December 16th-19th 2011 :: Theme: Alone

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A Manor of Speaking

by Yoman - Jam Entry

!IMPORTANT!
I have found that clicking outside the game window stops the game from working properly. Press F4 to make it fullscreen and then you can't click outside the window, but if you must play in a window, just watch where that little white dot is when you click. Though you don't need to click except at the menu, so ...

I suppose it also occurs if you alt-tab, not sure.

-----
This is basically a LD48 submission that needed to be bugfixed.

Music was created using Avairy's music maker (drum loops, samples etc), sound effects generated with DrPetter's SFXR. Everything else created by me.

Originally submitted for the Ludum Dare Comp (finished the game with hours to spare) but a major bug that my friend found the next morning AFTER the submission caused me to patch it up and submit for the Ludum Jam instead. :( Oh well.

A HTML5 port may be available soon.

-------------------------------------------------
You can download my original LD submission below:
EXE: http://www.mediafire.com/download.php?l64w5j654b5obru
SRC: http://www.mediafire.com/download.php?lxp98nnr5wpd447

Downloads and Links


Ratings

#20Theme(Jam)3.42
#34Mood(Jam)2.82
#63Audio(Jam)2.73
#66Graphics(Jam)3.08
#68Innovation(Jam)2.45
#88Overall(Jam)2.58
#90Fun(Jam)2.27
#148Humor(Jam)1.14
#248Coolness48%
#326Community2.50

Comments

SukiSan says ...
Dec 20, 2011 @ 9:23pm

Hi. Every second start I get a StackOverflow exception on OS X:

Exception in thread "main" java.lang.StackOverflowError
at sun.misc.Unsafe.compareAndSwapLong(Native Method)
at java.util.concurrent.atomic.AtomicLong.compareAndSet(AtomicLong.java:121)
at java.util.Random.next(Random.java:139)
at java.util.Random.nextFloat(Random.java:351)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
at com.msynet.ld22.Entity.update(Entity.java:44)
at com.msynet.ld22.Miner.update(Miner.java:41)
...

Yoman says ...
Dec 21, 2011 @ 4:06am

Hi SukiSan.

I'm not sure why you're trying to run this on OSX, or why you've given me a Java runtime exception, but the game is only meant to run on Windows. I think that there is a GameMakerToMac application somewhere but I have not used it for this.

SonnyBone says ...
Dec 21, 2011 @ 8:20am

AW MAN. Some cheap kill came out of nowhere and ruined my fun. :( I dig the flashlight system you have here. How exactly did you handle that part of the lighting in Game Maker? Also, I encountered a glitch where turning off the flashlight sometimes results in not being able to move my character. I dig the sounds/music/aesthetics. The gameplay needs some tweaks, of course, but this is still really good. Keep working on this!

soy_yuma says ...
Dec 22, 2011 @ 10:51am

I think the idea, the graphics, and sound/music are great. I also found that turn-off-light-prevents-moving bug.

Yoman says ...
Dec 22, 2011 @ 1:48pm

@SonnyBone: I first tried with a GameMaker-specific thing called Surfaces but couldn't get it working straight away and so resorted to transparent images instead. The flashlight is a transparent yellow cone and the overall darkness is a stretched transparent pixel. Simple, but works.

@soy_yuma: Thanks!

Both of you, not sure about why the flashlight-off bug exists but I'll look into it for the next version. Keep the comments coming, even if it's just 'I like the lighting' !

jonathanasdf says ...
Dec 23, 2011 @ 7:11am

Hmm, I keep ending up trapped in walls or running right through walls and then losing control of the character. I have no idea why it happens and can't come up with any way to reproduce it. I've also run into the turn-off-light-prevents-moving bug.

It would be nice to be able to skip the cutscene at the beginning too.

However, the lighting effects are nicely done. The graphics also look polished, and the music fits the mood perfectly. I can't exactly say that this is very innovative because there are many other games with the same ideas, but this fits the "alone" theme very well. Great job!

Yoman says ...
Dec 23, 2011 @ 8:16am

AHA! I think I have discovered the source of my bugs! As long as you don't click outside the game screen, everything seems to work fine.

Yoman says ...
Dec 23, 2011 @ 8:22am

I also seem to have left my debug key to skip the cutscene in. It's Backspace, but be aware that it only works when the intro character is on screen, and is not totally tested. The cutscene is short though.

jeffz says ...
Dec 23, 2011 @ 8:28am

I got trapped in a wall in the first room or fell off the screen? I don't know. Would be nice to be able to skip dialog. I can read faster...

Yoman says ...
Dec 23, 2011 @ 9:35am

Are you playing the Jam entry (Linked as 'Windows') or the LD48 entry that I linked at the bottom?

jeffz says ...
Dec 24, 2011 @ 12:23am

Jam entry.

Yoman says ...
Dec 24, 2011 @ 1:11am

I can't seem to reproduce these bugs that seem to happen so often to you guys. If I could get a video or screenshots it would help.

Suese says ...
Dec 31, 2011 @ 7:25am

Sorry, all I got was music and a blank screen.

Raptor85 says ...
Jan 2, 2012 @ 10:14pm

Runs under WINE but throws too many errors & sound cuts out, so can't properly rate :/

Dan C says ...
Jan 7, 2012 @ 12:43am

You really should have made the intro properly skippable. Skipping using backspace is a start but it doesn't work properly and it can't skip the first couple of bits of dialogue. Nobody wants to watch the same cut scene repeatedly, especially when they've got 890 other games to play.

Lovely graphics and sound, though.

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