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December 16th-19th 2011 :: Theme: Alone

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The Invention of Colour

by bach - 48 Hour Compo Entry

"The Invention of Colour"

This is interactive storytelling. It doesn't play like a traditional game. You'll follow "Alrion" through his quest to find "shimmers" as he doesn't know what colours are. I aimed to create something that is engrossing and takes the player on a journey. Just enjoy not having to do much and expect a few minutes of atmospheric storytelling. It's intentional low level involvement.

There are two ways (literally) to finish the game. Just keep going.

Hope you enjoy this little trippy & eerie plunge into the heart of a bizarre world.

PLEASE NOTE: This experience requires AUDIO (best enjoyed with headphones), otherwise the game will not make sense. Controls are also explained in-game: just use the arrow keys to walk around. This should run on Windows, Mac & Linux. The only thing you need is a JAVA runtime.

Oh and yes. There is a kitten in the game.

Made with libgdx, reaper & gimp.

UPDATE: Added a complete walk-through video of the game. If for whatever reason you can't play the game this should give you a fairly accurate impression of the experience!

Downloads and Links


Ratings

Coolness80%
#6Audio3.98
#10Graphics4.22
#10Mood3.94
#76Community3.30
#120Theme3.39
#138Overall3.16
#264Innovation2.66
#438Humor1.57
#515Fun1.96

Comments

Kitch says ...
Dec 19, 2011 @ 6:21am

Enjoyed it!

Permanent7 says ...
Dec 19, 2011 @ 9:10am

The atmosphere is great. I kinda wish there was some gameplay though. I had the same problem with my game also so I'm not really one to talk.

kalle_h says ...
Dec 19, 2011 @ 9:20am

Bach is truly an artist.

Oye Beto says ...
Dec 19, 2011 @ 9:30am

I loved the pixel grid and the art in general.

The game is more about watching than playing (like mine), so I feel like I can't criticize you for the lack of interactivity :P

AD-Edge says ...
Dec 19, 2011 @ 9:44am

Very cool, also liking the visual style. Wishing there was perhaps a bit more to do, or even a couple of jumping puzzels or something, but perhaps it doesnt need it. Good you kept it simple though, since this is a LD afterall!

Found both endings too :)

oh_cripes says ...
Dec 19, 2011 @ 5:25pm

I liked the second ending, it made me feel weirdly uncomfortable to be directing Alrion against his will.

marudziik says ...
Dec 19, 2011 @ 8:17pm

I find a storytelling game better if it's simple, so lack of gameplay wasn't that bad, actually. Good entry, and some very nice artwork.

revilossor says ...
Dec 19, 2011 @ 8:49pm

This is really good. Loved the pixels, and the sound really sets the mood. You should do more.

mes says ...
Dec 20, 2011 @ 5:30am

whoa, didn't expect it to be so trippy. awesome job.

jeffz says ...
Dec 20, 2011 @ 9:57am

great use of colour!

cakemonitor says ...
Dec 20, 2011 @ 3:36pm

Wonderful! It could have used more blue though :p
There should be separate voting categories for 'fun' and 'gameplay' ... this game is a lot of fun, but there's (intentionally) little-to-no gameplay to it and I would like to reflect that in my scoring.

aaronsnoswell says ...
Dec 20, 2011 @ 4:19pm

Great job Bach!

Pierrec says ...
Dec 20, 2011 @ 9:02pm

As a non native english speaker, I didn't understood anything after "I feel alone" ^^. The voice was too weird. I still appreciated the atmosphere : very nice job!

bach says ...
Dec 20, 2011 @ 9:20pm

Thanks so much for playing everyone! :)

@Pierrec: not just you.. Working on an enhanced version with sub-titles. Unless you use headphones it's pretty hard to hear it properly.

arielsan says ...
Dec 21, 2011 @ 11:41am

Great work bach, as kalle_h said, you are an artist.

increpare says ...
Dec 21, 2011 @ 10:31pm

bit slow for my liking

stefano_ninja says ...
Dec 22, 2011 @ 12:57am

Loved the look!

Shigor says ...
Dec 22, 2011 @ 3:22pm

Excellent mood and very good art and audio, but no game. Base idea is great, but I would't dare to call this interactive... because "interactivity" consists of either holding left or right cursors key for long enough (well, maybe you can change your mind after going left for too long)

SonnyBone says ...
Dec 23, 2011 @ 9:38am

GREAT work with the audio. Not really a game, but a great display of art!

vubuntu says ...
Dec 23, 2011 @ 12:10pm

Not very much to play, but graphics and sounds are really amazing.

angrygeometry says ...
Dec 23, 2011 @ 6:44pm

oh this was great! dark and beautiful, and the audio is on another level. i loved the whole experience too. really really nice game man. good job.

Cell says ...
Dec 23, 2011 @ 7:35pm

5 stars all the way, amazing game :D

Cosr says ...
Dec 24, 2011 @ 4:42am

The audio really made this game. The graphics were good, the narrative was pretty basic, but the audio, voice and music, really added so much to the atmosphere of the game. And the atmosphere was great.

The sound was really well done. I currently have the game still running on the credit screen and am listening to the sweet noisy music.

Make A Game says ...
Dec 27, 2011 @ 8:42pm

The art, the sound, the whole atmosphere is gorgeous! I really enjoyed the poetic stroll in a quest to find the shimmering pixels, despite the lack of a more active gameplay experience.
Today I learnt that Bach is also an accomplished pixel artist! :P
Congratulations.

Tom 7 says ...
Dec 29, 2011 @ 3:27am

Now I need a psychiactric evaluation :-(

ScreamRawr says ...
Dec 29, 2011 @ 4:49am

Amazing. Truly amazing. Good Job.

Canyon says ...
Jan 4, 2012 @ 9:39am

Really great work, I admire your skills.
Before I go into my main problem with this game, I want to say how brilliantly the mood and feel is conveyed through art, sound, and theme.

The sound design and the character design matches the world, he is born of that world, like dead twigs. A world with life sucked out of it, a world without colour.
The sound is abstract but

I think this game would be more interesting if the mechanics
were in harmony with the concept.

The mechanic - you walk in a direction until the game ends.

The game mechanics fall flat for me. This isn't really a game.

I saw screen shots of this and was really looking forward to 'playing' this game.

I think you can create a game with this kind of high concept, brilliant art and sound design, but also compelling gameplay.

I really enjoyed this, and I think it might seem arbitrary to pick on this otherwise brilliant entry because of its lack of gameplay. Because in the end why does it matter? It is what it is.

But, I could have put a paper weight on the right arrow and 'watched' the game as a short film, and it would have been more enjoyable
(Actually this is easy to achieve, just hit the right arrow and then click on another window and the character will keep walking).

As soon as you have the ability to control the character and then do nothing with it, that is a waste of the mediums strengths.

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