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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    The Lone Adventurer - harusame - 48 Hour Compo Entry

    (Requires Java)

    For my first LD, my game was created in Java and uses the AWT library. You are alone against ghosts who roam in order to meet human flesh. Your mission is to find a secret chest which is in an isolated place.

    Throughout your trip where some statues of kittens (\o/) are hidden, collect all the golden coins to open the passage towards the following level, otherwise you will remain alone for ever, roaming as the souls of the lost world in which you are. Good luck, because you can only rely on yourself.

    View harusame's journal. | View all entries by harusame




    Jack says ...
    Dec 19, 2011 @ 10:01am

    this game looks absolutely beautiful, but the collision detection and controls are painful. If I were you, I'd leave the graphical polishing for after you've made sure everything works as a game. I'm not sure if this happens every time, but when I went through the portal in the first level, it spawned me directly above a spike pit and I would've died if not for using a glitch in your collision detection. Maybe next time, enter the jam so you can keep your (really excellent) graphics but also spend time on the programming

    SLiV says ...
    Dec 19, 2011 @ 11:39am

    The controls are a bit fiddly, especially with such direct camera control. You cannot see what's below you and above you is nothing of interest.

    More importantly, the concept wasn't really clear to me. Some enemies could hurt me but others couldn't, right? I think it had something to do with if they were transparent, but it didn't make the game any clearer.

    The ending is a bit abrupt, but oh well.
    And yes, you might try entering the Jam instead, because those are some neat graphics.

    KhaoTom says ...
    Dec 19, 2011 @ 1:12pm

    "I am hungry!"

    xilefian says ...
    Dec 19, 2011 @ 2:35pm

    It is a platformer, not much variation, too difficult early on, didn't really pull me in. The vibrant colours didn't help towards the mood or theme.

    agersant says ...
    Dec 20, 2011 @ 1:00am

    Great graphics and audio. I like that there is a lot of feedback to player input, it feels good.

    My main concerns are the broken physics (stopping mid air) and the randomness of the difficulty (level 3 is much easier than all others for instance). A solid entry anyway =)

    kernel panic says ...
    Dec 20, 2011 @ 7:36pm

    Good first time go! It was lacking a bit of a challenge. Audio was appropriate and there is good graphics. Well done.

    wgemigh says ...
    Dec 22, 2011 @ 2:05am

    This is a great-looking game and the sound is enjoyable, although a bit repetitive. The slow falling took a while to get used to and it was often annoying to have to backtrack to get one missed coin to finish out the level. Fixing the jump mechanic and only requiring 75% of the coins to clear a level would go a long way towards improving it!

    roboprez says ...
    Dec 25, 2011 @ 1:10pm

    The audio fit in quite well which is rare for a ludum game go kudos to you. As others have pointed out the jumping is sort of terrible. A good way of doing jumping is when SPACE is pressed set an upwards velocity of a certain amount. Then have a constant force (gravity) bringing you back down.
    You also should have gone with a less harsh, bassier jump sound. I high pitched sound goes well for tiny characters like mario but yours was larger and more defined.

    Jigxor says ...
    Dec 31, 2011 @ 2:55am

    Really great job on your first LD entry! Overall it was a pretty fun game, I managed to finish it.

    The jumping was a bit weird due to the constant acceleration, the camera that followed the player vertically made it hard as well since you can't see what's below you, it may have been better to just go for a centered camera.

    The graphics were good, it's nice that you had a large variety of different backgrounds including things like grass over the tiles and a parallax background too.

    I found it strange how the ghosts went invisible once you hit them, at first I thought I had damaged them from jumping on their head. I only noticed it hurt me when I looked at my own health. It would have been good to incorporate a player damage animation/effect (perhaps flash the player instead of the ghost).

    It was good that you had sound in your game, though the music was a little repetitive.

    Great job!

    someone says ...
    Jan 4, 2012 @ 7:03pm

    Beautiful graphics. Character movement and collision was horrible.

    SonnyBone says ...
    Jan 6, 2012 @ 10:45pm

    Couldn't get it to work :(

    Maato says ...
    Jan 6, 2012 @ 10:52pm

    Very nice graphics :-)

    harusame says ...
    Jan 7, 2012 @ 4:35pm

    Thank you for comments ;)

    Why SonnyBone ? You don't install java ?
    Restart game if you see the titleScreen.

    Veralos says ...
    Jan 9, 2012 @ 4:50am

    The graphics and sound are excellent, but the jumping is quite awkward.

    Jan 9, 2012 @ 4:54am

    The art is great!

    The jumping physics don't feel right, it's very annoying.

    Not a lot going on with the gameplay, just a basic platformer.

    It doesn't seem to fit the theme all that well.

    The music was OK, but it was annoying that it restarted for each level.

    I couldn't read what the guy was saying, it was too dark.

    Good job!

    Cosr says ...
    Jan 9, 2012 @ 9:28am

    It looks nice, but the game is really rather rough. The jumping, with the sudden speed change down, feels really jerky. I also fell into a spike pit once, moved into the wall of the pit and the character slid up to the top of the ground, warping to safety instead of being impaled.

    It's also rather unclear what the deal with the ghosts is. Sometimes the run from you, turn transparent without hitting you, but I never figured out what the cause was.

    It would be nice if there wasn't such a disconnect between the gameplay and the little loneliness monologues of the character.

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