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Ludum Dare 22

December 16th-19th 2011 :: Theme: Alone

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Al1 - shockedfrog - Jam Entry

STORY
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You are one of the world's 10 best people called Al, and have therefore been invited to compete in the Annual Al Acrobatics championship. The winner is given the title of 'Al 1' - will it be you?

HOW TO PLAY
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Use left/right to charge during the powerup phase. At the top of the screen is a minimap - the small red part of the line is the target, and the green arrow is approximately where you will land at your current speed.

When you're in the air, press the displayed keys to score combos, press left to slow down your flight so you hit the target, and make sure you press space before you land otherwise you won't score any points.

To score a kitten bonus, when the combo letter is 'K', hold shift when you press K. You must land directly on the target to score kitten bonuses. After 3 rounds, the game is over.

THE BIT WHERE I EXCUSE THE CRAPPINESS OF THE GAME
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Though I actually liked the theme this time, I came quite late and unprepared to this LD, and started coding about 36 hours in. I wasn't happy with the game by the Compo cutoff, and normally I would just submit what I had as a compo entry, but this time round I felt like actually completing something. As a result, while it's missing much in the way of graphics and is completely absent of audio, as far as gameplay goes it's perhaps the most complete LD entry I've made. That doesn't make it any less terrible - the game reminds me of many horribly generic Flash games, but without the presentation, addictiveness or convenience - but I hope that the completely unrelated kitten bonus acts as some compensation for this.

I probably won't be developing this further, though if I do I think I'd turn it into a multi-event game, tune the gameplay/opponents a bit more, add a few little features to give it more depth, and vastly improve the presentation.

View shockedfrog's journal. | View all entries by shockedfrog

Ratings

#19Fun(Jam)3.21
#25Innovation(Jam)3.08
#47Humor(Jam)2.42
#53Overall(Jam)2.93
#120Graphics(Jam)2.36
#131Audio(Jam)1.17
#143Theme(Jam)1.85
#152Mood(Jam)1.40
#594Community1.83
#641Coolness10%

Comments

Jorjon says ...
Dec 21, 2011 @ 10:26pm

I really liked this game. Although the graphics are kinda crappy and there's no audio, I enjoyed the gameplay based around quick-time event. Reminds me of my past LD entry (http://bit.ly/sqETue). I hope you continue working on this.

summaky says ...
Dec 26, 2011 @ 4:11pm

Finally, AL #1. I didn't read the bit about the space key to land and I was failing all the time. Finally understood that the key were the combo keys. However, as fun as the game is, I believe the link with the alone theme is too weak. Being #1 has nothing to do, in my opinion, in being alone; Actually, you can only be #1 if there is more people, right? ;-)

SusanTheCat says ...
Jan 2, 2012 @ 3:09am

I found I didn't have enough time to power up before the jump. :( Cool concept. Different.

Susan

shockedfrog says ...
Jan 4, 2012 @ 10:17pm

Thanks for the comments so far! The theme link is definitely weak (especially after I added all the opponents), but I wasn't taking it too seriously anyway and I'm just glad people are enjoying it somewhat. I'm half-considering working on this further as a Flash game, though it's definitely not a priority project for me. If it does happen though, better in-game instructions and a better paced powerup phase (such as only starting on the first keypress) are on the list of much-needed improvements, along with everything else. :)

Pierrec says ...
Jan 6, 2012 @ 11:16am

There is something awesome in this game, and I don't know what it is. I don't know how I managed to have so much fun...but I had, and played about 10 times (never finished first). It is an excellent Ludum Dare Game!

Dan C says ...
Jan 7, 2012 @ 2:49pm

I love the idea, and I don't mind the subversive use of the theme :). The game is quite fun once you get the hang of it.

It was difficult to understand what to do at first though. Because instruction to 'press left and right' is built into the game, I was expecting it to tell me the other keys I need to know about in order to play, but of course it doesn't. Therefore I failed quite a few times before I came back and read the description fully.

The ideal solution would be to put all necessary instructions in the game, but even no instructions would be better than this since it would be more obvious that players need to read the description carefully.

(Yes, I know, I am lazy).

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