December 16th-19th 2011 :: Theme: Alone
Developed this all of yesterday and today!
The aim is to escape the evil castle within which you have been imprisoned for some reason. The castle is also empty, and has mysterious boxes, making you all alone.
All in all a pretty difficult theme I reckon, can we have something easier next time maybe? :D
Downloads and Links
Ratings
#23 | Graphics | 4.07 |
#225 | Theme | 3.00 |
#284 | Mood | 2.50 |
#330 | Overall | 2.71 |
#393 | Innovation | 2.31 |
#415 | Coolness | 32% |
#466 | Fun | 2.08 |
#594 | Audio | 1.00 |
#659 | Humor | 1.00 |
#666 | Community | 1.60 |
Comments
Awesome looking game. Maybe it could be a bit clearer which way the lever on the pedestal is supposed to be moved (seems like it needed to be pushed away than pulled on.
Godd work so far, here are some impressions I had while playing.
Could do with some sound.
You can walk through pillars.
Due to the scene layout I actually felt more claustrophobic than lonely. In fact, I was too busy feeling claustraphobic to feel at all lonely, even if I was technically anlone. I think it would probably have worked better if the scene were more sparse to emphasise the aloneness, rather than loads of really small rooms where I spent most of my time. Looking at the screenshots it seems there may be some areas that I didn't reach which did a better job of this.
Also, is there an end? I just got stuck after a while.
http://unity3d.com/support/documentation/ScriptReference/Screen-lockCursor.html
^^For next time.
Nice job on the graphics though and I think the concept could work quite well.
Graphically amazing, and a half decent idea. But controlling the game was very frustrating, as my mouse kept on moving out of the screen. Game could have run a bit smoother, but it is fine for what it is. I had lots of fun climbing the highest mountain at the end.
This was really a nice game. The controls were hard at times but all in all I enjoyed it.
I have trouble playing Skyrim in first person, so this got me dizzy super quickly. x_x
Gorgeous though, and I wished, like the others, that controls were tweaked so I could have really enjoyed everything.
To people who are complaining about the mouse going off the screen. Just right click and go full screen, problem solved!
Graphically the game was impressive, with Unity you know your stuff.
The game didn't fit the theme all that well. You didn't feel all that alone when this narrator kept dropping you hints. Not that I didn't enjoy the text, the writing and timing of the hints were very good and atmospheric. Just was the wrong atmosphere.
It's a pity that you were so close to finishing it as well. Even if you just fixed up the decor in the last room (not seeing through the ground, colliding with pillars) it would be a complete, short puzzle game.
Just a little suggestion. Maybe at the end of the game the screen should fade to black. Slow enough so I can see myself walk of across the rocks but short enough so that I don't spend my time trying to climb the tallest mountain ;P
So yeah, actually quite a good game. I actually enjoyed playing it. Good work!
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The game looks great. But the controls dont work for shit in a web browser. Trying to pull something doesn't work if your mouse isnt in the box which makes it very difficult. Because in order to look around you move your mouse.