December 16th-19th 2011 :: Theme: Alone

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Lava Jumper

by Skriglitz - Jam Entry

*NOTE: Please use the patched version as level 10 had a problem and rendered the game unplayable. The only modification was replacing the previous level 10 with a new copy moving the spawn point pixel down 1 space.

This is my first completed game. The basic principal is to make it to the blue square aka portal. Some levels are hard and some are easy. Due to a messed up collision engine there is a hidden "Feature" that makes some hard levels easy. If you get stuck (99% certain at least once) somewhere simply press "R" to restart the level. Sadly there is no sound due to a major crash issue with a sound engine.

Skriglitz - Code/Art/Levels
Detected Error - Levels/Logo

Timelapse of first 48hrs (minus time chronolapse had black screenshots) can be found here:

Note: As mentioned at the end there is a way to add your own levels to the game. The format is as follows
1. 32x25 pixel PNG with border of choice of stone, dirt, or grass or all 3.
2. Airspace must be black.
3. Player can not pass through 1 pixel holes/gaps due to bug
4. The lattermost Spawn Point and portal is considered the only one.
5. Images must be inserted into the jar under resources\level with filenames in sequential order.

The color pallet RGB's are as follows:
Air: RGB(0,0,0)
Stone: RGB(127,127,127)
Dirt: RGB(127,63,0)
Grass: RGB(0,255,0)
Lava: RGB(255,0,0)
Spawn Point: RGB(255,255,0)
Portal: RGB(0,0,255)

Downloads and Links




Cell says ...
Dec 20, 2011 @ 3:07pm

Cool, good luck :)

SonnyBone says ...
Dec 21, 2011 @ 3:52am

The game runs at about 7,000 fps on my machine. I was able to teleport straight to the goal on almost every level. Got stuck in the ceiling on a level with a ton of lava. :(

Skriglitz says ...
Dec 21, 2011 @ 5:08pm

Sorry about the lava level. I forgot I tweaked it RIGHT before I submitted the code and didn't include the new level 10 but I have a replacement level for it that just needs to overwrite the previous level 10.
Heres the new level 10 that should work fine:
And Here is an updated jar with the proper level 10 already updated:

someone9999 says ...
Dec 24, 2011 @ 6:32am

The character just seems to teleport on my screen when it is run (about 2000fps for me). Looks like a fun game, but I can't seem to get it to work.

Claw says ...
Dec 24, 2011 @ 6:43am

It's got insane FPS for me too, needs a game timer or some vsync or something.

frosty says ...
Dec 24, 2011 @ 7:15am

Looks like you put some real effort into this, but like the other commenters, the game ran super fast for me, to the point where it was unplayable. =/

Skriglitz says ...
Dec 24, 2011 @ 9:32pm

Sorry about the super speed. I had a delta/vsync set up and it was sooo slow that it was unplayable...i'll possibly patch another later and set a 400fps cap (ran smooth at 400 actually)

Pierrec says ...
Dec 25, 2011 @ 7:00am

The character does crazy things like jumping into walls or not diying on lava.
But my FPS/speed was fine.

brus46 says ...
Dec 29, 2011 @ 9:35am

my Fps was about 1500 in all the versions.
Maybe you should relate the speed of the character to the deltaTime from one frame to the other, so it'll work on every machine at the same speed.

GTB says ...
Dec 29, 2011 @ 10:15am

I am getting 2700 FPS on my game, I can basically teleport to the other side of the map.

Other than that, the game was pretty good :)

Jack says ...
Dec 29, 2011 @ 11:02am

I'm guessing you used LWJGL? I'd suggest using Display.sync(37) to get it running at a decently low fps

SusanTheCat says ...
Dec 29, 2011 @ 12:43pm

I found jumping very random. :(


Jack says ...
Dec 29, 2011 @ 1:31pm

after playing the game, I'm going to say that the game was very nice, but the player's movement/collision detection was abysmal. Most of the levels I completed as a kind of glitch-based puzzle game (note to self: glitch-based puzzle game is a cool idea)

ratking says ...
Dec 29, 2011 @ 6:29pm

Unplayable, even with 800 fps "only", even the patched version. :(

Stargoat says ...
Jan 5, 2012 @ 11:28pm

Got stuck in a wall!

Yeah, this ran way too fast. The first few with-lava levels were possible as you could stick to the sides of the wall.

Tex Killer says ...
Jan 6, 2012 @ 1:26am

Sorry dude, but it was unplayable here as well, with about 3000 FPS. You should activate VSync or something, and use the time to decide the movement, not the frame count.

summaky says ...
Jan 9, 2012 @ 7:45pm

For me it also runs too fast (Linux 64-bit, if that matters) to the point that it is either unplayable or either too easy (for some reason if I keep the arrow key pressed the player gets stuck to the wall and then I can jump out any lava pit.)

I am afraid I am not going to be able to rate this game properly. Sorry :'(

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