December 16th-19th 2011 :: Theme: Alone

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Alone in the War

by ReikVal - Jam Entry

Alone in the war is an unfinished game developed for LD22 Jam. It is a strategy game where your decisions will increase your economy or decrease your worker's happiness.

We cannot finish the game and it's still in development. There aren't enemies and loose condition it's difficult to reach. It's a kind of sandbox for our micro-engine developed for this compo.

"Enjoy" it if you can and thanks for reviewing it.

Post-mortem post:

Source code:

Game developed by @ultrayoshi and @ReikVal

Special thanks to Sory and Rul.

Downloads and Links




ReikVal says ...
Dec 20, 2011 @ 1:50am

The postmorten tomorrow in ultrayoshi's journal.

iforce2d says ...
Dec 21, 2011 @ 3:03pm

This desperately needs some instructions.

ultrayoshi says ...
Dec 22, 2011 @ 8:57pm

Hi iforce2d!
Thank you for testing the game :). We didn't have enough time for including a in-game tutorial or some tips, I apologize for that. We write a post-mortem ( explaining our experience.
This is our first LD, we need more experience. Thanks for your comment!

Cell says ...
Dec 23, 2011 @ 7:09pm

Cool game, but as Iforce said: Tutorial on how to play?

Robmaister says ...
Dec 27, 2011 @ 5:42am

Needs instructions, could have used a lot more work.

MadcoreTom says ...
Jan 1, 2012 @ 11:16am

I don't know what I'm supposed to do. Instructions please :)

Aaron says ...
Jan 1, 2012 @ 5:37pm

It seems you guys created a nice engine of features, but unfortunately spent too much time working on building an engine from scratch. The game shows lots of promise though, and I definitely would like to see what it could be if you guys continued working on it (if just to add instructions, as others have mentioned).

caranha says ...
Jan 3, 2012 @ 1:23pm

Strategy and resource management games are always interesting -- they also often tend to be complicated, so you should add some sort of manual or tutorial to your game.

Make A Game says ...
Jan 6, 2012 @ 12:24am

There's no need to build an engine to compete in the Jam. The lack of instructions and the bad interface (mouse clicks mostly didn't register) didn't leave me with patience to try it for longer.

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