December 16th-19th 2011 :: Theme: Alone

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Minotaurus

by lesterpig - 48 Hour Compo Entry

Hey ! This is my game, "The Minotaurus Maze"...
Are you able to survive Alone in this terrible labyrinth ?

Ahahah...

This Game is a multiplayer web browser game.
Need a recent web navigator to play.

[HTML/CSS/PHP/JS/SQL/Gimp/JQuery]
[Powered by MySQL and Lighttpd servers]

Enjoy it !

Lesterpig.

Edit : The players are redirected in instances of a huge maze (14 players by instance). Each Maze is different... and have more than 1000 rooms !

I hope you will quickly find an other player but it's really hard... Maybe the Maze is too... big ? :P

To chat, you need a "Walkie-Talkie" which can be found in the floor.

You WILL die. But when ? That's the question...
Just try to kill many monsters before your death, or explore the Maze to find an other people who is alone, like you...

Yeah, this Game is not completed... But I'm very proud of it, 'cause I'm just a teen (16 Years Old hehe)...

The Maze generator, written in the 48 hours, can be found in the source (include/laby.php).

-- HIGH SCORE (31/12/2011) --
>> 92 points <<


Downloads and Links


Ratings

#226Innovation2.77
#326Community2.50
#386Mood2.23
#438Humor1.57
#472Theme2.29
#523Overall2.29
#533Coolness22%
#536Graphics2.07
#594Audio1.00
#651Fun1.50

Comments

GreaseMonkey says ...
Dec 19, 2011 @ 6:21am

Righty-ho, let's go through each category.

Starting with fun. Unfortunately, due to the general clunkiness of movement, this game was very boring. I would suggest you spend a bit more time working with whatever.style.left and whatever.style.top.

Moving onto innovation. I do like seeing multiplayer games crop up, and I even saw a dead body. Unfortunately there was a lack of innovation involving actually moving around, not even bothering with the keyboard. Aside from that the UI was fairly good.

I felt alone in this game in the context of people who aren't trying to kill me.

Graphically speeaking, it was polished cheap stuff. However, I didn't want to scream at the graphics, so that was good. (I reserve the 1 star category for stuff that makes me want to fork my eyes out)

I didn't hear any audio, so N/A for that.

I don't recall there being any humour, so N/A too.

Moodwise... this game was hard to get into at all. But if I were into that, it would be pretty much par for the course.

Overall, this was a very boring game, and, in my eyes, was a flop. However, I encourage you to explore HTML5 as there's a LOT you can do, and you don't have to worry *too* much about cross-platform issues.

lesterpig says ...
Dec 19, 2011 @ 9:02am

Hi ! Thank's for your comment ;)
So... To my mind, a multiplayer game like that need more than 48hours to be a very nice game.
This game is not completed and probably not correctly balanced.

I wanted to introduce more options, like multiplayer kill, more weapons, more monsters, craft system ... but i had not enought time...

I think that this game could become very interessant and less boring...

Humor ? Oh there is a bit, like minos sentences... Yes it's not very funny ^^'

I'm a french teen, and it's my first ludum dare, I'm very proud of my production... I will probably upgrade the game :]

TIP: You need a walkie-talkie to chat with other player... will you find a friend in this terrible maze ? :O

wbobeirne says ...
Dec 19, 2011 @ 12:51pm

Multiplayer for an LD game? A bold choice, but unfortunately not a very good one. This style of game seems to lose something without other players, and that loss was felt.

As for the gameplay, it felt fairly clunky. Moving was weird at best, and attacking was like playing whack a mole.

All in all though, it's an impressive game for 48 hours. I wasn't actually able to see any other players, but I assume it works. Nice entry.

lesterpig says ...
Dec 19, 2011 @ 3:34pm

I make only multiplayer games, and I've never seen one in a LD... So I said : "Why Not ?"

But... It's really harder than a single player game...

caranha says ...
Dec 20, 2011 @ 9:40pm

You coded an online multiplayer engine? That is really nice!
The monsters dont attack you if you stay in a room, that is kinda weird. Also, if the position of the player and the monsters in the screen has no meaning, maybe they shouldn't be moving around that much.

Nice work, though!

Benjamin says ...
Dec 22, 2011 @ 10:58pm

That's a lot of work for a 48h entry ! Multiplayer engine is a difficult choice for LD ( especially when the theme is "alone" ). Wandering in the labyrinth was fun at the begining, I would like more weapons, monsters etc.

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