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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Spirit In Mansion - Drabiter - Jam Entry

    Inspired by "Fatal Frame". Created in Java.

    NOTE: If the ghost doesn't move, it's not bug. Since I use Java, it should be able to run on linux and OS/X too but haven't tried it.

    + Because an incidentally mistaken on sprite rule, I took time to fix it so I changed this to Jam entry for fair's sake.
    + changed the host to dropbox for easier life.

    Thanks for trying this creepy game. Cheers!

    View Drabiter's journal. | View all entries by Drabiter




    RighRok says ...
    Dec 18, 2011 @ 11:46pm

    This game uses sprites by other designers.

    Drabiter says ...
    Dec 19, 2011 @ 1:21pm

    Hi RighRok! This is my first time on LD. If I'm not mistaken, you can use image with no legal issue right? correct me if wrong.

    Drabiter says ...
    Dec 20, 2011 @ 2:03am

    Fixed sprites. Thanks for your notice.

    AyCe says ...
    Dec 23, 2011 @ 7:44pm

    Liked the GFX and idea behind this. Also, yay 4 Java ! :D

    Drabiter says ...
    Dec 24, 2011 @ 2:41am

    Thanks for trying. This's also one small attempt to spread Java games :)

    Aaron says ...
    Jan 1, 2012 @ 5:25pm

    Congrats on your first dare, Drabiter. I think some of the atmosphere was lost in translating the Fatal Frame formula to bite-sized chunks--perhaps it was inevitable, but I wonder how much darker backgrounds, darker ghosts, and slowly fading in enemies would have added. Solid job though, in light of your sprite troubles and having to quickly redo the sprites.

    Drabiter says ...
    Jan 3, 2012 @ 12:00pm

    Thank you very much Aaron! :D your feedback is really appreciated. The only formula that I borrowed from the game is "shooting ghost with camera around", so it's not really that dark. I had in mind to create point&click game, and ended up like this. Need to train more. I have read the rule more carefully, hope no more shame mistake. This is great event, will work harder next time.

    Stargoat says ...
    Jan 3, 2012 @ 3:05pm

    I thought it was unclear how the ghosts where hurting the player. Cooldown when taking too many shots is kind of annoying.

    Nice game otherwise!

    Drabiter says ...
    Jan 4, 2012 @ 1:16pm

    Hello stargoat! thanks for your time :D
    On first I added blink effect when the ghosts hurt you, but I found it kinda annoying so I just left the sound. It'll make player to hurry up finish a level.
    Cooldown thing makes you to have good shoot and not win by spamming click ;)

    Make A Game says ...
    Jan 6, 2012 @ 12:42am

    I like how the main menu tells you right away that this is a Fatal Frame inspired game. I didn't understand what's the factor behind getting damage, but there were enough health kits to reach the end and defeat the last ghost.

    Drabiter says ...
    Jan 6, 2012 @ 10:22pm

    Thanks for you time. So the factor of damage is kinda (creepy) like this: each spirit will hurt you 1 point for every N seconds with M percentage, where N and M range randomly. Glad you found the way for boss fight :)

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