Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 22

December 16th-19th 2011 :: Theme: Alone

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Lonebot - Patacorow - Jam Entry

Small platformer game.

The ending is rushed since we were running out of time, sorry...

By: Yotam Frid and Mati & Itamar Ernest.

View Patacorow's journal. | View all entries by Patacorow

Ratings

#27Fun(Jam)3.07
#34Overall(Jam)3.13
#38Audio(Jam)3.13
#61Graphics(Jam)3.20
#89Theme(Jam)2.36
#105Humor(Jam)1.57
#114Mood(Jam)1.83
#128Innovation(Jam)1.79
#215Community2.80
#252Coolness47%

Comments

caranha says ...
Dec 19, 2011 @ 11:30pm

Very nice, I really liked the game, specially the sounds! This is one I know I will be playing more. :-)

One bug I have found - right in the beginning of the game, when you find your first snail, there is a wall you can go through. But if you go through that wall, you die.

Also, bats going through walls is kinda annoying, because you cant shoot them there! Since it seems that the bat AI tries to stay just above your head, this often happens in narrow corridors.

Great game, thanks!

galman says ...
Dec 20, 2011 @ 11:40am

Very cool game!
Graphics are good and the gameplay is very fun!
As caranha said, the bats are pretty annoying.
Great game at overall! Well done!

Dec 24, 2011 @ 11:13pm

Really good fun and nice graphics and audio. Very nice overall.

Suese says ...
Dec 28, 2011 @ 2:48pm

Polish was good, but another platform game kinda makes me sigh.

Hazard says ...
Dec 28, 2011 @ 2:56pm

Great game! Collision detection is a bit odd though and the HUD is sometimes covering essential elements of the level.

Dec 29, 2011 @ 4:49pm

Good game. to bad it was hard to aim D: . also, platforms could be a bit off. all in all, a 7/10

Make A Game says ...
Jan 8, 2012 @ 1:41am

This game had potential but I found some stuff to be incredibly annoying. There were times where it wasn't clear where to go next. Falling on some pits resulted in game over but then the way forward was falling on a hole at the end of the path. And to make things worst, the HUD covered some of the floating platforms. Checkpoint were welcome if they added a bit more energy back, I had lost so much life when I first encountered the jumping enemies, that I couldn't even get close to the one in the next area. And the way the jumping enemies moved was terrible, they didn't have momentum on their jumps, they'd just stop midair and change direction if I tried to jump over them. Getting back energy was hard since the hearts didn't fall down. Sorry but I just lost patience from falling over and over again due to the platforms not being visible. Music was good though.

bach says ...
Jan 10, 2012 @ 1:56am

Nice entry! Bats are annoying indeed :D

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