December 16th-19th 2011 :: Theme: Alone

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by Homletmoo - 48 Hour Compo Entry

'Bob doesn't know where he is.
He wants to find a friend, but gets distracted by the green shiny rocks.
Bob stepped on a trap.'

Phew... glad I've got that behind me. This is the first game I've ever finished, so I hope you like it :D
Feel free to leave feedback and criticism in the comments.

EDIT: It does have an ending, you just have to get down through about 7 levels first. meow.

WASD / Arrow Keys to move and break soft blocks.

Tools used:
Code: FlashDevelop + Flashpunk
Sprites: GIMP
Sound: bfxr + Audacity
Music: Garageband for iPad
Web: Notepad++
Timelapse: Chronolapse
Enjoyment: iTunes ;)

Downloads and Links




Andrew says ...
Dec 19, 2011 @ 2:42pm

Having to press the arrow keys repeatedly to move kinda breaks the flow.

namrog84 says ...
Dec 20, 2011 @ 1:21am

weird clicky sounds when I press arrows, sounds not right?
I loved the little doom esque facial change based upon health. You get bloodier as you get hurt :D
allow you to hold down arrow keys to keep moving :)

Homletmoo says ...
Dec 20, 2011 @ 8:40pm

I was contemplating the hold down thing. At one point I did include it, but it broke the flow of the animation. I was going for a turn-based style, but in hindsight I probably should have just fixed the animation. Glad you liked the health meter!

Homletmoo says ...
Dec 20, 2011 @ 8:42pm

Also, the clicky sounds are supposed to be footsteps. I kind of messed up those though, as I had to edit them last minute in order to make the guy go faster without weird sound overlaps.

JaJ says ...
Dec 21, 2011 @ 12:26pm

The sound was very nice. I couldn't really find a challenge but still it was entertaining until the end.

Aaron says ...
Dec 21, 2011 @ 3:50pm

Congrats on your first game, Homletmoo :)

I admire your ambition to attempt a turn based game (although it didn't quite work with your gameplay). Usually I associate turn based with a lot more strategic elements--the gameplay emphasizes on taking the time to think--so perhaps just some more interesting features would have gone a long way. Atm though, maybe I just don't understand it?

I definitely like what you've done so far, and I think this is super promising and hope you'll continue building on it. :D

P.S. the gems might kind of look like poo...

Homletmoo says ...
Dec 22, 2011 @ 12:33am

I did intend for the traps to be more intricate, but time got the better of me... Nonetheless, I'm pleased with what I've done (and that I got it finished).
Also, your perception of poo scares me O_o

summaky says ...
Dec 26, 2011 @ 7:50pm

I hate that I have to click repeatedly the cursor key to move. Also the game got stuck sometimes when changing levels.

Shaun Inman says ...
Jan 4, 2012 @ 7:03pm

Made it to the end but clicked an arrow key to claim my prize and it restarted the game. Other than that final disappointment, great job!

SonnyBone says ...
Jan 5, 2012 @ 5:58pm

Congrats on finishing! The first time this game loaded... the screen was nearly 100 percent black. I could still see some basic outlines of the white text. I refreshed and it fixed it. Odd.

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