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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    The Maze - KillerCanine - 48 Hour Compo Entry

    In a dungeon far below the world of stereotypical RPGs, there is a place where Slimes, Blobs, and other Jellies can reside in peace. Not anymore. The Red slimes have made war on the Greens, and Red slimes have higher levels than greens, duh. So the Green army was wiped out, and you are the sole survivor! Run!

    View KillerCanine's journal. | View all entries by KillerCanine




    KillerCanine says ...
    Dec 17, 2011 @ 7:24pm

    Also, the second screenshot is that of the custom level creator! Build your own mazes, or make pixel art!

    Whitenickel says ...
    Dec 17, 2011 @ 10:09pm

    Very fun! I love the level creator.

    Pixel_Phased says ...
    Dec 19, 2011 @ 4:19am

    Ya level creator is fun, also did YOYO really start putting a watermark everywhere in lite version? thats just lame.

    wbobeirne says ...
    Dec 19, 2011 @ 5:54am

    Good title screen graphics, but the in game graphics leave something to be desired. It would be nice if your green blob had that nice path finding that the red blobs seem to have. Level editor is a nice addition too.

    Dec 19, 2011 @ 9:03pm

    I like the idea but is very hard! but its fun XD

    Pierrec says ...
    Dec 29, 2011 @ 4:13pm

    The red dots got great AI.
    Now...what should I do on the second screen ?

    galman says ...
    Jan 3, 2012 @ 12:12pm

    Nice game..
    It would be very fun you will add a goal. Well done!

    whilefun says ...
    Jan 6, 2012 @ 5:02am

    Interesting concept, and awesome that you also made a level editor. However, I couldn't really figure out what to do. I just ran away from the slimes until I died...over and over. I was also confused by the spawner and thought it was the end square for a couple rounds.

    bentosmile says ...
    Jan 6, 2012 @ 12:16pm

    Ah, the link seems to be broken at the moment :(

    summaky says ...
    Jan 7, 2012 @ 12:46pm

    I get all the time stuck because of the blob's simple path finding algorithm; it seems to move straight to the cursor's position and most of the time I have to guide it on corners and so. The music was good. However, I wasn't unable to find an exit or any goal, so I just kept running until the red blobs (inevitably) got me. I wish I could skip the initial text, as I tend to die too often.

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