platforms making them difficult to see.
    - The very short range of light. It's good for ambience but is very counterproductive for your screen side events like mysterious shadow escaping and other stuff. I notice him just one time, and I had to guess that he *spoil* in the end. ( Maybe my monitor color are too dark ).

    Very good overall and huge ammount of work for 48h !

    A-Type says ...
    Dec 24, 2011 @ 8:30am

    @Benjamin: thanks for the feedback! The one thing that sticks out to me is the plane background issue-- I realized this pretty late because I was so used to the level setup. At the last minute I tried to change the brightness/contrast of the assets to make them stand out better. Unfortunately, I agree, it wasn't quite enough. As for the lack of light-- I toned that down too near the end. I thought it was passable, but I knew it would be an issue. Brightness might help.

    Thanks again!

    Ian Morrison says ...
    Dec 27, 2011 @ 4:42am

    I was really impressed by this. Excellent level design, very atmospheric. The platforming was frustrating because the physics were fairly simplistic and a lot of the jumps were fairly unforgiving. Excellent use of sound to create a creepy atmosphere!

    AyCe says ...
    Dec 28, 2011 @ 11:57pm

    I have no idea what to do in the level shown on the main screenshot ^^

    caranha says ...
    Jan 3, 2012 @ 2:14pm

    Wow, this is a very nice game, you should have more ratings!

    I loved the sound and the atmosphere. The levels were also the right amount of challenging for me. It was not that short, I think the length was appropriate.

    Two suggestions:
    1- after the ending animation, I mistakenly pressed a button and skipped the next screen without seeing what was on it - you should make some sort of delay at that last screen. (or maybe define a specific key to leave it).

    2- There are breakable and unbreakable blocks. It is a bit hard to differentiate between them - you never know if you are hitting an unbreakable box, or if you just missed the correct position to break that block. Maybe you should add a "failed" sound, so I know that I can't break that particular block.

    Thanks for the game!

    jfroco says ...
    Jan 3, 2012 @ 9:29pm

    Good platformer. Great music.. a lot of content for a 48h compo, I liked the wall-cutting mechanism. Congratulations.

    Pierrec says ...
    Jan 4, 2012 @ 6:13pm

    Great mood here! I really felt someone was trying to kill me! Scary! didn't find the good ending.

    A-Type says ...
    Jan 4, 2012 @ 9:31pm

    @AyCe- keep in mind that you can break single-wide blocks. This trick is used.

    @caranha- there's a bug with the info screen where it closes next frame. Unfortunately I didn't catch it before the deadline. It was working in the build I was going to submit, but then I switched a few things last minute.

    @Ian- yeah, plat physics is something I wish I could have improved on. Platformers can be so smooth and fun if you get the physics down. Unfortunately I have no experience in platformers so I went with a basic approach in order to have more time for content.

    AyCe says ...
    Jan 8, 2012 @ 3:12pm

    First of all, thank you for your reply. I finished your game twice now - good & bad ending :) I really liked the change of music at a certain area. => Mood!
    Nicely done! :D

    Kelly Thomas says ...
    Jan 9, 2012 @ 12:53pm

    Nice atmosphere, the rain overlay helps alot

    exphautaz says ...
    Mar 13, 2012 @ 11:58pm

    apparently i do not have a good enough graphics card

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