December 16th-19th 2011 :: Theme: Alone

Back to Results

Back to Browse Entries

Step Off

by intmain - 48 Hour Compo Entry

you play the purple guy who is so deathly afraid of other people's company that it physically pains him. To stay alive he must make them leave. But he doesn't want to talk to them or touch them so he just throws stuff.

Keep the yellow guys out of your circle.

Throw items at boxes to break them.

Arrow Keys to move

Spacebar to pickup and throw items

Downloads and Links




strkl says ...
Dec 19, 2011 @ 12:34am

Neat game, very funny, The aiming is rather difficult, but very cool game anyway

Odra says ...
Dec 19, 2011 @ 2:19am

This game is interesting, well done! I like the connection between the LD's theme and your gameplay, very innovative.

Peter Cooper says ...
Dec 19, 2011 @ 4:23am

Love the styling on this one. Surprised how tricky it was to get the aim right, not a flaw though.

Waynetron says ...
Dec 19, 2011 @ 7:53am

Love it, the visuals are sooo cute and really polished. I agree with strkl in that the aiming is difficult, takes so long to spin into place! But other than that an amazing little game!

My Milked Eek says ...
Dec 19, 2011 @ 8:03am

Fun game. cool atmosphere. Loving it despite the aforementioned difficulty in aiming.

Bad Sector says ...
Dec 19, 2011 @ 9:15am

Very good, i liked the comments that the yellow guys make :-). Aiming is a bit hard because i always expected the thing to be thrown *from* the arrow. I suppose putting the arrow behind the player would have been a better idea. Beyond that, the graphics are cute and the idea fits the theme nicely :-)

SonnyBone says ...
Dec 19, 2011 @ 10:20am

Really awesome game. I didn't have any problem with the aiming mechanic. I was able to WHOMP EM pretty good. Great use of theme as well. Rad art style, unique game mechanic, hilarious title, etc. THANKS FOR MAKING THIS!

caribou says ...
Dec 19, 2011 @ 3:52pm

Haha, if you want to see how your game would have looked if you were graphically unskilled with approximative mechanics you should check mine. That was a compliment, don't check mine. Your game is really cool, plenty of stars \o/

bms says ...
Dec 19, 2011 @ 3:52pm

great little game, i love the controls

pythong says ...
Dec 19, 2011 @ 4:16pm

The game is very funny, graphics are cute, I hated the controls though

ziomorti says ...
Dec 19, 2011 @ 6:11pm

Very nice looking and funny.

Jiggawatt says ...
Dec 19, 2011 @ 6:18pm

The collision detection seemed inaccurate at times.

Dec 19, 2011 @ 6:36pm

Ha, nice idea.

Ashkin says ...
Dec 20, 2011 @ 5:39am

I love it! Polished to shining, with a sound core concept that fits with the theme, topped off with cute and fitting graphics. Very well done.

bzizizi says ...
Dec 20, 2011 @ 7:41am

Fun little game. Great job!

Dec 20, 2011 @ 11:10am

Hahah I love this. Thought the aiming was great in my opinion, something different anyway!

Dec 20, 2011 @ 5:58pm

Pretty interesting little shoot feature. I love the simplicity, though it did take me a few to figure out what was going on.

Gaeel says ...
Dec 20, 2011 @ 7:09pm

A good all-rounder for me, I had fun playing this one!

iansnyder says ...
Dec 20, 2011 @ 8:32pm

Cute and fun :D

iansnyder says ...
Dec 20, 2011 @ 8:34pm

Really fun, great balance of all the categories, especially for the time-frame :) Clever idea overall!

angrygeometry says ...
Dec 20, 2011 @ 9:03pm

i found it pretty difficult to aim, so ended up taking the items right up to the "enemies" to fire them off. very polished and a nice art style though.

Ashkin says ...
Dec 20, 2011 @ 11:09pm

I keep coming back to this. I just can't get over how polished it is for a 48-hour game- it's how any Ludum Dare game should be: a core of fun gameplay polished until it shines.

magicrat says ...
Dec 21, 2011 @ 5:48am

cool quick short game, interesting mechanic, a little bit hard to tell where the object is going to shoot out of you though because the arrow is beside you

Make A Game says ...
Dec 21, 2011 @ 10:53am

Loved this game. The movement feels great, the text is funny and the gameplay mechanics are pretty simple. My only problems with it is the lack of a catchy tune and the feeling that the arrow is still moving even after pressing the throw button. Congrats!

tcstyle says ...
Dec 21, 2011 @ 10:35pm

Great idea for game mechanics but also quiet difficult. Maybe only spawning outside the circle would help.

Matt Rix says ...
Dec 22, 2011 @ 4:11pm

Great little game. Wish it didn't take so long to get all 40 items though.

waynebeam says ...
Dec 22, 2011 @ 7:26pm

i like this one a lot

Dec 24, 2011 @ 4:12am

Cool game, the mechanics could use some work. It really takes too long for the arrow to circle back around. If that was faster then it would give more of a reflex element and less of a timing element which I think would fit this game better.

Lixels says ...
Dec 24, 2011 @ 2:55pm

Very enjoyable, and incredibly bug-free.

Cosr says ...
Dec 25, 2011 @ 1:35am

Great game. Cure graphics. Had a lot of fun with it.

Aiming was a little awkward at first, and it took some getting used to. For whatever reasons I think I keep expecting the projectiles to originate from the arrow rather than the character, so I instinctively use the arrow to judge throwing arcs. Maybe if you had a little arrow orbit around the character, rather than rotating beside him.

I really liked the item variety, good humour there. Throwing 'Australia' at someone got a laugh out of me.

dock says ...
Jan 9, 2012 @ 10:45pm

Very cute! :)

FredericRP says ...
Jan 9, 2012 @ 10:56pm

Simple but fun enough, the aiming is interestingly new !
(It didn't take the items I found into account on the title screen, but who really cares ?)

shard123 says ...
Jan 10, 2012 @ 1:54am

Really awesome and polished, as well as super addicting!

You must sign in to comment.

[cache: storing page]