December 16th-19th 2011 :: Theme: Alone

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Sol Solo

by dcfedor - 48 Hour Compo Entry

First LD48 compo. Created in Flash AS3 with flixel, Photoshop, Audacity, and a Roland XP-60 for sounds.

Mouse is input method: click to move/consume. +/- keys adjust volume.

Move around board like a king piece in Chess. You can pick up a power up for each red star you consume. You start off with one free power up slot.

Downloads and Links


Ratings

#37Innovation3.63
#47Mood3.54
#50Overall3.50
#56Audio3.33
#77Graphics3.63
#195Fun2.75
#303Community2.57
#319Coolness40%
#372Theme2.60
#603Humor1.22

Comments

jsjwooowooo says ...
Dec 19, 2011 @ 6:36pm

Awesome entry, took me awhile to figure out how to attack and upgrade correctly though. And I had trouble finding the remaining enemies once I was pretty beefed up, but still lots of fun!

SusanTheCat says ...
Dec 20, 2011 @ 2:04am

My first problem was that the game was bigger than my screen and I couldn't press the start button. After that, I was fun.

Dec 20, 2011 @ 5:10pm

Very interesting concept. Took me a bit to figure out precisely what was happening. Excellent graphics.

cards says ...
Dec 21, 2011 @ 9:12pm

The objective and how I get there is somewhat unclear, but once I understood it, I really enjoyed it. The last few enemies were tough to find, but I think that added to the 'alone'ness. Good job -- the art style was great too.

kosinus says ...
Dec 22, 2011 @ 8:33pm

Very nice! It looks and sounds good. Very polished presentation.

I didn't really see the theme connection, though the music and style definitely make it moody.

Keyboard controls would've been nice; mousing gets a bit tedious after a while.

Your star/avatar also gets rather big after a growing a bit, making it hard to see even the grid.

Occasionally, enemies seemed to jump around, or I was able to move on top of them.

Overall, a great entry! Awesome job!

Kitch says ...
Dec 23, 2011 @ 10:23pm

That was fun. Needs a little better explanation of exactly what I should be doing... I think I figured it out..

summaky says ...
Dec 26, 2011 @ 6:52pm

It is an interesting concept, but relies too much on chance to be fun. Sometimes I get lucky and I find the upgrades I need to be big and practically unstoppable; other times, I die in the first fight.

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