December 16th-19th 2011 :: Theme: Alone

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Abandoned

by Ian Morrison - 48 Hour Compo Entry

Avoid the hoard as long as you can. Use light to keep them away for a bit.

Downloads and Links


Ratings

#52Mood3.50
#101Theme3.46
#103Innovation3.23
#106Fun3.08
#116Graphics3.46
#118Overall3.23
#312Audio2.31
#399Humor1.67
#443Coolness30%
#594Community1.83

Comments

helloserve says ...
Dec 19, 2011 @ 8:22am

Excellent survival game! Love the graphics, love the lighting. The control and mechanics are solid.
Only gripes is the sound, and the random generation is a bit iffy and gets you stuck easily.

SusanTheCat says ...
Dec 19, 2011 @ 7:46pm

Having trouble running it on my netbook.

Dec 20, 2011 @ 5:21am

Love the idea of desperately trying to find another lantern as yours starts to dim and the dark scary things close in on you. Very tense!

Ripper says ...
Dec 21, 2011 @ 1:35am

Great, I love the concept of the game. (:

Awennor says ...
Dec 21, 2011 @ 5:49pm

Great game dude, one of the best so far! Great design!

JustinMullin says ...
Dec 21, 2011 @ 7:22pm

Awesome! Love the theme, and the "warding off" with the lantern works really well. I did get stuck in the level a couple times, and the graphics are a bit wonky on my machine (jaggedy white lines in a circle around lights, making it a bit hard to see sometimes), but I like what you've done!

Pierrec says ...
Dec 22, 2011 @ 9:14pm

At first, I didn't pick up the lamp and...Fuck! That was scary!!!
Then, with the lamp, everything became much easier, but I still had fun

bach says ...
Dec 23, 2011 @ 10:32am

This was cool. I like the game mechanics.

marudziik says ...
Dec 23, 2011 @ 1:27pm

Sometimes the guys with the red eyes got either stuck or always fell down because the level was generated in a way that it was impossible for them to reach me. Other than that, a fine entry.

iforce2d says ...
Dec 24, 2011 @ 11:41pm

Very nice. I found the placement of the ground and the lights played a big part in determining the fun factor. This would be really awesome with some less random levels.

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