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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    A Rift in Space - Erik McClure - 48 Hour Compo Entry

    You are stranded alone, in an asteroid field, and must gather parts to repair your warp drive. However...?

    This was heavily inspired by the amazing Metrojd mini-game by Daniel Remar. I wanted to do a lot more with it, and explore the concept more deeply, but halfway through I had to fix a broken audio engine and then realized my shader pipeline was much more broken than I had initially thought.

    This game uses OpenAL for sound.

    UPDATE: No more crash on exit or alt-tab breakage. I've fixed a couple of bugs in the graphics engine, optimized the physics and turned off vsync and yielding by default (although you can still change the settings in config.ini). I've also made it so you can turn off the audio and enable small nebulas, which makes run a lot faster on integrated GPUs.

    View Erik McClure's journal. | View all entries by Erik McClure

    Ratings

    #17Audio3.69
    #122Graphics3.43
    #132Fun2.93
    #184Mood2.86
    #186Overall3.00
    #277Community2.63
    #345Theme2.64
    #370Innovation2.36
    #443Coolness30%
    #603Humor1.22

    Comments

    Cell says ...
    Dec 19, 2011 @ 3:24pm

    Cool :), also nice textures :D

    newton64 says ...
    Dec 19, 2011 @ 3:25pm

    Okay, some genuinely terrifying moments in there. Well played.

    Were there plans to have more in the way of breakables/enemies or some such? I basically didn't shoot at all in the end.

    eld says ...
    Dec 21, 2011 @ 11:48am

    What I liked the most was the absolute removal of both screen and audio at the event horizon, it made it even more scary.

    Shigor says ...
    Dec 21, 2011 @ 2:28pm

    I had to turn of postprocessing (at least I guess post=1 means that) - otherwise screen would show anything for just about half sec and then get all white.

    Quits when I get swallowed by the black hole (i got tired of running away from it, so I tried what's going to happen) - is that intended, or bug?

    Erik McClure says ...
    Dec 21, 2011 @ 10:19pm

    That's a weird bug with the postprocessing, I haven't seen that anywhere else. It seems similar to the other bug I had but it wasn't caused by postprocessing. The game is supposed to quit when you get swallowed by the black hole though.

    AyCe says ...
    Dec 28, 2011 @ 1:24am

    I tried so hard to find all parts, but each time that black hole swallowed me :( Why does it follow you? That's unfair! ^^
    Anyway, really good idea, graphics, audio and mood. :D

    Hazard says ...
    Dec 30, 2011 @ 3:01pm

    Nice game! The black hole is scary, but easy to get away from once you know what to expect. Could be more challenging.

    caranha says ...
    Jan 2, 2012 @ 2:20pm

    The music for this game was great. The controls were smooth as well! The game felt a bit on the easy side, though. Maybe if the enemy was more aggressive, or you removed the regenerative shields.

    You should add timing score, to add some re-playability :-)

    Ian Morrison says ...
    Jan 6, 2012 @ 7:18pm

    I really liked the black hole, it was a neat audio, visual, and gameplay effect. However, the game as a whole was pretty straightforward and easy. You get the first core, freak out when the black hole first appears, and then the rest of it is just a leisurely stroll through the asteroid field to collect the remaining cores. It'd have been nice if there was something steadily ramping up the difficulty as you played... like the black hole getting bigger or faster, or more of them spawning nearby... or even just spawning the new cores close to the black hole.

    The ending was also rather abrupt... a victory screen would have been nice, because getting kicked out of the application as soon as I won was pretty jarring.

    Overall, though, I really like this entry.

    Jeck says ...
    Jan 6, 2012 @ 7:21pm

    The giant ball of doom was an awesome touch- it added some drama to an otherwise simple game.

    bentosmile says ...
    Jan 7, 2012 @ 8:54am

    Eep, it crashed on start, sorry. No error, just stopped working. Using Windows Vista :)

    Erik McClure says ...
    Jan 8, 2012 @ 1:59am

    If the game crashes on startup, I recommend double-checking you have openAL installed.

    Canyon says ...
    Jan 8, 2012 @ 10:57am

    I really like the parallax effect of the nebula interspersed with colour.

    Canyon says ...
    Jan 8, 2012 @ 10:58am

    Also the music is fantastic

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