December 16th-19th 2011 :: Theme: Alone

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Lonely miner

by kalle_h - 48 Hour Compo Entry

The game for Ludum dare 22. Lonely miner combines fluid simulations, destroyable grounds, dynamic lightning and physical particles to great gameplay where.. ohh you have bombs. Plenty of bombs.

Credits: Libgdx +irc vrew, lwjgl, box2d, Wamdd(drumloop)

(WEB)applet should least work on all windows machines. If applet does not work. Download the desktop version. That should work in everywhere.

Downloads and Links




kalle_h says ...
Dec 19, 2011 @ 12:15am

madmaw says ...
Dec 19, 2011 @ 5:59am

Had some trouble getting the web version to work, maybe one of your jar files is corrupted (or maybe it's my computer)?

kalle_h says ...
Dec 19, 2011 @ 8:39am

Mac and Linux allways have some problesm with applets. Runnable download be should work on everybody

bach says ...
Dec 19, 2011 @ 9:11am

Love the fluids and bombs. Destroying stuff is always fun!! :D Would love to see this polished and released as a full game..


Gornova says ...
Dec 19, 2011 @ 1:15pm

nice game, good graphics and mechanics, well done!

kalle_h says ...
Dec 19, 2011 @ 5:36pm

Thanks for all positive comments. I will relese polsihed version later with andoid support at some point.

Drabiter says ...
Dec 20, 2011 @ 2:50pm

Nice game. Needs volume option, I was surprised when bomb explode first.

kalle_h says ...
Dec 20, 2011 @ 4:03pm

Music can be turned off with M but didn't have time for sound controll. Will fix that for future versions.

SonnyBone says ...
Dec 21, 2011 @ 4:26am

I like that the guy says different stuff when you repeat the stage. Great physics!

arielsan says ...
Dec 21, 2011 @ 11:58am

It is fun (and useful sometimes) to let the dynamites throw you away when they explode, but strange since I thought I was going to lose hp or even die with the explosion.

Nice work kalle_h!

Dec 21, 2011 @ 2:58pm

Not a bad game, would of been nice if there had been more instructions on what to do to but still it was nice.

Stargoat says ...
Dec 21, 2011 @ 6:24pm

fluid! haha, awesome. This is very technically impressive, well done.

kalle_h says ...
Dec 21, 2011 @ 6:54pm

My idea was to make it feel like you are actually in danger and alone. That is reason for why there is no more instructions. You cannot die becouse of it's up to you to decide when you are deep enough and you can sacrifice yourself and shut the game.

binary_girl says ...
Dec 28, 2011 @ 4:47pm

good stuff man.. i love liquid simulations :)

jfroco says ...
Dec 28, 2011 @ 10:14pm

Great tech demo, hope you release a full game around it.

kalle_h says ...
Dec 28, 2011 @ 11:31pm

I am currently rewriting performanve hungry bits to get it work smoothly on android. After that I will make level editor to get more puzzle elements to levels.

Geen says ...
Aug 22, 2012 @ 5:25am

Awesome job, the liquid is great. The story was particularly good, and the ending (IE there is none) is perfect. Well done!

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