December 16th-19th 2011 :: Theme: Alone

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You Are Alone

by kanaka - 48 Hour Compo Entry

A small entry completely different to what I had planned. Sadly I tried to use SpriteManager in a 3D world, and my lack of experience with this library made me waste a lot of time, so here is the incomplete final result, at least for the community challenge :D

I will definitely participate in the next LudumDare!

Edit: Web version added
Edit2: Web version 0.2 with mouse sensitivity controls was added
Edit3: Web version 0.2 updated with ZQSD movement

Downloads and Links


Ratings

Coolness79%
#353Humor1.77
#397Community2.37
#495Theme2.24
#519Audio1.28
#541Mood1.78
#638Graphics1.73
#675Overall1.63
#679Innovation1.31
#687Fun1.26

Comments

helloserve says ...
Dec 20, 2011 @ 8:07am

You were going in a great direction with this.
Next LD will be better.

Cleggy says ...
Dec 20, 2011 @ 4:03pm

As a base engine - this isn't bad. Next time you will be more successful. Maybe next time practice in the pre-competition week.

kalle_h says ...
Dec 20, 2011 @ 9:53pm

Mouse sensitivity need some work.

kanaka says ...
Dec 21, 2011 @ 7:45am

Thanks for the comments guys! The game is awfully incomplete, I wanted to do many things but tecnical aspects and ignorance of some libraries made eated all my time, and at the end there was just no time for the rest of the game :(

I can not thank enough your kind words, I will practice, enter the pre-competition and get better for the next event in 4 months! Thanks guys!

(also I just quickly added a new version where you can adjust the mouse sentivity with Keypad - and +. Thanks for the observation kalle_h!)

Shigor says ...
Dec 21, 2011 @ 7:26pm

Considering it's in unity it's very weak... better luck next time

lorancou says ...
Dec 22, 2011 @ 3:55pm

Not bad considering you struggled against technical issues. Oh, one thing: next time try to support AZERTY, it's simply using W *and* Z for forward and A *and* Q for left: http://www.mcfunkypants.com/molehill/controls.png.

kanaka says ...
Dec 23, 2011 @ 5:31am

Oh thanks a lot for the heads-up lorancou! Next time I will implement it from the beginning, or a controls setup screen if there is time. I updated the Web v0.2 link with those controls. Thanks again!

I was hesitating about submitting the game at the LD last minute, but at the end I took the decision to send it, to be a reminder of how much I have to learn. All comments are very welcome, they keep me studying and developing, so I really appreciate it guys!

bach says ...
Dec 23, 2011 @ 10:14am

Extra points for the kitten.

summaky says ...
Dec 26, 2011 @ 12:23pm

Well, not much to say, really. It is very incomplete and not a game. Next time know your tools better (and do the warm up!) and you'll fare much better.

simonlater says ...
Dec 27, 2011 @ 3:21am

good but really nothing its got aa good engine and such

Pierrec says ...
Jan 8, 2012 @ 1:39pm

Good start. (Only a start though)
On firefox the mouse wasn't enough sensitive according to me.

Jorjon says ...
Jan 9, 2012 @ 1:06am

Yep, warmup is there exactly for this kind of problems.

binary_girl says ...
Jan 9, 2012 @ 10:06pm

good attempt man.. i actually like the simple shadedness of it all :)

Jan 9, 2012 @ 10:59pm

simonlater: By "good engine" you mean "Unity's Engine."

Something better to do to get the effect you were trying to go for would be to:
1. Change the ambient light closer to black
2. Have a light source on the character, such as a flashlight (or preferably a lamp)
3. Keep the black fog effect
4. Add textures to the walls
5. (Probably the most important) LOCK the cursor instead of HIDING the cursor. The game is really difficult to play when your mouse moves OFF the screen.

Look Here: http://www.ludumdare.com/compo/2012/01/02/how-to-fail-at-making-a-unity-game/

If you don't know how to do something, look it up, and practice often.

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